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总时数 144.0 小时 (评测时 90.6 小时)
This game is not Outlast but multiplayer. If that is an experience you desire, I’m afraid you’ll have to look elsewhere. Outlast and its DLC Whistleblower are tight-knit setpiece games with a focus on sequence to sequence gameplay plus jumpscares. The Outlast Trials (TOT) is more like a PvE Dead By Deadlight (complete with generators! Sometimes.). It can be quite fun both solo and with friends, but for a variety of reasons, may not be everyone’s cup of tea.

PROS:
- A colorful cast of villains who are genuinely pretty memorable (and sometimes darkly funny). Outlast is good at doing recurring boss villains, and that experience carries over decently.

- Game carries on the Outlast tradition of over-the-top gory setpieces and window dressing, then pushes it to 11 with some of the things it has you doing. Sawing people’s legs off, electrocuting them to death, drowning them in blood, there is ample horrifying visual material if that’s something you want out of Outlast. If you don’t, we’ll talk about that in a later section.

-The game is pretty forgiving about getting an A+ grade in a trial. You are not graded on time, so playing slow and methodical is rewarded. If you want to bum rush everything, you can play Stun Rig and run through the level - with enough experience it’s very easy to speedrun certain levels.

-You have some ways to defend yourself, because you’re essentially playing as one of the minor a-holes that can punch you in the regular Outlast games. This can be a con for people looking for that “fear factor” Outlast generally has where you must run no matter what, but like I said this is Not Outlast-but-multiplayer.

-Each trial/challenge is pretty different from the others. There are shared maps and objectives, of course, but the maps are adjusted per challenge so that they feel different. Two different challenges at the Police Station will often have very different layouts and routes. However, they’re not so different that you can’t familiarize yourself with the maps, which is very good for gameplay reasons.

-The game is still receiving updates, complete with new villains, maps, and challenges.

-Multiplayer is definitely an overall better experience, but solo players get thrown a bone: you get ways to revive yourself and complete co-op maneuvers such as door bashes which make your life a lot easier as an individual.

-Escalation provides a sort of rogue-like gameplay experience that might help challenge players who feel like they’ve plateau’d.

-Cosmetic MTX exists, but there’s also free “battle pass” style catalogs that you can play the game to unlock. FOMO doesn’t apply to these, as even Season 1’s catalog is still unlockable and completable. Event catalogs do go away after the event ends though.

CONS:
-Game has horrifyingly over the top gore/SA themes and visuals. Coyle shocks himself, other people, and mannequins in the unmentionables. People get drilled in the crotch. There are ♥♥♥♥♥ and balls EVERYWHERE… but you can turn on a nudity censor if you don’t want to see it. The gore isn’t a con for me personally because I knew what I was getting into, but it can turn people away from the game. If you’ve played Outlast and didn’t find the gory displays too much, this game is broadly fine. You get desensitized after a while, which I found to be very on brand given what the in-game corporation wants you to become.

-Some trials/MK challenges are much more irritating than others, especially ones which restrict your movement through mechanics like the mannequin doors at the Docks. It’s a little strange that trial design peaked with Kill The Snitch, not that there aren’t other pretty fun trials too, but that one feels the best to play IMO.

-The Pouncer can go SCREW itself. The Night Hunter is very annoying to work around, but the Pouncer is just asking to be bullied and deserves its fate.

-A lot of skins are recolors of existing skins, which is a bit of a let down when going through catalogs.

-The game is very clearly multiplayer focused, and even though solo players get a few things to help them out, some trials are damn hard to do without someone running interference on the enemies while you complete a “hold the lever” objective or something similar. The game was marketed as a co-op game though, so this is expected if not understandable.

-The psychosis UI screwballing can be incredibly annoying. Full psychosis is weirdly better since it goes away fully after a while, but partial psychosis’ intermittent interface screw is frustrating from both a gameplay and physical vision perspective. The variators Bad Trip and Bad Trip 2 legitimately gave me headaches a couple times.

-The higher difficulties of the game (Psychosurgery in particular) including Escalation can be proper BS sometimes. The game is fully willing to send three or four enemies at you in a singular area and life gets nasty. Learning to work around this stuff is at the core of performing well on high difficulties.

-The game also does not care to compare variators (in-game gameplay difficulty modifiers) against each other. It can give you Jaeger+Toxic Shock together. For context, Jaeger is an unstoppable Juggernaut enemy that knows where you are at all times and will slowly chase you and one shot you like a Terminator. She’s extremely easy to outrun. Toxic Shock, on the other hand, will periodically fill the level with gas and force you to hide in one place till the gas goes away. These two can occur simultaneously and life gets difficult very quickly. IMO things like this should have a “jinx” so they don’t occur together.

