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Crochet_Man 最近的评测

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正在显示第 1 - 10 项,共 103 项条目
有 4 人觉得这篇评测有价值
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总时数 136.1 小时 (评测时 15.6 小时)
抢先体验版本评测
The game is great, don't get me wrong, but it's legit the same game as the first StS. What they added did not, in any way, warrant a completely new game for $24. It's the same graphics, the same mechanics, with barely any changes. Some of the changes are cool, sure, but they literally could have been added to the base game, probably without any issue whatsoever.

There is not enough of a difference between 1 & 2 to warrant paying full price for the same game + what should have been a $5 DLC.

It's a great game, no doubt about it, but I won't recommend because they literally just grifted off the name of it. It's a fraud.
发布于 3 月 9 日。
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总时数 149.3 小时 (评测时 16.3 小时)
**Edit** I have an idea to fix this broken rat system.
1) When you complete a map without firing at someone first (if they fire at you first, the following will not apply), you will receive a loot protection item.

2) The loot protection item is good for one run and prevents a raider from removing ANY item from your corpse after they've killed you (or, after someone else kills you). This will not apply if you die from Arc.

3) When you fire at a player first, not only do you lose the current inventory protection (meaning if you die, they can take your loot), you will not gain one for the next round (or perhaps for the next several rounds, possibly even adding rounds the more you shoot at people).

This fixes everything, actually. PVE'ers can go about their day, keeping their stuff (unless they die from Arc) and PvP'ers can still get their sh*ts & giggles but won't actually be able to steal your items.

And when I say loot/inventory protection, I mean if you die by Raider ambush, you lose absolutely nothing from it and they can't even loot your body. Maybe they can SEE what's on your body, but they can't actually take it.

Original review:
I will not recoommend this game until devs figure out how to stop the rat problem because it's just not fun.

It really is a great game but I don't want to play pvp and I'm forced into it, but because I don't want to play pvp, it's a constant ambush. I'm new to the game and it's just constant rats. I'll go free loadout all the time because nearly every map is full of people who coordinate snipe + tank + mid to kill you and because I don't want to pvp, I never shoot first, and so I'm ambushed and have never, not in any party, defeated the rats.

I've been able to exfiltrate after they killed the other 2 party members, but I've never been able to kill the rats. But I'll roll in free loadout, have 2-3 good maps with no issues, then upgrade guns because I run out of space and then decide to go in with an actual loadout, only to lose everything due to rats.

It's not fun devs. Fix it. Punish them in some way. If a group engages in a coordinated ambush on any map, then they should only be allowed to play with other rats for a certain period of time and they can go gank each other for all I care.

And yes, I give hate feedback for pvp every, single time, but apparently doesn't fail. I suggest anyone irritated by this crap leave a negative review until they fix this sh*t. Ruins the game. I planned to buy some cosmetics but will just keep my money on me until this rat issue is fixed.

I don't care if you split the playerbase by totally separating pvp & pve. It would be one thing if it happened very, very rarely, but nearly every map I've been in since I started has been rat infested and it's just getting old. Very old.
发布于 2 月 13 日。 最后编辑于 2 月 14 日。
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总时数 71.6 小时 (评测时 71.2 小时)
So, I really loved the game. I really did. I think it's a masterpiece, but I just finished it, and had written a raving review and posted it, but the more I think of it, there are a lot of things that I should have, but did not, critique.

Let me preface it by saying that I think the game is, truly, brilliant. I think it's awesome, but there are some very serious things that definitely should be addressed.

1) The storyline is very disjointed. There's really no arc, there's no growth, there's no real understanding of why ... aside from "I love climbing and have to be the first."

To add to that, the Troglodyte story is FAAAR more interesting to me than the main character, which you play in Cairn. The side story is more interesting than the main character, yes. You also get more information and more satisfaction from the side story than you do the main character's "story." The main really has no story and there's zero satisfaction at the end.

2) This is kinda' part of #1 but the ending kinda' sucks. I think there may be more than one ending but when achieving the goal of the game (summit), it really doesn't tie anything up for you at all. I assume I know what happened to the main character but it's not totally clear and the choice for how you reach the highest heights is very misplaced, out of nowhere, a 'wtf?' moment and ... I dunno, I didn't like it. I think I get it, but it really was probably the worst way to end the game.

3) Janky controls - I've summited a plateau, on several occasions, but the game just doesn't register that you're actually on solid ground, so you're literally on all fours, crawling across the flat, huge spaced ground, but still near the edge. I've had to restart from a save long prior to that summit (not the last summiit) because while literally on flat ground, Aava "falls" but by falling, she literally jumps backwards to ragdoll and falls off the cliff, dying. Yeah, that happened more than once.

4) Poor terrain - I fell through the mountain on several occasions, and at least one of those times, had to reload a save because I could not get out from inside the mountain. That happened several times, actually.

5) The auto-limb-chooser is great most of the time, unless you really need it to work, like, "right now" and then it stops functioning, chooses all the wrong limbs and then "aaaaah" off the mountain you go.

