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Trigger 最近的评测

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有 6 人觉得这篇评测有价值
总时数 568.5 小时 (评测时 538.3 小时)
CA has a repeated history of behavior where they will neglect their base engine, to the point you could unironically use their tech debt in college as an example of "What not to do", core issues with AI and LL's for *years* are reported on forums/reddit/discord over and over, and they do nothing with them, they didn't even want to patch the Lizardmen/Ogres and more facs AIs not doing ANYTHING until 7.0, which we have no idea releases, making 1/3rd of a $60.00 game really painful to play when the AI presents zero challenge, they will be called out for issue after issue, apologize- say they will do better, maybe even release some community posts and "leaks" of content, and then once the community is placated they go back to neglecting core aspects of, again, a $60.00 game, while saying at the same time they'll fix it *sometime*, and as far as their history goes, its not so hopeful
发布于 10 月 8 日。
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由于违反《Steam 服务协议条款》,该评测已被一名 Steam 版主封禁。评测人不能对它进行修改。
有 275 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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总时数 19.4 小时
(评测文本已隐藏)
发布于 9 月 28 日。
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有 8 人觉得这篇评测有价值
总时数 176.8 小时 (评测时 175.4 小时)
Not the game I originally fell in love with, alpha 16 was peak even with its wonk
发布于 7 月 25 日。
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尚未有人觉得这篇评测有价值
总时数 282.4 小时 (评测时 95.1 小时)
HELLDIVERS NEVER DIE
发布于 2024 年 5 月 5 日。 最后编辑于 2024 年 5 月 6 日。
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1 人觉得这篇评测有价值
总时数 1,720.3 小时 (评测时 36.0 小时)
yes
发布于 2020 年 3 月 17 日。
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尚未有人觉得这篇评测有价值
总时数 528.8 小时 (评测时 168.8 小时)
It's a great game, honestly, the amount of opportunities you have to decide what *you* want to do and build, amazing, creative, and just plain fun.
发布于 2019 年 11 月 14 日。
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总时数 131.6 小时 (评测时 1.6 小时)
Good game from the looks, whish I didn't sell it when it was still in alpha.
发布于 2018 年 7 月 16 日。
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