-Badges do nothing after you get them for the first time. If they provided XP every time you fulfilled the conditions to get one, I really don’t think it’d be broken, the time to completion for each badge is decently long.

TOT is fun with friends, and decent solo. I like the gameplay loop and don’t mind the live service portions of the experience (money need not be spent, which is a big plus). The updates they’ve made to the game so far are cool IMO, and I’ve enjoyed my time in it so far,
发布于 2025 年 9 月 15 日。
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总时数 107.8 小时 (评测时 105.6 小时)
I don't like Overwatch. I've never played Valorant. I have a lot of hours in Apex Legends. That sums up my hero shooter experience, but I've legitimately solo queued casual mode in this game. It's hard to explain how unusual that is. I don't solo play shooters of any sort: in Apex, CoD, or CSGO, I enjoyed playing with friends only; in CS, it had to be a 5 stack even. (I did play CoD zombies solo, but that's a different game entirely if you ask me) My aim is still horrible, my game sense is nonexistent, and I still get salty when I lose, but this game is enjoyable enough for me to want to play it. That's pretty good.

PROS:
- It's free

- It's not even freemium, you can play every character on release at full power with no added purchase necessary. Only cosmetics are paid, and while I hate $20 skins as much as the next guy, at least it's not pay to win. Several skins can be unlocked without paying too, at least once a season so far.

- You can actually see the skin you're wearing because it's a third person shooter.

- Few characters feel "useless" or "low tier". I'm not saying there aren't any, I'm not good enough at the game to judge that, but at least in casual, with a moderate level of knowledge and skill, you can play basically anyone and achieve good results

- Game is super generous with giving you kill credit as long as you do damage. Some people might find this a bit aggravating since it inflates your stats, so YMMV

- It is entirely possible to get MVP as a support role by just playing your class, it's not necessarily a race to get the most kills. However, due to the above point, it's not that hard to get kills anyway. Still, this incentivizes playing healers and tanks, which is important in a game of this style.

- Visual design is generally pretty good. I'm not a big comics guy but I'm glad they aren't using the movie appearance of the characters as the default costumes, these look much better. Game is bright and colorful, and despite being cartoony looking it's not to the level of Fortnite so I can handle it.

- It's cool to see characters I've never heard of being included. Marvel slop has really made the rounds in the past decade, so this might just be part of the plan, but like who the hell is Namor? Or Luna Snow? It's nice that they didn't rely only on the greatest hits.

CONS:
- NetEase

- This game didn't learn from Final Fantasy XIV 1.0 and time locks how much progress you can make on battle pass XP and event mission completion. You often have to wait 24 hours before you can start progressing again, which is maddening if you only have time to play on certain days. Engagement based design is a cancer.

- Bot games in casual have got to go. The boost in stats and confidence from destroying a group of bots might be helpful to some people, but it's glaringly obvious that you're playing against bots, and there's a separate mode for bots already! The game is still populated enough to matchmake very quickly, we don't need this. Let us play against real people even if we're getting destroyed.

- The lack of forced team composition is a double edged sword. On the one hand, it's never good to force a trinity composition on people who play these sorts of games, and it's cool to have the flexibility. On the other, 99% of the time it's really hard to play this game without tanks or healers, and making players have to choose who plays those roles requires players to compromise, which is often asking too much.

- There are characters and abilities that feel like they just shut off your ability to play the game. Luna Snow's ultimate and Hawkeye's damage to mention a couple. Some of this is skill issue probably, but it still doesn't feel good.

- Shaders load for infinity minutes every time you launch unless you use a specific option in the launcher, and even then it sometimes takes a while.

- Game always opens on the Not Primary monitor for some reason.

- Most characters feel like they move at the speed of molasses. The Baywatch running animation is really jarring and I can't get used to it no matter how much I play. Only sprinters like Captain America, Black Widow, or Luna Snow, and stuff like Jeff's dive movement feel good. The rest is like swimming in treacle.