Yes, there is manual selection but that requires more time because you have to "choose" the limb, then move the limb, and more times than I could count, even when choosing the correct limb, it last-millisecond changes to another and then the wrong limb gets moved. Happens a lot.

6) Temperature - never had to worry about it until the summit. I really wish it would've played a bigger role.

7) Stamina at summit - instead of hacking off the bars, the drain should've been faster.

8) Water - one of my saves I had to restart because I ran out of water, couldn't climb anywhere to GET water, and had to restart. I was probably 30% of the way up the mountain or so. Then, at the summit - you should warn people there's no water, or, let people use the snowpack for water, cooked in cooking stove.

Gentian - useless, replace it with plantain or even thistle.

Anyway, it really is a fabulous game and I thoroughly enjoyed all of it and I do recommend it to you, when it isn't janking and isn't annoying, but I still felt like I needed to be honest about what is wrong with it so maybe the dev can fix some of it!

Great game, though. Best game I've played in a long, long, long time. Thank you all for doing such a great job with it but man ... work on the story. lol
发布于 2 月 8 日。 最后编辑于 2 月 8 日。
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总时数 36.9 小时 (评测时 31.0 小时)
I wanted to give it a thumbs down because they're making us wait until 1/31/2025 to play past the demo. . . . . not very happy about this, devs. I want to devote my life to this game and I have to just keep playing the demo.

It's Bullsh**. GIVE US THE GAME NOW!!!!!!

Yes, I kid but kinda' not really because this game is MF'in' awesome. I keep checking and the date stays the same and it stinks because I want it now, so kid, not kid.
发布于 2025 年 10 月 26 日。
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有 7 人觉得这篇评测很欢乐
4
4
总时数 0.1 小时
抢先体验版本评测
Nope. It's not well made, it's rudimentary, it was released 6 years ago and the menu is trash, the controls are trash, the graphics are trash, the physics are trash. Everything about this game is actual trash. No thank you. Refund please, thanks.

I don't know what game these reviewers were playing but it wasn't this because this game is just trash. "It's really hard but then it's fun" - no, it's not. The devs took 6 years to do nothing with the menus tells me all I need to know about the work they put into this game. Takes no time at all to clean up the UI and menus and they chose to make this thing look like an SNES game.

T-r-a-s-h
发布于 2025 年 3 月 10 日。 最后编辑于 2025 年 3 月 10 日。
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有 7 人觉得这篇评测有价值
8
总时数 1.2 小时
抢先体验版本评测
Definitely don't buy this game. The community is toxic. Keen put misleading information on their store page (read):

Space Engineers 2 is an open world sandbox game where engineering meets exploration, construction, and survival in the vastness of space. Become a pioneer in the distant Almagest system, a new uncharted world with infinite possibilities for creativity and discovery. Build everything from starships to space stations as you craft your own path in this highly anticipated next chapter of the Space Engineers series!

None of this exists in the game. There is no survival, no exploration, and you can't even access most of the blocks.

Yet when you post about it, the devs are locking the threads and you get inundated by "private accounts" talking trash, then you get responded to by "moderators" with a "developer" tag to make sideways comments (passive aggressive) about how if you didn't go to some blog post on the internet and read what they wrote, it's YOUR fault.

The company openly admits that they are wanting you to pay them to bug test the game for them. The possibility exists to open up a closed 'test' for people, for feedback, and there's also the ability to release a 'demo' to get the feedback.

So, Keen is lying about their reasons. They wanted or needed an influx of cash, so they released a game that isn't a game (it's a demo), then they lock threads if you criticize them, after they let the private accounts attack you and get the last word in before locking it (are these alt accounts?).

Sorry, but you should not buy this game. I'm sick of developers who mislead people on their store page, fall back on "but, but, it's for FREE LABOR" and gamers (or alt accounts) are okay with being exploited by companies to extract free labor from them in the form of bug testing.

This is gross and Keen has enough money they shouldn't be doing this but here we are.
发布于 2025 年 1 月 30 日。 最后编辑于 2025 年 1 月 30 日。
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有 12 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 3.5 小时
I don't recommend the game because after you beat it the first time, and it drops some random new "dome" and "character" type, I jumped back into it and was like "wait, this is literally the exact same thing, but with a worse way to dig."

The game would be much better if it was more of a base builder instead of a "quick-but-not-quick" game. It tries to be 'quick' but isn't quick and I quickly got bored of it because it's literally the same thing over and over and over again.

Even after winning, the "new" things you get aren't new - basically a reskin with slightly different mechanics, but it's the same ol' stuff. It needs an overhaul mod. I would have loved to have a "base builder" type game, but nope, you get attacked in the same way by, basically, the same enemies, and killing them is the same. It's all the same and I was bored of it in less than 4 hours.

Game is MAYBE worth $10. Definitely not $18. It's kind of a rip-off, tbh. Don't believe me? Go look at the "positive" reviews and you'll notice a pattern - LOW GAME TIME.

