边缘世界 RimWorld

边缘世界 RimWorld

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Brianns Missiles
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
2.263 MB
2024 年 5 月 8 日 下午 8:09
8 月 18 日 下午 1:49
12 项改动说明 ( 查看 )

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Brianns Missiles

描述
Annihilation Update Out Now!
NEEDS HARMONY NOW!



You want explosion's?
Mortar's aren't doing it enough?
Introducing MISSILE'S!



These bad boys can blow up any tile from anywhere!
All you need is any type of missile and a missile launcher!


Details

There are 9 Types of missiles:



Materials



You Can Select A World tile



And If It Has A Map Generated You Can Select A Local Target



Missile's That Land Dont Explode Immediately And Have A Fuse
(Except Impact)



Missile Sieging System
When launching missiles at a settlement you can start a siege, If you do it will start a "siege" and hold the map open for 12 hours.
(Currently if no pawns on map while its destroyed it causes error but it doesnt cause anything bad so just ignore, I could fix but will involve harmony patch. I submitted report to devs its a vanilla bug.)


COMPATABILITIES:

Biological Warfare:

Adds 6 missiles, Necroa (Anomaly), Plague, Flu, Scaria, Sleeping Sickness and Malaria.

CE
should be fine


Also check out this mod!



Credits

Programming: Briann
Textures and Workshop Art: Tandera da Regulagem

LIKE AND RATE IT HELPS MORE THAN YOU CAN IMAGINE!!!

its more than you can imagine because it doesnt at all i just like funny internet points
also this is like my first major addon i ever really made i guess except tardis extended or smth
热门讨论 查看全部(1)
9
2024 年 9 月 6 日 下午 1:17
bugs
Briann
237 条留言
Ryanchiefmaster 6 小时以前 
could you add a gas missile that puts people to sleep for a couple days without harming them
Briann  [作者] 11 月 8 日 上午 7:22 
You need biotech, and it should be under missile gases in the research tree.
LL Hunter 11 月 7 日 下午 10:40 
Where i can find TOX MISSILE?
Farbott 10 月 19 日 下午 6:51 
ah, i see
Briann  [作者] 10 月 19 日 下午 5:54 
The Necroa mod separation has been patched to work, but you still need the original biological warfare mod as well because the Necroa virus mod itself doesn't have items to craft the missile with.
I guess I could change the recipe to something else, but if you had both mods enabled then I would probably have to do some black magic to make that work.
I dunno, probably won't completely separate the biological warfare and Necroa compatibility, Or at least for now.
Farbott 10 月 19 日 下午 5:25 
Coming to poke again, has the necroa missile been patched for the seperation it had? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3531035748
Briann  [作者] 10 月 15 日 下午 12:06 
Uh im not sure, sounds out of the scope for this mod, with it adding to save our ships system rather than this mods own system. Ill look into it but I probably wont do anything Save Our Ship 2 related, or at least not at the moment.
mashtong54 10 月 15 日 下午 12:03 
the former with extra missle tpyes for save our ship 2
Briann  [作者] 10 月 15 日 下午 12:02 
Like add more torpedo types to save our ships missile system (if that exists), or add more missile types to this missile mod?
mashtong54 10 月 15 日 下午 12:01 
save our ship 2 got updaetd for 1.6 so can you makea addon mod that adds more save our ship 2 torpdio types that can also be used for orbtal bombarmet as stuff like that.