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发布于:2024 年 12 月 27 日 上午 4:10

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In its current state, I recommend buying the game and playing through the campaign at least once and having a play around in the end-game. Despite the developers pausing campaign development to work on the end-game, however, I think it massively fails to provide the same kind of enjoyment of end-game content as the original game does.

To summarize what I personally think the good and bad points are...

Good Points:
  • Campaign is great
  • Game looks fantastic and runs extremely well
  • Introduction to the earlier parts of end-game are great
Bad Points:

  • Players are steered towards making builds that focus on extreme survivability due to the end-game map closing if you die
  • There isn't a reliable way to step into end-game bosses without a lot of luck or currency, whereas you could target boss maps on the previous game as a reliable way to acquire boss map fragments
  • Talents could be under good or bad points to be honest... They're simple, but compared to the first game have no depth or anything comparably interesting
  • The game in general feels more restrictive, like I'm being told that I have to play a semi-specific way. For example, I can't the same support in multiple skills.

I still do recommend the game, but I just think that outside of the campaign it doesn't feel fantastic. As an enjoyer of glass cannon-esque builds, I can't heavily recommend it because it just makes you want to close it when you die in an end-game map and lose it instantly. My approach to end-game on POE1 was to overcap resistances, have 100% spell suppression, have evasion/energy shield to the point I'm kind of tanky and then integrate it into a mageblood build down the line. At least if I died on POE1 I knew I had five more attempts to finish the map...
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