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有 2 人觉得这篇评测有价值
总时数 3.0 小时 (评测时 1.3 小时)
If you are sensitive of bright lights or have clear acrophobia avoid this, but otherwise you should really try this quite forgotten free title. It is solid, highly atmospheric ride combining walking sim and parkour together in quite challenging and abstract world where you fall quite easily if not proceeding carefully. While the game does not have significant horror elements the atmosphere is highly tense and emotionally gripping - alone in big open spaces which change even more and more interesting and surprising and astonishing sound design handles the rest.

Sounds familiar?? - this game was made over 10 years ago and nobody hardly realized. Now we have things like Backrooms, Poolrooms, Pools and so worth and everyone is so hyped. I may be sensational seeking here but I do believe that this game was too far ahead of its time - dim masterpiece that went under the radar. I have a odd feeling that it was not free in the first place.

Just try it! Lasts about 1-2 hours.
发布于 10 月 23 日。 最后编辑于 10 月 23 日。
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总时数 14.0 小时
Simply named game Silver is worth of its name in both good and bad. It's shiny , solid and high value RPG and classy enough to be played even today - it is almost surprising how well it has lasted! Silver is lighthearted RPG with decent good vs. bad storyline which remains interesting marvelously lasting the game's lifetime. The real time action is yet quite simple, but does offer some nice responsiveness by providing various strikes depending your mouse moves. However, overall isometric combat is rather arcade than tactful and its selection of items also doesn't much improve the gameplay variation either. It leans to its own strengths faithfully, but does have its weak moments too. Silver is very interesting and even some sort of unique game taking something from FF, Baldur's Gate and Diablo and mash them up together to create something that should have earned more than it ever did. Silver is beautiful, but next to the gold titles like mentioned previously it fades away swift. I do feel a bit sad that this has happened for Silver is all the way good game, but history has repeat itself many times after that.. for example have you ever heard games like Sudeki, Aquaria, Binary Domain or Kingdom of Amalur? - all having similar fate maybe being in a wrong place at the wrong time - decaying in to the corners of Steam store until someone after even decades later discovers them, blowing the dust away and enjoys their ever unforgotten beauty.

I do recommend this extinguished star that has been outshined by its brighter counterpart classics!
发布于 10 月 18 日。 最后编辑于 10 月 18 日。
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总时数 26.5 小时
Gotta catch 'em all!
I know it's my destiny!
Pokemon! ... I mean chip...omon??

