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发布于:7 月 10 日 下午 2:54

There are some... lies, surrounding the marketing of this game that I want to clear up, so that prospective buyers do not fall into the trap layed out for those who like to go into games blind (read; most people).

1.) "There are 100 fully fleshed out endings, as Kodaka declared":

https://automaton-media.com/en/news/the-hundred-line-last-defense-academys-100-endings-are-all-dense-enough-to-be-true-endings-with-no-fillers-or-easy-bad-endings-says-kotaro-uchikoshi/

Unapologetically false. There are 21 paths with significant conclusions. The remaining 79 endings are a "rocks fall everyone dies" style joke or bad ending that requires you go back 5 minutes to the same choice and pick the correct one this time.

2.) "player choice is heavily focused on, and you decide the story beats for yourself."

https://noisypixel.net/hundred-line-last-defense-academy-player-choices/

First, your get zero agency for your first playthough of this game. I estimate this extended prologue to take 20 hours or more, in which you get 1 illusion of a choice in the first hour, of which picking the wrong option game ends you.

Second, while you do get to make significant decisions on your second playthrough onwards, the vast majority of your choices do not explain what you are choosing between, and do not signpost which choices you have to make to end up with a path you would like. Playing blind thus might as well be playing with randomised choices, which barely counts as agency at all.

3.) "The Hundred Line's Script Is Long Enough To Print 60 Paperback Novels"

https://www.nintendolife.com/news/2025/05/the-hundred-lines-script-is-long-enough-to-print-60-paperback-novels

Technically true. The lie comes in advertising this like this is a good thing. These are not 60 stories told in one game. These are 60 variants of the same story, with a great deal of repetition and retread. Pacing is the one major flaw even its supporters agree has fallen short, to the point that they declare that you're not supposed to see all the endings, and that the ending should be treated as optional collectables more than satisfying conclusions.

I don't recommend this game for these reasons and many, many more.
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