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Schittlord 最近的评测

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正在显示第 1 - 10 项,共 15 项条目
有 66 人觉得这篇评测有价值
有 15 人觉得这篇评测很欢乐
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总时数 261.1 小时 (评测时 228.0 小时)
抢先体验版本评测
This game is incredibly tedious, full of antagonistic game design that does not respect the player's time.
发布于 2025 年 1 月 26 日。
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总时数 277.4 小时 (评测时 20.5 小时)
**The server issues are very problematic, hold off on buying if you don't want to run the risk of sitting in a queue for upwards of a couple hours.**

This game is probably the best co-op shooter since L4D2. It strikes a perfect balance between making you feel both overpowered and overwhelmed. It's also just plain old fun, friendly fire incidents that would ruin the experience in other games are often a hilarious highlight. The physics system is great, both for projectiles and for diving/ragdolling. Teamwork elements are satisfying and rewarding.

There's way more positive things that I could say about the game, but I'm too lazy tbh.
发布于 2024 年 2 月 21 日。
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总时数 91.0 小时 (评测时 53.2 小时)
In my first few hours the game felt small, now it feels like it’s endless.

This is truly a Bethesda game and if you go in expecting that instead of No Man’s Sky you will be rewarded with one of, in my opinion, the best single player games I’ve ever played.
发布于 2023 年 9 月 6 日。
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有 2 人觉得这篇评测有价值
总时数 0.0 小时
This is the worst story expansion since Curse of Osiris. The narrative lacks the gravity that this solar system wide apocalypse they were advertising should have.
The new story macguffins are practically unexplained for the entirety of the campaign. Now I’m not asking for some Halo 4 type of ultra long cutscene to explain everything, but a little bit of exposition would go a long way.
The main characters of this expansion, both a new one and an old one, are insufferably bad. Nimbus ruins the tone with a complete lack of seriousness and a plethora of cringeworthy lines, while Osiris has become a grating caricature of himself. It’s hard to sympathize with the intensity of a character when no proper explanation is given for the importance of the object they’re freaking out about.
Ignoring story, the gameplay of the campaign on legendary is overall enjoyable, although the quality has dipped compared to last year’s Witch Queen. I think the difficulty is fine, although there are some parts that feel unfair. There is a certain fight that is a lot more restrictive than it appears because you run the risk of getting insta-smote by a poorly telegraphed drop pod if you get close to the enemies.
The setting itself is not impressive. Most of the environment looks flat and the verticality of the area has been greatly overstated. The city feels lifeless, and there’s an explanation for this in the story, but it feels like a cop out. Within minutes(?) of the opening invasion, everyone already evacuated and uploaded themselves? No one got left behind, nobody stuck around? There’s even a news report stating all citizens have been promoted to active defense duty… and yet there’s literally no one except for the two cloudstriders. Sekiro had people hiding in their homes that you could talk to during an estate raid, and although it was a small addition, it gave a sense that people actually lived there.
There are also some reused assets, which is fine when it makes sense for the circumstances. The most egregious case is the reuse of the Vex network from the season of the splicer, but as an entirely non-Vex construct.
It’s disappointing that 6 years of storytelling led to this point. What should’ve been perhaps the most pivotal point of this entire story arc was instead a mindless romp that didn’t move the overarching story.
发布于 2023 年 3 月 2 日。
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总时数 195.3 小时 (评测时 11.4 小时)
If your game stutters, you're gonna have a bad time. If it doesn't, you're gonna have a great time. I've been lucky so far with next to no stuttering, and at this rate this game is on track to be one of my favorite games of all time. It's like Dark Souls 3, but big.
发布于 2022 年 2 月 26 日。
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总时数 23.2 小时 (评测时 23.1 小时)
Movement is pretty janky and combat can be a bit rough, but the world design and atmosphere of this game are truly top tier. Every location feels threatening. The game has a standard day-night cycle, however that combined with the game's weather and emission system make for unique takes on standard encounter, like a firefight being broken up by an incoming psi storm, which could also cause you to take shelter in an infested building.
发布于 2020 年 8 月 25 日。
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总时数 281.1 小时 (评测时 8.7 小时)
This is an excellent port. The game input feels smooth (with a 60hz monitor, I've seen complaints from 144hz owners) and the visuals hold up well. The wait was worth it.
发布于 2019 年 12 月 5 日。
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总时数 1,638.9 小时 (评测时 3.0 小时)
Over 1k hours on bnet, it's pretty good.
发布于 2019 年 10 月 2 日。
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总时数 96.6 小时 (评测时 33.2 小时)
This game is a fantastic challenge in that most everything is hard, but fair. Graphics are good, gameplay is fast and different from Dark Souls, and the level design rivals the connected feel of DS1.
发布于 2019 年 4 月 6 日。
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总时数 4.6 小时 (评测时 2.8 小时)
抢先体验版本评测
Man I wish I knew about this game a year ago, I've been waiting nearly 20 years for a proper Descent sequel. It looks good (both graphically speaking and stylistically speaking) and more importantly it feels good. The movement mechanics feel great and there are tons of options to help tweak the control and flight system to your preference.

I haven't sunk too much time into the game yet but I have noticed both the weapon sets and enemies bear some resemblance to those in the original Descent games while still being fresh and interesting. One enemy bot type will charge at you with a buzzsaw type weapon (similar to but more aggressive than the classic claw-drill enemies).

Long story short, this game looks like it'll be everything a modern Descent game should strive to be.
发布于 2018 年 2 月 6 日。
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正在显示第 1 - 10 项,共 15 项条目