Garry's Mod

Garry's Mod

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MMD Vocaloid
   
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素材类型: 插件
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21.222 MB
2012 年 10 月 24 日 下午 8:05
2016 年 11 月 9 日 下午 11:04
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MMD Vocaloid

描述
Team Fortress 2 is required to be mounted in order to have eye lightwarp textures appear
Here are some MikuMikuDance models that I have Ported into the Source Engine
for use in Garry's Mod
All models are either made by the default MMD team or Windows100%
the only custom models are
Yonah- Block Miku
(chairman) Mao- Luka Swim and Mermaid
M2- Luka
Shovel - Miku Hachune and Leek

Most models have both outlined and non-outlined versions
Miku Hachune doesn't have a ring around her face when being face posed
(Because she has no irises)
She can still be face posed (and in fact has 63 facials)
55 条留言
heleno the helleh 11 月 15 日 下午 3:25 
I REALLY LOVE THESE MODELS AAAAAA
RedChaosScrungle (They/Them) 2022 年 7 月 19 日 下午 1:21 
Am I the only one who gets the 1950s props pack's contents when I open this mod?
Benio 2017 年 3 月 19 日 上午 5:30 
Not that I'd ever have the time to learn myself, but I wonder if some people would like to know how to import MMD models into Garry's Mod. I couldn't seem to find tutorials on that topic...
Skrowxrd 2017 年 1 月 21 日 上午 7:34 
why i view the map with errors pls give me the materials i appreciate so much
Kazu_Derp 2016 年 9 月 4 日 上午 11:40 
I think he didn't get the memo when they announce TF2 was free
Kazuma Kiryu 2016 年 5 月 17 日 上午 9:05 
OH MY ♥♥♥♥♥♥♥ GOD BELOW
TF2 IS FREE TO PLAY
ARE YOU MENTALLY RETARDED
jonsey_95 2016 年 5 月 15 日 下午 6:44 
So I have to buy team fortress 2 to get this to work? That is stupid and inconvient.
Redeye 43 2015 年 1 月 8 日 下午 2:26 
@SteemyMustard PAC3.
Benio 2014 年 9 月 28 日 上午 6:28 
Rarely do I see characters from Vocaloid used in gmod videos...and I'll never understand why.
https://www.youtube.com/watch?v=5pvtN0k7hWI
https://www.youtube.com/watch?v=ZeWCQUSmQ4Y
I put one in a third video in my series somewhere, but I can't remember which...
Phorbii 2014 年 7 月 27 日 下午 2:57 
[OPST] Casino Mario カジノマ - you do realise it's pretty much impossible to make these playermodels, let alone, rig them the to the Valve Biped skeleton without horrifically disfiguring them, right?
Playermodels are more complicated then you think. If you disagree, then try decompiling a model, turning it into an SMD, rigging it, then compiling the QC, and texturing it, all the while still keeping it's shape correct.