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Techno Warrior 最近的评测

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正在显示第 1 - 10 项,共 16 项条目
有 2 人觉得这篇评测有价值
2
总时数 601.7 小时 (评测时 312.5 小时)
I have a parasocial relationship with this game
发布于 2025 年 2 月 20 日。
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有 5 人觉得这篇评测有价值
总时数 1.9 小时
It starts out fun and scary but the further you get the less scary the monsters become and more annoying. The 4th level is a prime example being a huge maze with a good amount of enemies and a lot of puzzles. Its not fun to kite or lure the monster away every few seconds. It had something good going but I think it just slowly falls apart every level.
发布于 2025 年 2 月 17 日。
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尚未有人觉得这篇评测有价值
总时数 10.8 小时
EDIT: I forgot about the sweet OST
Beautiful pixel art
captivating story
gameplay that isnt too hard but not too easy either
发布于 2025 年 2 月 5 日。 最后编辑于 2025 年 2 月 15 日。
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尚未有人觉得这篇评测有价值
总时数 69.7 小时
My friend said i hated the game so i guess im here to prove him right
发布于 2024 年 5 月 5 日。 最后编辑于 2024 年 5 月 7 日。
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尚未有人觉得这篇评测有价值
总时数 3,974.7 小时 (评测时 3,519.0 小时)
Stockholm syndrome
The psychological condition of a victim who identifies with and empathizes with their captor or abuser and their goals
发布于 2024 年 4 月 4 日。 最后编辑于 2025 年 9 月 11 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4
总时数 207.5 小时 (评测时 70.6 小时)
My wallet for super earth!
发布于 2024 年 3 月 9 日。
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尚未有人觉得这篇评测有价值
总时数 97.8 小时 (评测时 55.8 小时)
5 bucks for crack is cheap!
发布于 2022 年 12 月 21 日。
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尚未有人觉得这篇评测有价值
1
总时数 872.8 小时 (评测时 621.0 小时)
There is no sleep when T̸̡̡͉͙̯̭̫͎̟̯͓̦͚͍̺̝̱̣̤̮̱̱̬͍̣̬͉͓̜̗̩͙͗̒̂̊̓ͅȟ̷̢̡̢̛̼̣̥̻̻̲̱̰̱̜͖̤͙̭̤̼͕̗̞̺̝̰͙̥̥̹͎̼͈̩͓̼̮̬̪̬̄̓̄̐̿͒́͆͒̀͗̏̊͛̀̊͂̄͋͜͜͝ͅe̸͍̻͚̞̞͔̓͒̑͑̉̄͘̕ ̵̛̗̫͔̫͕̈́̎͊̐̅̓̎̉̃͋̿͋̍̄̋͑͑͐̌͘͝͝F̵͕̦͔͛̿̂̉̓̒ǎ̷̛̛͚͍͖̺̯̖͈̪̲̟͚̻͙̻̲̣̪͓̐̇̉̏̎̇͋̐͂͑͋̋̐͝͝ͅͅc̸̟̪͚̖̣͈̬̟̭͉̺̠͉̫͉̰͕̺̉̿́̈́̿̍̀̍̈́̾͐͛̅͊͠t̵̢̧̨̡̙̘̣̠̺̜͚̥̫͕̟̩͎̩̯̺̭̯͈͖̩͕̥̝̞̹̦̳̻̹̬̞͇̹͎̳̀͂̕ǫ̶̨̛͉͓͓̹̟̗̝̱̥̩̬̣̞̹̞̬̹̻͈͎̤͕̅̓̈̈͆̀͊͐̑̎̽̑͗͊͂̉͋̂̒̓̓̅̂͊̋̓̇͑̔̋͑̆̚̚͘̕̕͘͝͝͠r̶̡̨̢̨͖̳͉̮̱͔͖̯̯͉̻̻̱̤̲̗̟̱̭̩͈̭͙̬̼͓͎̔̉͗̉͜y̵̧̡̛̛̛̛̦͍̓̓̐͑͋̃́͌͛͒͆͑̓͐͒͋́̇̉́̌͆̽̓̀́̀̄͋̀͆̈́̆͘̕̚͝ ̸̨̧̦͇͈̥̙̯̫̭̮̰̫̗̲̞̲͇͐̄̕̕͝M̶̡̨̧̨͖̝͈͍̰̫̙̔̅͗͒ų̷͓̤̜̫̙̝̩̅́̀̑̄͂̋s̶̨̛͍̦̣̃͛͊̀̈̅͂͌̾͒̓̇̃̾̉́͗̑͗͋̈́̆͆͆̿̔̚͘̕̕̚͠͝ẗ̸͚̤̠̝͎̺͔͈̫̩̲͖̖̰̳̗̜͖̝̲̪͙̩̹̗́̆̎̽̆̀̄̍̓̋̃̅̓̒͐̇̐͑͌̈̈́̆̅͒͐̕͘̚̚͝͠ ̷̧̡̢̧̺͍͚̘̣̺͇̹͎̠̦͎͓̖̝̈́̋̀̽̈́̒̀̈́͊͆̚͘͘̕Ĝ̴̡̢̛͎͕͔̘̬̘̝̳̥̱͔͚͉̯̬̤̻̥̫̥̪͕̤͔̦͈̖̤̲͈̟͉͍̹̰̱̔̀͛͆̏̃̀̈́̈́̇̿͂̃́̔̕̕̚͜r̸̡̨̪̘̹̲͓͎̺̱͓̳͙̹͕͓̠̫͍̞̀̀̅̽̿͛̑̈́̚͝ǫ̷̧̡̛̰͙͈̟͖̊͑̎̿́̔͌̀̌̈́̍͒̅̑̔̃͆͛͌̌̊̿̐̌̍͐͌̿͂͗̑̍̇͋͘͜͠͝͝ẁ̸̱̩̳̀̓̎̇̏͘͝.
Help my life is in shambles because of this game.
发布于 2022 年 11 月 26 日。
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尚未有人觉得这篇评测有价值
总时数 224.0 小时 (评测时 75.1 小时)
OHHHHH ELDEN RING
发布于 2022 年 3 月 22 日。
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总时数 22.1 小时
This game has the potential, but right now is only fun for a niche group of people. I enjoy the game from time to time, but ultimately drop it because I stop having fun after the 10th room of stealth.

