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发布于:2019 年 5 月 9 日 下午 10:05
更新于:2019 年 5 月 9 日 下午 10:05

This game is a perfect example of why you shouldn't let everything up to a computer.

Don't get me wrong, the game is pretty fun but the developers haven't thought about balancing and difficulty. A trend that is pretty common around indie games.

The procedural generation in this game doesn't think about the layout of a level. This leads to corners that are way to sharp for the speed that you are currently going, Jumps that are not perfectly straight and bumps in front of big jumps. All this leads to a pretty meh experience in my opinion. The levels also feel really samey because the system just picks pre made pieces and sticks them together.

I joined a room of another player that was playing on the Glaciers region. We entered the boss level and what do you know. The Boss Jump is impossible because you need a lot of speed and there is a small bump in front of it which leads to you crashing into the jump pad at 100 km/h. Braking doesn't work because you won't have enough speed and there is no other way to the finish line.

My advice for the developers is to make some levels themselves and keep the procedural generation thing as a second. I'm positive that they can pull it of because outside of the level design, the game is really fun.
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