Total War: WARHAMMER III

Total War: WARHAMMER III

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Campaign Configuration Mod - REPOST
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4.029 MB
May 30, 2024 @ 11:40am
Aug 28 @ 12:33pm
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Campaign Configuration Mod - REPOST

Description
This is an updated repost of the amazing Campaign Configuration Mod. ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2858908974 )

This is a full replacement for the original Mod, you should not run both.

It adds support for the new DLC characters.

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Welcome to the Campaign Configuration Mod. The goal here is to be different than your regular cheat mod, because you can also debuff yourself and buff the AI. Or, you can just have all your cheats in one place. The choice is yours.

Check out the guide here: Campaign Configuration User Guide

Includes a full set of tweakable options, that can apply to the player or to the AI. You can even select which AI cultures the buffs/debuffs apply to. Current features are:
- Climate Settings (tweak the buffs/debuffs for suitable, unsuitable, and uninhabitable climates)
- Diplomacy Preference / Aversion
- Economy Settings (including taxes, post battle loot, sack, raze, trade income, recruitment cost, upkeep, building cost and background income)
- Growth Settings (settlement, horde, and black arks)
- Instant Rank
- OP Legendary Lord Buffs
- Public Order
- Recruitment slots
- Research rate and instant research all technologies
- Unit stat buffs that apply to all armies
- Generic Lord stat buffs / debuffs
- Corruption

In theory, you could invent new and interesting difficulty levels. For example, maybe the Empire campaign is too easy for you. Try adding a +5 chaos and +5 vampire corruption to all your regions and see what happens. You like playing High Elves but hate being allied with half the map? Add a -25 diplomacy aversion to your faction. You like playing on very hard because of the way the AI behaves, but the bonuses to AI growth are killing you? Add a growth penalty to them to negate it.

But let's be honest. Watching the AI have a rebellion in every province after turn 1 is hilarious. You won't be able to control yourself.

Has full support for just about every new faction or legendary lord I could find in the workshop. See full list of supported mods.

Comment in the features discussion if there are other Legendary Lord mods you would like to see implemented.

Works best with new campaigns, but will work with saved games by doing the following:
1. Load your campaign
2. Adjust settings and finalize
3. Save your campaign
4. Re-load the save game

As many as possible of these effects are done through scripts, which makes this mod highly compatible with other mods. Before reporting a bug, please run this mod by itself and see if the bug still occurs. Most bugs being reported are from interactions with other mods.
104 Comments
Hadestheroth Dec 12 @ 2:40am 
hello, do you have any plans to update?
蘇武ぼくよう Dec 11 @ 6:25am 
not work+1
Sandiko Dec 11 @ 5:36am 
I take it this is broken for Aislinn and the other 7.0 lords then?
CaptainRex CT-7567 Dec 10 @ 2:02pm 
Yea it does not seem to work for me either. No values change when I put in new numbers for things.
Honkler Dec 9 @ 6:44am 
doesnt seem to work anymore
lukescook Dec 6 @ 12:06pm 
@Romes_Finest, its in the climate section along with recruit time reduction.
MsL229 Dec 4 @ 1:06pm 
Hello, just wanted to say - thank you for keeeping this mod alive. Also I think background income might not be working, did not rise above 3000 no matter what amount I put in.
Romes_Finest Nov 21 @ 11:33pm 
Please add construction reduction time option. Many thanks.
flight Nov 13 @ 2:31pm 
@Crimson ReapeR same here, did you find a fix?
Crimson ReapeR Nov 10 @ 10:09am 
was working fine yesterday, but today i redownloaded this mod by accident, now no matter what i do i cannot load it with MCT without getting the bug that stops me from seeing events and therefore unable to move my characters and unable to end my turn