Overall I think this game is an 8/10. It feels good to play for the most part, which is what I want out of my hero shooter. There are definitely disconnects between what I want and what the people behind this game want (they keep buffing freaking Iron Man) but I've had a lot of fun with friends, and even some without them. Had a decent experience so far, don't muck it up.
发布于 2025 年 7 月 20 日。
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总时数 240.4 小时
One of the best games ever made. Without hyperbole, this was probably my second or third favorite "first playthrough" of all time (MHGU kicks it off the top spot). I like open world games that let you explore, I like RPG mechanics, and I like hunting. As someone who never played RDR1, I went into this game essentially blind, and it is an experience. For me, this game is a 10/10, but if you're a 100percenter, there are definitely some frustrating elements that may turn off people from doing EVERYTHING like I did.

PROS:
- Arthur Morgan is in the Pantheon of great video game protagonists. He's up there with Big Boss for me, and that is saying something. Shepard, Geralt, and Travis Touchdown are close seconds, but man the journey you take with Arthur (and it really is YOU taking it with the honor choices) is pretty special. He's not a faceless self-insert, which makes the few decisions you do get to make matter that much more through the lens of his character. He has some of the best character moments I've ever seen in a game (that dialogue on the train station bench...) and it's not even all serious, he's funny as hell. He broke the damn wheel.

- I like hunting animals. I have hundreds of hours in theHunter:COTW. RDR2 lets you hunt lots of animals.

- The story is pretty good. Most of the characters behave believably, with a few strange exceptions, and it's easy to invest in the Van der Linde gang if you care. It's also insanely easy to not give a damn about them if you don't want to engage, but the story in a general sense can pull you in.

- You can be cruel as hell to almost anyone you don't like, and it is cathartic to violate the Eighth Amendment on them O'Driscolls.

- The world is rich and deep, with so many odd things to find if you head off the beaten path. What the heck is the witch's circle in the north? The homunculus creature in the boarded up house? What's going on with the Stranger in the sidequest that has you find rock carvings? If you care about discovering things on your own, the game provides ample opportunities to do that.

- You can do almost anything you want as long as you're willing to suffer the consequences (or reload the game). I must have wiped out the Saint Denis police force 3 or 4 times with those numbers.

- American Venom

CONS:
- Micah

- Horses

- Horse movement is finnicky and requires a bit of experience to get used to. Wish I'd realized earlier that not spamming the run key when running through forests actually lets the horse autocorrect around trees. My horses are all dumb as hell and I have fallen off a lot. At least I learned the "pet as you gallop to reduce stamina consumption" early.

- Killing horses reduces honor

- Killing dogs reduces honor

- Some of the things the characters do really make you wonder if the Van der Linde gang are just stupid. How are you robbing the town you're camping next to while laying low guys? Are you actually career criminals? There's a surprising amount of hair-tearing story moments, but that's a bit nitpicky.

- Oh man if you want to collect or farm anything without a guide, you might be looking a while. I only gave up and used one to finish off the orchid collection and dinosaur bones, but there was lots and lots of fruitless wandering to find out where cougars and panthers spawned, where Indian Tobacco was, where to find gold rings, it's a chore if you're not immersed in it.

- Hunting certain animals deserves its own point cause ♥♥♥♥♥♥♥ those little birds that you'll end up needing are annoying as ♥♥♥♥ to find and shoot. Hunting big game is mostly fine, even moose weren't too bad for me but the little robin and oriole chicks? My God.

- Without the satchel to store 99 of everything, you can't store anything it feels like. 5 is not a high stack cap. Getting that satchel can be damn frustrating if you don't want to engage with the hunting mechanic, so good luck with that.

- Current outfit always taking up a slot in the horse and randomly erasing something you have stored when you pick up a hat is frustrating.

- Unable to save every single hat you pick up. I had to kill a sheriff every time I somehow lost my 10 gallon Stetson.

- The menu wheel to select items took a lot of getting used to for me, release to equip was weird at the start.

- The snowy area that the game starts in is straight ass and was annoying to complete

Most of the cons I've listed are personal gripes with the game as opposed to poor design decisions. I will note that the game is long, even if you don't complete everything and focus on the story, and if you don't care to chase animals, large portions of the game will feel useless to you. Other than that, there isn't much that I think is wrong with RDR2. Playing this game was one of the best video game experiences I've ever had, and I think it's earned all the praise it gets and then some. One of the few things I've been recommened that I will say is not overrated.
发布于 2025 年 7 月 14 日。
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总时数 83.8 小时
Incredible. A 10/10 experience that only really has small QoL flaws which don't come up very often. Start to finish, I was enthralled, enamored, and downright ecstatic while playing this game. I played this right after completing RED DEAD REDEMPTION 2, which might be one of the best games ever made, and this is still a 10/10. Yep.

