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Monster Hunter Wilds – A Bold New Era for the Hunt
Monster Hunter Wilds takes everything the series has built over the years and refines it into something truly special. It expands on the depth of World, the fluidity of Rise, and introduces its own innovations that make the experience feel fresh yet unmistakably Monster Hunter. The combat is more intuitive and dynamic, the world feels more alive than ever, and the attention to detail in ecology and monster behavior is staggering. While some may debate the game’s difficulty, the real challenge of Monster Hunter has always been in its endgame, and Wilds is no different.

From seamless environments to the reworked Wound mechanic, Wilds pushes the series forward in exciting ways. Whether you're a longtime hunter or a newcomer, this is a must-play entry that sets a new standard for what Monster Hunter can be.

Combat – Smoother, More Dynamic, and Rewarding
The new combat mechanics bring a level of fluidity that makes every weapon feel more intuitive. Movement is less clunky, attacks feel more impactful, and the new mechanics give fights a dynamic edge. Monsters are smarter, more reactive, and each hunt feels intense and rewarding. The environmental interactions add another layer of strategy, keeping encounters fresh and unpredictable.

That said, I do miss the Clutch Claw from Monster Hunter World. Being able to grapple onto a monster and wound specific parts felt incredibly satisfying, and I wish Wilds had a similar tool. However, the Focus system is a really cool evolution of the Wound mechanic. Instead of relying on a single tool, Wilds integrates it naturally into weapon gameplay, making it feel like a core part of the combat rather than an external gimmick. I’d still love to see the Clutch Claw return in some form, but if it doesn’t, I won’t be mad—the Focus system does a great job of filling that gap in its own way.

Ecology & Detail – A Living, Breathing World
The dynamic weather, seamless environments, and intricate ecosystems make Monster Hunter Wilds the most immersive entry in the series. Sandstorms roll in unexpectedly, clouds cast shifting shadows over the land, and wildlife behaves naturally, creating a world that feels truly alive. Monsters don’t just exist to be hunted—they interact with their surroundings, react to each other, and even change behaviors based on the time of day or weather conditions.

More than ever, Wilds makes you feel like you're stepping into a functioning ecosystem rather than just a collection of hunting zones. The level of detail in monster animations, armor designs, and environmental storytelling is nothing short of stunning. Every region feels distinct and reactive, making exploration just as rewarding as the hunts themselves.

Story – More Present, but Never the Focus
While Monster Hunter has never been about its story first, Wilds brings the most immersive narrative the series has ever seen. The worldbuilding is richer, the characters are more engaging, and the way the Guild officially authorizes each hunt makes the act of choosing which monster to face feel more deliberate. Instead of just picking a quest, it feels like your hunts matter in a broader context, reinforcing the idea that these creatures are part of a living ecosystem.

The cast is one of Wilds’ biggest strengths. Alma, Gemma, Nata, Olivia, Fabius, and Erik all bring distinct personalities and perspectives that make the journey feel more alive. While Nata can be a bit much at times, I still enjoy his presence and the energy he brings to the story. If anything, the character that stands out as frustrating is Werner—he’s dull, dismissive, and feels like dead weight compared to the rest of the cast. He doesn’t really impact the hunt itself, but as a side character, he’s just not compelling.

Even with these improvements, Wilds never loses sight of what Monster Hunter is at its core: a game about the hunt. The story enhances the experience without overshadowing it, making the world feel more alive while staying true to the series’ roots.

Difficulty – The Real Challenge is Yet to Come
A common complaint about Monster Hunter Wilds is that it’s "too easy," but I think that’s an oversimplification. Sure, experienced players might breeze through early hunts, but difficulty in Monster Hunter has always been about the long game. The real test comes with mastering new mechanics, learning monster patterns, and preparing for the inevitable harder content—especially once Arch-Tempered monsters and G/Master Rank arrive.

For me, the first real wall was Gore Magala—a returning favorite that pushed my skills harder than anything before it. Even Arkveld was a serious challenge at first, though eventually, I got the fight down. Some people claim they "never carted once," but let’s be real—either they’re exaggerating, or they didn’t get as far as they say. Everyone makes mistakes, and Monster Hunter is all about learning from them. No matter how good you are, the game will find a way to test you.

What makes Wilds stand out isn’t that it’s "too easy"—it’s that it gives players more ways to adapt. The new mechanics, environmental interactions, and Focus system all help you improve, but they don’t guarantee success. The challenge is still there, and as more endgame content rolls out, I have no doubt that Wilds will push even the best hunters to their limits.

Final Thoughts – The Best Monster Hunter Yet
I’ve loved Monster Hunter for years, and Wilds is the best version of the series we’ve ever seen. Of course, that’s my opinion, but it’s one I stand by. While World will always hold a special place for me, Wilds takes everything that made it great and builds on it in ways that World simply couldn’t. It’s not just nostalgia talking—I have far more time in World, but Wilds does things that make the series feel more alive, more immersive, and more refined than ever before.

This review will change as the game does, and that’s part of what excites me the most. Monster Hunter Wilds is already incredible, but it has so much room to grow. As new updates, monsters, and challenges arrive, I can’t wait to see how far it can go.

Final Score: 9/10 – The hunt has never been better.
发布于 3 月 1 日。 最后编辑于 3 月 28 日。
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总时数 118.5 小时 (评测时 116.0 小时)
I ♥♥♥♥♥♥♥ love this game i keep making excuses to my friends on why we should start new play through's
发布于 2024 年 5 月 7 日。
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总时数 307.3 小时 (评测时 202.2 小时)
抢先体验版本评测
This game is amazing while some changes have been made from evolved. I think they are good changes. It looks amazing if you have the computer to run it.
发布于 2024 年 5 月 7 日。
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总时数 120.1 小时 (评测时 113.9 小时)
Funny Sword Game
发布于 2024 年 5 月 6 日。 最后编辑于 2024 年 5 月 7 日。
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总时数 303.5 小时 (评测时 63.0 小时)
HAMMER GO BRRRRRRRRRRR
发布于 2023 年 10 月 8 日。
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总时数 82.0 小时 (评测时 17.5 小时)
Can't Twerk Anymore SMH
发布于 2023 年 10 月 8 日。
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总时数 288.0 小时 (评测时 258.7 小时)
dino cool
发布于 2023 年 1 月 11 日。
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总时数 99.5 小时 (评测时 11.1 小时)
Ship Go Zoom
发布于 2022 年 6 月 16 日。
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总时数 165.5 小时 (评测时 34.8 小时)
fingers ahead therefore offer hole
发布于 2022 年 3 月 16 日。
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总时数 76.8 小时 (评测时 8.7 小时)
it's pretty alright
发布于 2021 年 5 月 2 日。
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正在显示第 1 - 10 项,共 14 项条目