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User is a monkey 最近的评测

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正在显示第 1 - 10 项,共 15 项条目
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总时数 42.0 小时 (评测时 22.8 小时)
faithfully simulates how americans imagine coal mining

11/10 would be exploded after missing quota again
发布于 2025 年 11 月 2 日。
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I didn't get the promotion, but I did get Factorio DLC.

So I got that goin' for me, which is nice.
发布于 2024 年 10 月 22 日。
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总时数 5.5 小时 (评测时 0.7 小时)
It's difficult to describe how exceptionally well written this game is without spoiling any of the fun.

In my first run, I spent 39 minutes ♥♥♥♥♥♥♥ around and finding out, in which the game:
* punished me for being for being stubborn by becoming a schizophrenia emulator
* punished me again for doing everything but the objective
* explained the concept of souls from the perspective of the universe
* essentially told me "come back when you are ready to get serious" before abruptly exiting

When they say choices matter, choices matter. When they say no premature endings, they mean no premature endings.
发布于 2023 年 11 月 3 日。
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总时数 0.1 小时
As a non-stuck, I quite frankly have no idea how this game ended up in my library, nor how I failed to notice it installed on my hard drive for nearly two years. I guess that's what happens when you Humble Bundle.

It's exactly what you'd expect. "Possibly" is misspelled in like the second sentence. I have no other notes as I bailed after only five minutes. I'd lost the run because apparently not submitting wholly to Ardata after 3 minutes of nonsense dialogue is game over. I'm expectedly as confused as I'd be with anything Homestuck I suppose.

seriously why the bucket is this on my hard drive.
发布于 2023 年 9 月 18 日。
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总时数 0.2 小时
Major spoiler below

there is pineapple on the pizza
发布于 2023 年 4 月 7 日。
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总时数 28.0 小时 (评测时 15.7 小时)
抢先体验版本评测
accidentally created a submarine

super frickin disappointed by the number of bugs and the fact that some of the most game-breaking ones weren't addressed by the overdue first patch. I'm sorry, but we all deserve better than what Intercept Games has given us so far. This game was announced in 2019 and here we are 4 years later dealing with:

* wobbly rockets
* spontaneous unplanned vehicle disassembly
* lack of key features like auto-strut
* a rigid UI with fixed resolutions that only renders coherent UI text labels at 1600x900 or above
* inconsistent game states
* unplayable frame rates even with qualifying or recommended specs
* broken physics

These are all regressions, KSP1 in it's current state does not suffer from them. Fixing every regression would be top priority for the development team-- no feature is more important than usability.

I want to be hopeful that this game will become something good. But if it takes four more years for this to become a decent, playable, consistent game then it is a bad game all around and the development team has ultimately failed from the start.

I strongly encourage any potential buyers to wait until it leaves early access, as I currently have no confidence that any portion of the early access timeframe will yield a playable game. I hope desperately to be proven wrong.

edit: the patches are a joke. This game will never be finished. It will never be playable. Intercept devs will never be respected. The studio will close to nobody's dismay.

edit pt.2: Tomorrow will mark four weeks since the "For Science!" update introduced Exploration Mode, and you don't get science points for surveying past the first biome on any celestial body, making exploration completely moot. Afaik devs are yet to clarify whether or not this is a bug. Otherwise, things are less buggy
发布于 2023 年 3 月 18 日。 最后编辑于 2024 年 1 月 16 日。
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总时数 622.3 小时 (评测时 573.5 小时)
successfully outlived Overwatch

edit: ya know, we used to joke about how the game could have died long ago and the couple thousand of us casual players in any region at any given time were it.

Sometime late Sunday night (I think) last year, I was fortunate enough to end up on one public Valve server where we managed to ward off waves of bots and cheaters successfully while both teams danced and billied about the map til pub rush for at least four hours. I think it was around 10-11PM that everyone petered out over the course of 15 minutes-- at least a third of the server had been there throughout most the affair, but regardless of the duration of their stay it's obvious we all were begrudgingly contingent with generally the same sleep schedule in the same timezone.

Eventually there were only three of us stalwarts left battling our need for sleep. No new waves of players, not even bots. Of course I said to one "this was fun, we should add eachother so we can do this again sometime" to which they oblige and bid good night before logging off. I go to add them only to discover that they had already been in my friends list for the past 3 years.

This wasn't even the first time this has happened. In fact, most of the people I've had this happen with generally only played occasionally these days often taking years-long hiatuses. We just so happened, every couple years that we play, to run across the same familiar faces in CTF casual matchmaking.

TF2 is, as I see it, the last remaining dive bar of FPS gaming. Entire franchises have been built upon efforts to capture even a glimmer of the magic that comes from a good ol' round round of ♥♥♥♥-flinging with the bois in TF2. Whole gaming clans were spawned from these sorts of good vibes back in the day-- I can't count how many I've seen rise and fall. No other game captures the charm or facilitates the community that TF2 casual servers did.

Volvo fix my dive bar.
发布于 2022 年 12 月 20 日。 最后编辑于 2024 年 7 月 2 日。
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总时数 942.8 小时 (评测时 931.9 小时)
they turned golfing into a science.
发布于 2022 年 12 月 20 日。
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总时数 3.8 小时
SUPER
H O T
发布于 2022 年 12 月 20 日。
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总时数 7.0 小时 (评测时 2.7 小时)
There is no peace
There is no diplomacy
Beware the geese
They show no mercy

There is no freedom
There is no escape
You may not see them
Until it's too late

What's at stake, you ask?
Your rake in the lake, in fact
发布于 2022 年 9 月 23 日。
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