PROS:
- Engaging combat despite being turn based: there is technically no undodgeable/unparriable damage in the entire game, and learning patterns is a good mix of difficult and satisfying
- Decent story and great character interactions. Without getting into spoilers, characters are written believably and motivations make sense. Main story is laid out pretty well and encourages the player to theorize before revealing anything concrete. The premise is cool!
- Interesting visual style. I meme about France as much as the next guy, but I'll let them have their Arc de Triomphes, merdes, and mimes. World is quite pretty.
- Most build strategies are viable or become viable without a whole lot of grind, I was able to homebrew basically the entire game with the only major struggles coming from self-inflicted silliness
- You can explore far beyond your means and really challenge yourself by clearing encounters that you are very much not meant to: the game only stops you from finding true endgame bosses before their time, the rest are accessible quite early.
- The game understands mood: it sets the stage for setpieces, story boss encounters, emotional moments, and difficult fights very very well. When those lamps start turning on...
- Soundtrack is incredible, nothing to criticize

CONS:
- There isn't a search bar in the picto menu to find details, for example: all the burn related pictos. There aren't hundreds of thousands to search through or anything, but it might have been nice to have.
- If you've ever played Elden Ring or any souls-like where a boss starts delaying its moves to screw with your parry timing, you'll understand. However, the timing can be learned, so... just cry a little
- The final bonus boss is the one fight that feels a bit unfair due to reasons. I won't spoil anything, but man you really want to overprepare for that one.

Please try this game if you like any sort of RPG, especially Action/Adventure RPGs. The creators have done a fantastic job and hopefully have a good future ahead of them.
发布于 2025 年 6 月 3 日。 最后编辑于 2025 年 11 月 24 日。
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总时数 61.6 小时
抢先体验版本评测
$10 isn't a huge amount of money, and Lethal Company will provide $10 worth of fun to any group of people willing to play a toned-down loot and scoot game. This game definitely falls into the "party with friends" category though: I don't see myself booting this up and joining a random lobby anytime soon, though the option exists if you want to go that route (I wouldn't buy the game if that's the primary method of play though).

PROS:
- Simple basic controls and gameplay loop: walk around, pick things up and scan. Easy to get into.
- Has surprising depth to it with regards to enemy behavior, loot and item strategy, bonus moons, and teamwork
- Lots of room for "shenanigans". Roughhouse with your friends or play Seal Team 6, it is up to you
- Healthy mod scene with much customization: "Skinwalkers" is simultaneously hilarious and terrifying
- Relatively cheap
- Has unique charm: see dancing animation and shop jingle

CONS:
- unforgiving penalties for failure: team wipe can be the end of a run just like that
- Not a whole lot to do if you get bored of walking around collecting things, easy to zone out in a haze. Once your friend group has their 5 hour high, might be time to move on to the next party game
- Nearly impossible to learn everything about the game from in-game tools: high level play in high quota levels can require in depth knowledge attained from other sources
- Modding isn't workshop based, oh well. I don't like Overwolf.

Decent game if you're not expecting 40+ hours out of it, although you can definitely get that amount of hours if you want to push yourself to really high quotas, full clearing moons, and killing enemies. I do not regret my purchase.
发布于 2024 年 11 月 28 日。
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总时数 313.9 小时 (评测时 240.5 小时)
Still not a fan of certain things, but the straw has been removed from the camel's back. Hope they've learned their lesson, not optimistic though. Pitchforks down, for now.
发布于 2024 年 5 月 5 日。 最后编辑于 2024 年 5 月 6 日。
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总时数 1,163.4 小时 (评测时 475.1 小时)
Do not buy this. See those hours I have? That's across three titles starting from 2019, because these rubbish companies want to have it under one umbrella - they're not even trying to hide the fact that they release essentially a buggy version of the same game repeatedly and market it as a new full price AAA game. MW2 was such an awful experience even compared to 2019, which was not a good game IMO. """MW3""" is a 14-year old game with a new coat of paint which feels better to play because instead of trying to make good maps from scratch they reused ones that are tried and true (Derail is still in the game though).

