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Calamity the Mad Soothsayer 最近的评测

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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 32.5 小时 (评测时 30.6 小时)
Audio for most dialogue appears to be broken in Windows 11, cant hear what characters are saying and that makes it difficult to decide on a response.
发布于 2024 年 4 月 16 日。
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有 2 人觉得这篇评测有价值
总时数 293.6 小时 (评测时 286.0 小时)
It's a grind, but one I can get into (especially with a VR headset). The learning curve is a bit steep, theres a lot of controls, but with a headset you can play it semi-comfortably with an xbox controller.
发布于 2021 年 5 月 25 日。
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有 2 人觉得这篇评测有价值
总时数 40.7 小时 (评测时 0.5 小时)
Seems more fun if you play with friends, playing public lobbies has communication issues and language barriers. Should also have VOIP in game that only unmutes during voting. Right now I would not recommend this game unless you are playing with friends. Voting in public lobbies is just a paranoid voting spree of any random person.
发布于 2020 年 8 月 29 日。
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有 3 人觉得这篇评测有价值
总时数 0.9 小时
抢先体验版本评测
Uninteresting. Robots? At least give them a name, a backstory, something.
Feels very generic. Woods suddenly give way to city, power stations, etc.
Robots have an area they can roam? So you can lead them to the edge and punch them to death while they cant hit back.
Feels like very early DayZ.

Dead servers.
发布于 2020 年 7 月 1 日。
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一名开发者在 2020 年 7 月 2 日 下午 4:31 作出回复 (查看回复)
有 4 人觉得这篇评测有价值
总时数 602.8 小时 (评测时 468.2 小时)
抢先体验版本评测
Dead and gone due to developers listening to a vocal minority. People bought a pirate game and complain about PvP... the developers actually listened and divided the community. We even fought a war to prove our point that we were louder, and stronger, and we won (pirates). As the war closed, the devs split the community and the game died. We asked for fair and honest PvP, others cried for PvE where they could continue to dupe materials. Bossa catered to the wrong side, end of story.

Theres no fun found in just flying aimlessly, no objectives, no resistance. Life requires fricition to have meaning, and Bossa stripped that away. No fun = dead game.
发布于 2019 年 12 月 2 日。
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1 人觉得这篇评测有价值
总时数 6.1 小时 (评测时 4.0 小时)
Its another management game. Could use a few improvements though.

Some logic isnt quite up to par yet. Theres no check to see if multiple entities are doing the same task on the same object. Results in a loss of material sometimes.

Food management/automation is somewhat of a pain. No way to automatically tell the robots to wait until food is grown before harvesting (apples,berries,etc) so farming is quite difficult. you can use the wait command and hope for the best though.

no option to destroy already built structures, your stuck with low grade items throughout the game.

Cant put away items as you move, doesnt sound like a big deal, until you start digging random holes everywhere because of it. If you forgot you have your shovel out and click to go somehwere, you have to drop it and start over. a tad annoying.

other than that, I love that this could be an option for kids to get into programming and learning the logic it takes to be a programmer.
发布于 2019 年 11 月 30 日。
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1 人觉得这篇评测有价值
总时数 0.7 小时
#teamcorgi
发布于 2019 年 6 月 30 日。
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有 3 人觉得这篇评测有价值
总时数 11.9 小时
Amazing experience during beta, good netcode, people die when you shoot them, interesting classes and tactics. Everything youd expect from ghost recon.
发布于 2017 年 9 月 23 日。
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1 人觉得这篇评测有价值
总时数 78.7 小时 (评测时 33.1 小时)
抢先体验版本评测
Nominated for The “Whoooaaaaaaa, dude!” Award. Amazing game, cant wait to see where it goes.
发布于 2016 年 11 月 23 日。
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