Sid Meier's Civilization V

Sid Meier's Civilization V

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Desert Yields Mod
   
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标签: Other, Terrain
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2.313 KB
2012 年 10 月 17 日 下午 4:50
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Desert Yields Mod

描述
This mod grants +1 production to deserts so they aren’t just another blank tile on the map.

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I personally feel the following things reinforce this modification in a small way:

- Regular desert tiles can readily be improved so easily, but they’re mostly useless until those improvements are at least enhanced via much later technologies.

- Alongside luxuries and strategics, deserts contain plenty of “bonus” resources, but these bonus resources are still undesirable and don’t really help as much (even when improved by city buildings) since the base tile yield is zilch.

- Desert hills yield just as much as other hills on Grass, Plains, and Tundra and aren’t useless.

- The other inhospitable terrain, Tundra, has at least a single yield.

- Creates more of a converse relationship with Tundra. (Cold/Food vs. Hot/Prod)

- Early Civ games contained 1 production (or shield) deserts.

- There is no 1 production terrain; the mod completes the quadrinity made up of Tundra, Grassland, Plains, and Desert.

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Balance changes:

Deserts: +1 production.

Desert Hills: Unaltered; remains at 2 production.

Flood Plains: Unaltered; doesn’t receive +1 production.

Oases: Unaltered; doesn’t receive +1 production.

Petra: Bonus +1 production removed. Cost lowered from 250 to 185 which is the next common tier of values amongst wonders. Flavor values adjusted to suit.
18 条留言
Flammifleure 10 月 4 日 下午 5:00 
I hope you revisit this and remove the Petra debuff. 1 Production is still a bad yield, especially since it's not being applied to floodplains, hills or oases, which Petra's bonuses do apply to.
le.tigidou 2021 年 9 月 28 日 下午 8:44 
Ouch, Petra is ruined. Anybody who downloads a mod for desert tiles to have production is obviously someone who likes production. Removing the bonus from Petra goes against the whole idea of such a mod. Now I'd rather just play without the mod where i'll go back to avoiding desert and when I can't at least I'll be able to build good Petra.
Lyokoheros 2021 年 4 月 26 日 上午 11:52 
Actually removing +1 production from Petra is lame. I mean it's world wonder, it should give You somewhat edge against other... and now it become much worse. I mean previously You get those production also to hills, dlood plains and oasis, which let make desert really good location and now... it only works like changing desert tiles into plains, so kinda weak.
It wasn't that weak when it gives this production and food yield to all desert tiles, even if regular tiles were becoming like plains. But that was more of an upgrade to them, when they had no base yield.
Jarms 2016 年 10 月 6 日 上午 2:59 
Simple, yet great, thanks mate.
Venusaisha 2015 年 5 月 31 日 上午 2:25 
aye aye aye
TofuSojo 2014 年 9 月 26 日 上午 9:54 
Great mod, been using this for a while.
Barrowulf  [作者] 2014 年 8 月 16 日 下午 1:21 
See the balance changes above in the description. And thanks! ; )
torcmac1 2014 年 8 月 16 日 上午 9:18 
i dont think this mod works with petra i tried it and built petra and didnt get the productioln from petra : ( nice mod though
Barrowulf  [作者] 2014 年 2 月 16 日 下午 1:24 
To subscribers: I plan on revisiting this old mod and applying some additional balance tweaks once I finish up some larger projects (same goes for the jungle mod).
Barrowulf  [作者] 2014 年 2 月 16 日 下午 1:20 
Well, to me it isn't (from a gameplay perspective), hence the mod. ; )

Yes, tundra receives forests to bump up their total yield value by 1, but deserts receive the same in the form of oases. Only, the bonus is focused onto 1 tile because it would look odd seeing many oases the way forests are distributed.

Deserts receive bonus, strategic, and luxury resources just like tundra.

Deserts can be improved just like tundra.

Desert hills provide the same amount of yields as tundra hills -- snow has none.

I could go on and get deeper...