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The plugin algorithm itself is very reliable with re-checks and no kicks after the player has already been verified to have a low-ping connection.
So...
Manually entering for example "sv_maxping 70" every single time the map changes is a requirement.
This means i need to do it manually and yeah very stupid decision i do agree....
Thanks for the reply and take care
Everything should work fine in the current state except for Automatic enablement/loading of the plugin. Manually entering for example "sv_maxping 70" every single time the map changes is a requirement.
This is due to the active decision from the NS2 developers to disallow custom configuration settings in the main server config file. If you can think of any makeshift solution to this problem, please report back and I will see if I can incorporate it into this plugin. I will not adapt to this obviously bad decision by UWE though...
Am interested to open a ns ² server next year, i want the max ping to be 70 lets say, will it sitll works ?
Thanks
It's not an error in this mod itself, but a bug in NS2 which causes this.
It is possible to manually enter e.g. "sv_maxping 300" into the server console every time the map changes to make this mod work properly, but that's kind of stupid.
I will report this bug to the NS2 developers!
This mod is bad and will kill NS2 already small comunity , hard to find server around world wide=='