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MIM Warhammer 40k Imperial Fists
   
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Mod, 1.6
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26.901 MB
8 月 2 日 上午 8:50
10 月 23 日 上午 4:19
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MIM Warhammer 40k Imperial Fists

在 emitbreaker 的 1 个合集中
MIM WH40k Mod Collection 1.6 Migration Completed
45 件物品
描述
Summary
Standalone Imperial Fists sub faction mod from MIM Warhammer 40k mod sets.

New Faction


New Gene-Seed


Side Effect


New Scenario

Odyssey starting scenario available as well.

New Apparels
  • Total 13 Imperial Fists power armor with 2 cosmetics, 16 power helmets, 16 power packs and 13 shoulder pads with 4 cosmetics added.
  • Total 7 of Imperial Fists Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor added.

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Optional Mods

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14 条留言
emitbreaker  [作者] 10 月 19 日 上午 2:23 
@ferty Just finished Death Guard, so after Ultramarine?
ferty 10 月 6 日 上午 7:43 
Pls Blood Angels:steamhappy:
emitbreaker  [作者] 8 月 7 日 上午 8:59 
@Omega Fixed. Please update core mod. I put rather tick consuming way to 100% ensure player pawn's transformation, but logically it only happens to your own pawn, I guess kind of acceptable level. Thanks for your heads up!
Omega 8 月 7 日 上午 8:56 
I’m do use Biotech
emitbreaker  [作者] 8 月 7 日 上午 8:34 
@Omega That sounds odd. Do you use Biotech DLC or not? If not, maybe something didn't go well with original pawn converting logic.
Omega 8 月 7 日 上午 8:23 
To clarify, they were baseliners and both of my imperial fist pawns have max gene-seed, still have baseliner though
Omega 8 月 7 日 上午 8:21 
I’m confused then because they’re both already at gene seed level 17, are they meant to become space marines by then?
emitbreaker  [作者] 8 月 7 日 上午 8:17 
@Omega That's normal. Because all decals only available for Hulk bodytype, which should've forcibly applied if your pawn is space marine. If they are not a space marine, all armors just rendered as generic, non decal-ed one.
Omega 8 月 7 日 上午 7:46 
https://imgur.com/a/u8dvExe

Noticing a lack of decals on the armor, not sure what's going on
emitbreaker  [作者] 8 月 3 日 上午 10:26 
@Dr.Thrax Thanks to some Hooligan of other 40k themed mod, I decided not to bring astra militarum faction to 1.6. So perhaps after Fellgor kill team...?