RimWorld
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RunAndGun - Continued
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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5 września o 0:37
15 września o 3:32
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RunAndGun - Continued

Opis
As I already have continued Search and Destroy, and this mod has not received an official 1.6 update either, I'm going to continue it as well. Let me know if there are any issues or mod conflicts, including issues existing with the original version.

Original Mod
Github[github.com]

Known Issues
- Instant Melee[github.com]

Original Description
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty. These penalties can be modified in the mod settings of this mod.

Overpowered?
Seriously, I get this a lot. But please, take a look at the mod settings, you can make RunAndGun as useless or as OP as you want. This makes saying that this mod is overpowered is as silly as saying your television is too loud because you never figured out how to tweak the volume. Also, don't forget enemies also run and gun. At its default settings RunAndGun may make the early game easier as it makes kiting easier. But during later games it makes large raids much more chaotic and harder to handle.

Some things to take into account
- NPC pawns are also capable of Running and Gunning. This can be disabled in the mod settings if that is too intimidating for you.
- Fire at will should be enabled. Firing manually will cause the pawn to stop running.
- Run&Gun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands.
- The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting. So don't bother disabling Run&Gun every time you just want your pawn to walk somewhere.
- The accuracy penalty is only applied when pawns with RunAndGun enabled are actually moving, so don't bother disabling RunAndGun every time a pawn stands still while shooting.
- The movement penalty depends on the heavyness of a weapon. A weapon can either be heavy or light. Light weapons get a lower movement penalty compared to heavy ones. What is considered a heavy/light weapon can be configured in the mod settings.
- Enemy pawns will also run and gun while fleeing. However, the chance that they do this can be configured in the mod settings.
- By default, RunAndGun can be activated with any weapon. RunAndGun can be forbidden for certain weapons in the mod settings though.

Mod page
https://ludeon.com/forums/index.php?topic=36061.0

Languages
- English
- Japanese (by Proxyer)
- Russian (by kr33man)
- Korean (by LazyDog)
- French (by kaptain_kavern)
- German (by RoffeIchen)
- Traditional + simplified Chinese (by VaniatD)
- Italian (by Un pefhiolino)

Compatibility of saves and other mods
- Is compatible with existing saves.
- Works very well with Giddy-up! Battle mounts, as it allows pawns to shoot while riding.
- No known compatibility issues with other mods. Please let me know if you find any.

Upcoming Features
I would like to implement the following features but do not promise anything. The list is ordered by priority (highest priority on top).

- Extra movement penalty when pawns are shooting while running backwards.
- Making the movement and accuracy penalty dependent on the shooting skill while allowing users to configure this.
- Allowing melee weapons to be used while running.

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request.
- If you developed a mod adding animals, you can contact me so we can make a patch that ensures that the default mod options (forbidding animals and setting drawing priorities) are configured well for your mod.
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5
24 września o 1:21
Bugs
plaerjilion_RUS
Komentarzy: 138
Meme Goddess  [autor] 18 godz. temu 
@Ушел в CS2 - encore.[xD] ~ Thanks for reporting that, I'll fix it when I have time ^.^
Hi, something is wrong with your modification.
When used with mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2537588364 , the pawn freezes on reload after the first shot (it is treated only by reloading the save).
When changing to another version, "Run and Gun" ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523879860 ) this does not happen.
At the same time, no errors appear in the console (or they are white and yellow, I turned off white and yellow, but I did not think of turning them back on during testing).
Sirpikmin9000 29 września o 9:39 
is very good/ out of ten
BEARS 28 września o 5:41 
Thanks!
fwuit 27 września o 23:17 
Thank you for you're work! Been using run and gun for years, excited for the CE Team to fix the broken patch
Meme Goddess  [autor] 27 września o 17:54 
@DarakuGato ~ I appreciate you saying that <3 Really should be resting right now, am on holidays, but getting a lot of bug reports on some mods :(
DarakuGato 27 września o 17:51 
Just coming in to say thank you Meme Goddess for working hard to fix the instant melee bug. Don't forget to rest you hero.
Meme Goddess  [autor] 27 września o 17:46 
CE is compatible, but they have a broken patch. I checked with 1.5 and the patch also doesn't work there. With the 1.6 update, they added a check and error message for the patch failing, however they didn't fix the patch. Basically, it works as well as it did before, now it just gives an error message.

Here is the Github Issue that I've logged on CE mid August to have the issue fixed, feel free to comment there to show the devs that people want this fixed ^.^
https://github.com/CombatExtended-Continued/CombatExtended/issues/4161
fwuit 27 września o 16:39 
came here to ask that too, my logs say it couldn't apply a patch to CE
GoldenMoondown 24 września o 13:13 
Is this continuation compatible with Combat Extended?