Team Fortress 2

Team Fortress 2

143 个评价
Backwoods
   
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游戏模式: 控制点, 进攻/防御
文件大小
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5.892 MB
2017 年 7 月 14 日 下午 2:25
2023 年 7 月 18 日 下午 10:01
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Backwoods

描述
A 3 capture point attack/defense map simmilar to mountian lab. This map has been in the works for quite some time and it is now ready to be released to the workshop. Any and all feedback is greatly appreciated.
12 条留言
ME GUSTA! 2022 年 7 月 20 日 下午 8:52 
This looks too similar to Gorge more than Mountain Lab so im not sure about many people liking it
reas 2017 年 7 月 25 日 下午 3:18 
just looks like gorge
the freakend 2017 年 7 月 22 日 下午 4:16 
sorry if this is a noob question, but how do you start the map up in the console?
iNormal 2017 年 7 月 22 日 下午 3:52 
It's a fucking improvise Gorge, that all I see
ReinGee 2017 年 7 月 21 日 下午 3:58 
i hope you will be able to build teleporters on that balcony in the 7th image
Professor 'Iggins 2017 年 7 月 20 日 下午 8:31 
It's a pretty solid attempt for someone who predominantly makes Portal 2 maps. Although, it does pose a striking similarity to cp_gorge... and I'm not just talking about the style. Certain areas look like they've been taken straight from cp_gorge and have just been remodeled a bit. It's not a bad thing to start from some sort of template, and after all, this is still the alpha stage. Perhaps you should work on redecorating the place, give it a sort of "theme", like an abandonded factory or something. This would mean replacing those yellow barrels and crates with some other prop that would fit the theme better.

I have some small suggestions regarding changes in the map itself. On point A, maybe you could add ramp to the building next to it, instead of having that step you have to jump over. Either that, or slighty lower the elevation such that you don't have to crouch-jump to get up there... lest it might be deemed "too confusing for new players".
Professor 'Iggins 2017 年 7 月 20 日 下午 8:31 
When you walk through the sliding door after capping point B, look up at the three lights on the ceiling. To their right, there's this small crack. I'm not sure what that's doing there, but you should probably hole it up.

I'm waiting for an expert to correct me on this, but the last point seems too hard for the attackers to cap - although you've added enough flank routes to get the chamber itself, it's quite hard to get to the actual point. I would suggest moving the point over to where the stairs are - the ones that you need to climb up in order to get the point - and move those stairs to the other side of the point. Then, connect that to the little observation wing with the large ammo kit and small healthpack so one could access the point from there.

Everything else seems fine. And that's about it, then. I hope my feedback has been somewhat useful. This map shows real promise, so keep working at it!
Teleportation Circle 2017 年 7 月 19 日 下午 11:04 
This is coming from someone with little comp background, but I could see this being a really well balanced 6's map. It has a perfect array of flanks, chokes, and the points are perfectly placed. IF there was ever a comp update that focused on the comp side, this map would be a sure get in. Good job!
Autumn  [作者] 2017 年 7 月 19 日 上午 9:15 
That would actually be a great idea! I'll have to find some free time but eventually I could get around to adding a waterfall.
Worm Girlfriend 2017 年 7 月 19 日 上午 7:26 
This really looks like a map that would have a waterfall. Could you ad a waterfall outside the borders to set it apart further from gorge? I don't think this map has much chance of being added just because it's so similar, and they want to have most maps look different from one another, not just for the looks and diversity, but also so that people know what map they're playing when they join.