Look, the basic CoD gameplay loop hasn't changed, and for a variety of reasons including longer TTK and better maps this edition's MP is almost fun again, but these money grubbing incompetent blind sacks of manure can't stop themselves from releasing untested unfinished crash-filled heaps of garbage every year. DMZombies, a mode I love the idea of and would like to enjoy, is unplayable because MW3 kicks you out every other game and you wasted the last hour of your life trying to get your three-plate and backpack. I'm this close to being able to have fun, even though nobody deserved to get paid for making this game. I usually reserve this vitriol for executives not devs, but this game shouldn't have released in this state and is such a colossal waste of time. How is your UI person still employed? Please don't pay for this game. I didn't have to since it was a gift, I hope you have better people to give money to than anyone who greenlit this pile of trash.

You do not get to show me ads in your $70 game for your rubbish Battle Pass.
发布于 2023 年 12 月 8 日。 最后编辑于 2023 年 12 月 8 日。
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1
总时数 337.4 小时 (评测时 208.9 小时)
This game requires a bit of patience, don't sprint around trying to play it like a combat FPS, this is the only disclaimer.
theHunter COTW is a lot of fun and I've extracted hours of enjoyment from it. It's got a good mix of stalking, sneaking, and arcadey shooting that combine to create a rewarding experience without being overly hardcore. If you want an animal hunting game that's neither paid job levels of effort nor Call of Duty levels of braindead shooting, this is it.

PROS
- Intuitive gameplay mechanics, especially compared to its predecessor, theHunter Classic. Does away with most of the jank surrounding older games, despite being a bit aged itself

- Gorgeous maps with top class scenery, good looking animals, no PS1 Hagrid to be found here. Revontuli is so pretty.

- Good QoL with fast travel lodges, an item wheel, a compass, and not being overly punished for failures like ammo type mistakes (can you tell I've played theHunter Classic yet?)

- Good value for money. If you get the game on sale (Steam Sale or other sales wink wink) it's pocket change to purchase, and even base game gives you enough content to amuse yourself with for a good 100 hours at least. DLC sales (again wink wink) combine so that you can essentially buy the whole package for about $40, and with the number of maps/weapons you get for that, the world is your oyster.

- Still being updated! The Australia map is, in my opinion, an amazing place, well worth the MTX money.

- Only one person needs to buy map DLC if you want to play in a group. This means you can either leech your friend's maps, or join a rando public lobby on a map you want to play, no purchase necessary. No solo missions for you though.

CONS
- Some bugs that have been around for years still exist. A pack of wolves will sometimes just sit there and let you kill them one by one. I'll take the money, but man there's no immersion there. Animals get stuck on rocks sometimes. Mission items can bug out. It's a long list.

- A bit grindy with the level up requirement to earn skills and perks, the game is completely different when you have a few skills in the pocket, but getting there can feel like a long road. Some people like a long grind though, so YMMV.

- The base game weapons are fine, they really are, but immediate access to weapons that can ethically kill birds or moose is nonexistent without DLC. This may be irritating.

- Actively attempting a Great One (rare trophy animal) grind is no joke, prepare for the long haul.

- Multiplayer features are bare bones at best. Leaderboards have been broken for years, and the best you can do when hunting with the homies is small scale "competitions" in game. These are fun but very limited, and not customizable at all, which is a huge disappointment.

- Stats are severely limited, which breaks my heart in a game like this. I like seeing numbers go up, and not being able to know how many Red Deer I've killed in total, or how many kills I have with a longbow, or how many animals I've shot in the liver, just destroys my soul.

Overall, I would give this game a 90/100. Very very good to play solo, about as chill as it can get. Fun in multiplayer too, but could use a bit more dev attention in that direction to make it even better. Would recommend, but beware, if you're an impatient gamer who likes to be bombastic, this game might feel boring. Walking is slow, I know, but it's better than running! You don't have to stalk animals for hours, but it won't be a 2 minute hunt either. Know your limits, and don't buy this if you don't see the appeal.
发布于 2023 年 6 月 29 日。
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3
总时数 1,231.4 小时 (评测时 729.1 小时)
It's Yu-Gi-Oh. If you want to play virtually but with the rules of the physical card game, this is probably the best way to play it as of 2022. The game does not do the greatest job of teaching you the nitty gritty of YGO's mechanics, so some previous experience with the TCG is highly recommended - if you played with friends under house rules and are looking for a similar experience, this is unlikely to provide that. The game is fast-paced and unforgiving to those unfamiliar with the ins and outs of YGO.

Despite the gacha system, you ARE provided enough resources at the start to make a top tier deck or two (even several, if you can be bothered to do a bit of solo grind). It is entirely possible to climb ranked ladder while remaining F2P - however, doing this requires some fairly exact knowledge about what you want to play and how to deckbuild - the game is very material unfriendly if you want to experiment a lot before settling. Extensive use of online resources and research before spending in game currency is generally necessary. The game is still made by Konami and they still pull their typical greedy shenanigans - be aware and be wise.