It gets old really, really fast. It looks awesome, imo, and plays well (for what it's trying to do) but the loop just isn't fun and gets old REALLY REALLY fast.

Wish I could refund it, but nope.
发布于 2025 年 1 月 21 日。
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总时数 10.1 小时 (评测时 5.1 小时)
First off, let me just say that this game is amazing. Possibly could be the best game of this genre that I've played in the last 10 years and if you take a look at my library, you'll see this is mostly what I play. Factorio, Satisfactory, Captain of Industry, etc. etc. This game is possibly better than Factorio, though, let's be honest, Factorio is the GOAT. But, hear me out .... this could possibly be better than Factorio and I really mean that.

This game breathes new life into the genre. It actually kinda' reminds me of Desynced, but without all of the unnecessary bloat of Desynced.

Let me try to explain how this is a new take on the genre - your ants only live for a certain amount of time. You can combine ants into different ants to do different tasks, or, just so that they live longer (and we're talking 3-9m of life). The problem you have, from a gameplay standpoint, is that if you have 10 workers grabbing scrap iron, at some point soon, all ten of those workers will die. I mean, they're ants. . .

So now you have to loop your new incubated ants (which come from your queen when fed energy pods from plants), which are gathered by your dying workers. So now, you have to have some ants gathering scrap metal, some gathering energy pods, some feeding your queen, some incubating the larvae from the Queen ... now you start seeing the dilemma - all of the ants will die soon.

Enter logic gates. This is where the game really shines. In the demo, you have access to 'counter' gates where, in a loop, a certain # of ants are 'allowed' into the loop. Once it drops below that level (i.e. they die), then more ants will hop into that loop.

So basically, you would have an inner loop where ants are dropping off larvae into incubators, then when those ants leave the incubator, they then go into an outer loop and based on the counter gates (or just dividers), will feed back into, and fill up, those tertiary loops that need workers (gathering energy pods, gathering scrap metal, smelting scrap metal, making screws or plates, etc) and now you have a self-sustaining colony.

The tech tree in the demo is (obviously) limited, but you can see just how big it is for 'full' game and it's big. It could get bigger.

What I didn't see but what I hope to see is a gate that checks 'type' of ant. For example, when I make an inventor ant, I want that inventor ant looping straight from the combiner to an 'inventor-only' loop, looking for a free inventor pad, then jumping on it. Or, an average worker being put into the loop that fills the other worker loops, etc.

Honestly, this game is amazing. I've put over 4 hours into this demo, reached the end of the demo, but am starting my game back over again so that I can maximize and do the loops better.

The game is really, really, really, REALLY good. The devs are really onto something here and if they stay on top of this, this game will be the new Factorio.

If devs allow modding - this game will be absolutely amazing (but even w/o mods, it will be amazing).

I'm really excited for this game. Yes, you should wishlist and follow this game and buy it when it comes out. We have to support this type of innovative thinking.
发布于 2025 年 1 月 13 日。 最后编辑于 2025 年 1 月 13 日。
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有 10 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 1.9 小时
抢先体验版本评测
It's a no for me. It's too complicated for the sake of just being complicated. Having to click a button to "allow external" goods to pick up 'medicine' that you have to purchase in order to progress, but the game tells you nothing about it and you can drive the truck over there, but you just can't right-click on the 'trade depot' to pick up the goods you already bought, which you can clearly see in the inventory. Nah.

And then the constant meddling with everything because it wants to send raw mats to the storage on the other side of the chain, so you then have to filter all of the belts (maglev whatever) in order to keep that item from passing THROUGH the smelter into the storage. . . . like, wtf?

No, no, no. this game needs a LOT of work and it's nearly 3 years since launch and that crud should've been fixed already. no thank you.

I got a refund. Ugh.
发布于 2025 年 1 月 11 日。
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有 16 人觉得这篇评测有价值
总时数 29.7 小时 (评测时 16.4 小时)
抢先体验版本评测
I wish I could do a "maybe" on this. The game feels solid enough but it's the same Dev that abandoned Crea, so be careful with this.

The game is currently well done and I plan to put more hours into it as I figure things out, but it's kinda' all over the place and given the way the game is, it's hard to set up good factories. There are a lot of unexplained things, like the material refiner. Nowhere does it say to get metal you need to insert iron ingot - you just have to guess. It actually shows the icon for 'metal' as the thing you insert to get metal. That's an example of some of the weird things in the game. It's trial and error, which is okay for EA, I suppose.

Yes, I do recommend it but I do so cautiously. I hope the dev learned from the failures of Crea (though honestly, I wish he'd finished it because it was a cool concept).

This game does offer a fresh take on automation games. It is NOT as god as factorio, as some reviewers suggest, but it is neat.

I've also read that if the procgen does you dirty, you'll run out of your base materials like iron and such - to me, that's unacceptable for a game like this. That needs to be fixed, for sure.

Also, this game would definitely benefit from a workshop.

Cool game, though. I think $15 is a good price for it. Maybe $20 w/inflation, but I wouldn't pay more than that for it.
发布于 2024 年 11 月 4 日。
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