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The known way for (ragdoll physics) bone positions to mess up is if one changes a physics model between saves. It happens with any ragdoll (not just a TF2 ragdoll with improved physics override)
Try narrowing down the addon that changes the physics of your ragdolls
You rebind it in two ways:
1. In Ragdoll Mover's C menu, on the Misc. tab, there are two big buttons below tool update rate: one for Rotate toggle and one for Scale toggle. Click on the button for Rotate toggle to rebind it
2. Set it in the console via `ragdollmover_rotatebutton [NUMBER]`, where [NUMBER] (1, 4, 98, etc.) represents the key you want to bind it to. See this table [wiki.facepunch.com] for a list of valid key numbers
Where's the link with old version of ragdoll mover? Please
`lua_run PrintTable(hook.GetTable().PlayerSpawn)`
Copy and paste the blue text that shows up in your console into your comment when you reply. This'll help me intuit a potential addon conflict here
(To open the console, first load into a map and press the ~ button)