This game just rocks!!! - alright I do have nostalgia and it is strong with this one. Playing with my GBA and competing with my brother who is gonna catch the rarest chips in the universe. This game is just super addicting and 10 hours I have spent so far was originally meant just small sessions, but look at me going in to the mouth of doom and getting distracted from my adult life. I need a break to at least to write this review.
Past 20 years have approved that we are getting closer to Mega Man Battle Network's world but maybe, not quite in the straight way. In Megaman universe every kid has a PET device basically a tool which reminds me of current smart phones, although this device has an AI being attached, which is your personal assistant, almost like chatgpt, but much more personal.. just wait few years - they are coming. Our protagonist Lan's PET is Megaman.exe which can be linked into the network and the network is world where you fight against hundreds of different viruses and collect their respective chips. This chips aid you in combat, which start out frequently when adventuring in the web. There is tons of different strategies combining huge variety of chips. While simplest ones can strike single target the most powerful ones can wipe out whole enemy area - some give Megaman an temporal enchantment others heal injuries and so on. The combat happens in real time in area holding 9 squeres on each side and is extremely fun, cohesive, addicting, hectic and also pretty challenging if you want to go hunt some rarer, stronger chips. The bigger the reward the higher risk. With right timing and strategy you can wipe out targets swift even with weak chips although with wrong timing and feebleminded tactic you can mess things up pretty quick.
I also must admit that the story is still pretty damn fine and kinda feels even more familiar than in those early of 2000's Network of items, cyber terrorism, AI discussions, etc. Of course it is bit naive to think that one kid is able to save the world from international evil corporation, but yet again, Lan's Megaman is something special and the game has nice amount of twists and turns on their holy journey. Some even more touching ones.
The Legacy collection consists the games pretty much they were although with optional softer graphical setting and also opportunity to fight with other player's online. It is a very decent port, but having a gamepad is absolute. I haven't really dared to try out yet but maybe later when completing at least the first game. I know that I'm not even close to the ending yet so, I believe that I need to use dozens of more hours before I reach the 3rd game conclusion!
I'm so glad that this game found itself back to my favorite cloud service and I'd recommend this everyone who are into deckbuilding games! If you are a new player I plead you to buy Vol. 1 first and see if it's for you. You get 3 quite long games and I could bet that there is not many who play them all in one sitting.
I conclude this review with a tip: Remember to save your game frequently! Back in the day we did not have such things as autosave!
发布于 10 月 1 日。 最后编辑于 11 月 18 日。
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有 44 人觉得这篇评测有价值
总时数 38.9 小时
Mad max is hard to review - it is definitely a good game, but when reading claims that it is underrated I'd say that it is rated the way at it should be - good, far from great! If you are into open world action with cars you will get it and if you are familiar with Just Cause series made by the same studio you surely are going to have same kind of experience - in both good and bad. While Mad Max shines in gameplay - fighting especially is awesome visually and truly makes you feel each strike you get or give. Driving is kinda nice - it works as it should, it's easy to learn, but mastering it is more like a natural outcome than a process.
So after basic movements of the game is about being handled let's move into what my 40 almost hours long gameplay consists. Mad Max is about grinding and I find it hard to claim otherwise for main story is laughably short although you are not be able to play it all the way through from start to finish in one sitting, for Max must upgrade his gear and skills both on foot and on wheels to get forth. This of course leads to reason to go exploring the world, doing smaller tasks for friendly outposts, invading enemy outposts, scavenging hundreds of shelters etc. These things which may sound good in paper and can feel super entertaining at the beginning the further you proceed you realize that same challenges wait in the next part or province of the world and then in the next and next after the next. It is a rinse and repeat progress and while recipe is functional it is going to get flat much sooner than you could hope. If you wanna go mad (pun intended) and strive for platinum you must go after even more frustrating task such as clearing minefields which almost made me to hate dogs.
That being said Mad Max offers a good gameplay in the big vast world with a short main storyline and simple grindy side quests. Although I did have fun with it I did see the lacking features that could have made the experience much better. Firstly the game should have need much more flesh around its main storyline core - all those very few more important characters I met were barely more than talking heads giving you task after task - no deepness, no attachment just an excuse for you to go grinding a bit more. In many cases it is the supporting characters you meet during your journey that pump air into the immersion and life into the world. The world feels static and your actions won't change it much. Secondly, not sure if the game tried to have some survival features for you can theoretically ran out of gas or water, but that outcome already needs skill. Avoiding abundance is futile. Thirdly the lack of interesting places in the huge sandbox like an abandoned metro tunnel or a vast airport buried in the sand - it was these two and few other cases where I felt that my grinding torpor eased for a while - it needed more of these spots. When you create a game about Mad Max world you are of course going to have a dead desert, but it is not enough imo to satisfy player interests for too long. Lastly, the main story, while I said it is short, but it felt also indifferent and if the devs thought that their game's other features were going to pay this up, they got it wrong. It turns out to be simplistic with some promises from which writers might have been too unaware about where to clearly take it. One particular dreamy cutscene caught my attention in the middle way, but when the story concluded the way it did I felt just disappointed, the romance interest, the comic sidekick and the nemesis were paper thin objects swiftly decaying in to my faintest memories. Some do love the ending I despised it!
All this being said and gotten out of my system I once more add that all in all I liked this game, but not nearly enough to join the praises of underrated classic - it's bulletproof action won me over to give it at least positive rating - it is good decent game with a huge sandbox, that I'd purchase any time on sale! Never raise your expectations too high however.
发布于 9 月 30 日。 最后编辑于 10 月 1 日。
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有 3 人觉得这篇评测有价值
总时数 9.8 小时
I really waited something more.. after 8 hours of gameplay consisting mainly grinding even when I took head start by reading some guides beforehand. Prolly it needs a longer hatching time but still 8 hours is 8 hours and I see no breakthrough in anywhere! Moreover the atmosphere is quite disappointing as well for I was waiting good ghastly set up even some real horror, but what I got was a childish jumping skull with amnesia - a talking commie donkey had potential though, but the progression is far too static to enjoy the dialogue. It just gets dull when every problem you face you are suppose to 1) Just go blindly searching an item like carrots, wondering aimlessly for hours (might see a farm site having carrots but you can't pick them), 2) get your google open and find a solution for such simple task or 3) build an telepathic link between you and the dev, who seems to believe that everybody thinks how they do. Owkey.. there is nothing wrong with google, but when it seems that the only way to prevent grinding is to go look for 3rd party information, problem after another it does ruin the mood - to the bottom! I have spent more time in google than digging graves, damn it!!

