8
已评测
产品
316
帐户内
产品

Sokar 最近的评测

正在显示第 1 - 8 项,共 8 项条目
尚未有人觉得这篇评测有价值
总时数 827.7 小时 (评测时 500.1 小时)
Fantastic and flawed.
发布于 2025 年 8 月 9 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 170.2 小时 (评测时 131.2 小时)
Mission Accomplished


It's not the devs fault but forcing a creation of a sony account which I don't have and then linking it to my steam account and handing over all my data after past breaches is not something I'm going to do three months into a game release where we can't refund. It's sad because it's probably some sony director manager just wanting to pump a metric. They don't care about the user.

Helldivers has been one of the greatest new games that I've played, it's up with with games like Halo 2 and Battlefield 3 for me. I'm glad I got to play 100+ hours but if this is the way it goes out due to mismanagement by Sony then it is what it is, glad I got in while the getting was good.

('-')7
发布于 2024 年 5 月 4 日。 最后编辑于 2024 年 5 月 6 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 35.2 小时 (评测时 35.2 小时)
抢先体验版本评测
I've had lots of enjoyment from this game. It offers so much and I'm actually surprised that it didn't fully take off, it's proof that just a good game isn't good enough there is some luck involved but if you come across this game and can play with a few friends it's absolutely worth it. Lots of interesting mechanics and solid gameplay. Why hasn't this genre taken off?
发布于 2024 年 3 月 3 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 1.1 小时
We can't keep letting games get hyped and launch with terrible performance in this day and age.
发布于 2022 年 2 月 25 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 8.4 小时 (评测时 8.3 小时)
Amazing game. More of an art piece. The multiplayer was actually fun, and the possibilities for the dream creator mode are pretty big. Play for the main game, though.
发布于 2021 年 11 月 14 日。
这篇评测是否有价值? 欢乐 奖励
有 9 人觉得这篇评测有价值
总时数 75.0 小时 (评测时 4.1 小时)
抢先体验版本评测
This game is a must buy. I don't want to spoil anything but this has massive potential. Myself and a friend kept playing all night because it was so good, trying to figure out how to successfully complete missions.

This is the next step up from phasmo/ghost hunter corp etc. This just came out and has so much subtlety and depth to it. We can't stop talking about how the game is cleverly designed and interesting.

I don't know what else to say, I'm guessing that the game will get the recognition it deserves soon enough but don't miss out on playing it now because it is great. I ran into no bugs... everything seems to work correctly. I love the egyptian atmosphere.

The game was difficult, we ran mostly two people on easy/small and completing everything and escaping is tough in a good way. I'm really excited to start moving up in difficulty, and collecting artifacts and reading lore and upgrading items adds good depth. I really am left wanting to collect items and keep playing.

I think the only problem with this game could be changing too much due to lots of "what if" requests from players. Whatever has been figured out here at the core works fantastically and should be built upon carefully.

I'm super excited that I found this game and got to play it.

发布于 2021 年 9 月 12 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 8.7 小时 (评测时 7.3 小时)
Clean and simple with a lot of potential for competition. Runs easily, a throwback to my Halo 2 days with the added twist of portals keeping it from being too linear and opening up some wild high-level play, leaving what would seem like almost no skill-ceiling.

A jump-in-and-play kind of game. I hit the ground running with previous Halo experience.

My biggest takeaway is how much fun I was actually having while playing which is in short supply these days.
发布于 2021 年 8 月 20 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 249.3 小时 (评测时 105.5 小时)
Lots of updates and nothing to really complain about. Great game.
发布于 2020 年 9 月 26 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 8 项,共 8 项条目