1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
过去 2 周 0.0 小时 / 总时数 7.1 小时 (评测时 4.8 小时)
发布于:3 月 4 日 上午 9:56
更新于:5 月 12 日 下午 9:13
产品已退款

抢先体验版本评测
Game needs a serious pacing overhaul imo, it feels as though too often there are major luls in gameplay, and it's far too easy with a larger stack to lose a bunch of loot and softlock yourself. There should be at minimum a system where you're killed if there's not enough loot to make quota. There should also be a timer for how long you can be in a level imo, or some sort of monster that spawns after a certain amount of time so exploration and progression is forced. There's no punishment for being TOO passive, and I find that to be a major problem because it slows the game down to an unnecessary degree. The game has a lot of charm and polish but it feels lacking in some very basic areas, which confuses me because their ghostwriter you know who doesn't have these kinds of pacing issues.
这篇评测是否有价值? 欢乐 奖励
此评测禁用留言版。