Also the world is quite small, of course you unlock some new places while you progress, but like I have already made clear - it is an obtuse process. There have been few fights and this far I have seen "magnificent" 2 enemy types which could be dealt blindfolded and provided some ingredients which use remains still undiscovered. The musical yield grows thin. The scores are ok, but nothing near to spectacular that you would want to hear them in loop over and over and over again.

I am not a farmer simulation specialist, but there should be always a some sort of carrot - a bait to keep you going. Graveyard Keeper however gives you bait so stiff and moldy to chew that it just leaves you exhausted and unsatisfied. I may give it another 8 hours, which might be a mistake but I am brainless enough to take my chances. For now however the game has proven far too boring to call it entertainment. At least if you value your limited free time.
发布于 9 月 10 日。 最后编辑于 9 月 12 日。
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有 6 人觉得这篇评测有价值
总时数 7.6 小时
I prefer Black Mesa and would pay the full price of it anytime, but if you want to experience vanilla version with a modern, more intensive fashion you can't go wrong with this one!
发布于 9 月 2 日。 最后编辑于 9 月 16 日。
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总时数 19.4 小时
Epic story and soundtrack
Great fighting system and nice puzzles
Good graphics and up to date

Having some warcraft vibes for some reason
The series should deserve a bit more love
Nice to see that the og protagonist War is making his return in the 5th game!

Solid 8/10
发布于 8 月 27 日。
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总时数 0.7 小时
That good game - the old testament of all modern gaming! The Gaben said - let there be light and light there was..
发布于 8 月 15 日。 最后编辑于 8 月 15 日。
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总时数 2.5 小时
Fantastic - absolutely fantastic!! Interesting start - a bit confusing but entertaining middle part, the last third part pure magic! The protagonist motives leaves some questions, but he's some kind of convict trying to make amends for the resistance in suicide mission. Very good level designs with some nice new textures and effects that truly justify the guy was hired by Valve itself.
发布于 8 月 13 日。
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总时数 7.2 小时
Extremely good concept with mediocre execution. I do like the setting where Gordon is nowhere and protagonist is just a resistance agent trying to do his job in bizarre situation. There is few good hours of gameplay and you must settle literally on the poor man's Gordon's gear such as huge magnet, a crude looking jeep and soviet era sniper rifle - the immersion of desperation exists and time to time I was getting some Stalker or Metro vibes. There is also some features that really show the imagination of the devs of using Source engine. However, I do criticize occasional very crude looking animations and character models and voice-overs who mostly felt just being recorded with one shot and drunk. These things do decrease the immersive feeling and moreover when odd turns in storytelling exist all the way I stopped believing on the tale altogether but yet again the contents is much more than adequate - especially when this is a free mod. It even has 2 different endings and another feels pretty much cannon.

My final verdict is positive - Swelter has its weaknesses and it is not always that entertaining but still remains a very nice addition on Half-Life Universe, and great example that modders can create places outside of City 17 and its events. While in overall quality imo Swelter does not reach Entropy Zero 1 & 2 - we are still talking of the cream of HL- mod community plus it's free! Just give it a try!
发布于 8 月 10 日。 最后编辑于 8 月 12 日。
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正在显示第 1 - 10 项,共 281 项条目