-Gameplay is either "crouch walk around everywhere while literally playing red light green light, to hit sleeping enemies in the head with a hammer", "hope you haven't run out of ammo while shooting a bunch of stuff because of forced alarm section or messed up stealth", and "use terminal commands to do objective occasionally". Just Security doors and stealth with the same process over and over. Would be nice to see some variety for security doors. Also, adding in a save and quit feature wouldn't make the game less hard, so I would love to see that in the future.

-Content-wise there isn't a whole lot either. There's currently 10 levels usually all played the exact same.
-The only thing that changes in a level is the resources in lockers and where enemies are standing. If you complete all the objectives in a level, there's literally no reason to replay it other than because you can.
-There's definitely a folder the devs have with all of the rooms in it because you WILL see a lot of rooms multiple times during the past, current and (likely) future levels.

-A large amount of the difficulty comes from not knowing what to do, which is a usual thing in these types of games and isnt what makes the game not fun for me. A lot of the levels aren't very hard once you have a strategy and don't get screwed by bad RNG spawns which adds the most difficulty to the game which isnt a fun mechanic.

-The bots have a fair few problems that make them inconvenient to use at times so you're gonna have a bad time if you don't have 3 other people to play with. (Game is always scaled for 4 players)
-Weapons are alright I guess, a lot of them feel the same except for very minor differences. Primary slot for stuff you'd use in horde clearing and secondary slot for big enemies or more horde clearing. Gadgets are pretty cool/fun.
-There's like, 10 enemies, 6 enemies are actually unique, the other 4 are variants, 2 are just bigger stronger versions, 1 is a "different species?" that has an extra attack.
发布于 2022 年 1 月 17 日。
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