If you want to play rule-accurate YuGiOh with fairly up to date decks, this has the lowest barriers to entry compared to both real life and other simulators- that said, the barriers are still a bit steep.

PROS:
- Rules and gameplay are accurate to the TCG/OCG. If you've played real-life YGO, this will all be very familiar. Overall, the mechanics resemble modern YGO far more than most other YGO video games.

- The card pool is between 12 and 18 months behind the real life game, but is being actively updated, albeit piecemeal and slowly. Almost every card in the game up to that point is in the game and playable (*banned cards are a more complicated story but some exist)

- With the addition of casual mode, there is now somewhere to play the bad decks that you have a soft spot for - despite what the doomers say, my experience with casual has been just that - casual. People are in there playing horrible strategies, setting and passing like it's 2005, it's all good. There is no punishment for losing. Casual mode is your oyster.

- No chat is a godsend. You may think you want a chat function - trust me, you do not.

- Duel Live, despite the misleading name, is a surprisingly interesting function that is great for entertainment. However, the inability to view decklists in this mode is unconscionable and a big minus.

- Visual design in-game is overall outstanding. The menus could still use a little work but are far improved from how they looked at launch, and the duel fields, mates, card art, and monster summon animations are brilliantly executed for the most part.

- Soundtrack is incredible, one of the few areas where I find nothing to criticize.

- While being a Konami title, and the sort of gacha baggage that comes with that does exist, if you play the game a reasonable amount, it is still playable F2P at pretty much full strength. You're not drowned in dailies to keep your gem count ticking - they're fairly manageable, and with monthly or bi-monthly events, you generally get a small windfall to play around with. It's far from perfect and they keep nerfing the gem faucet slowly, but it could be worse.


CONS:
- The game is played Best of 1, not Best of 3 like physical YGO. This means you will not be able to prepare for your opponent's deck, and sometimes, the coin toss will decide the outcome of the match for you, no matter how well you deckbuild. This is a fact of life for any TCG of course, but it can feel particularly unfair in online BO1, where gimmick strategies that wouldn't have a hope of competing in physical formats can end you before you've even begun.

- Konami makes very frustrating decisions with this game, particularly when it comes to events. In recent times, they have made some strides forward in this regard - banning some cards in ranked that were causing outcries, tuning event banlists to reflect the event's limitations and such, but overall these changes felt more like they felt forced to provide something, rather than coming from any genuine concern over the state of the game. They are a multi billion dollar company who spends like a startup. Expect baffling choices from them with no real communication or explanation.

- Duel Rooms are horribly designed and there is very little excuse for how bad they are. Something as simple as a PRIVATE LOBBY is, as of the time of writing, NOT POSSIBLE TO MAKE. How can this not be a function? The best you can do is put a message on your lobby name saying "This is a Private Room". This does NOT stop people entering the room if they so please. You cannot fine tune lobby settings for ♥♥♥♥. There is no support for setting up a side deck or any other function that people may want to experience with their friends in private. At best you can now play with a mostly unlimited banlist.

- Solo mode is ... there. Outside of the gem rewards, and a couple actually playable reward cards (Reborn, Raigeki, Shiranui Solitaire), the mode is generally a bit of a slog to get to the gems at the end of each set, and can be a frustrating experience. Some of the stories are told pretty well, and have some nice art, and some of the anime reference duels can be hype for people who are into that sort of thing, but there's no real replay value in any of these, and the game does not pretend that solo mode is a core focus.

- Due to these limitations, ranked is pretty much the only game in town. Sure, casual's not bad, but you don't progress missions or gain gems from it. If you want to actually do anything further in the game, you'll need to play ranked or events, which can very much be an exercise in frustration.

- Card rarity having overall very little to do with power level or usefulness. Two different Ultra Rare cards are not created equal - determining what your UR materials are best spent on requires large amounts of external knowledge, something which isn't immediately obvious. A card's rarity CAN reflect its actual value, but this is affected by nostalgia tax, anime tax, "waifu" tax, and archetype tax. In essence, ♥♥♥♥ you.

- Incredibly unfriendly gem economy if you open the game starry-eyed looking to play some nostalgia deck from your childhood. x2 if you were an anime fan and want to make some sort of main character deck - the tax on your cards will make you cry, especially since the deck will not be competitive on ranked ladder - and ladder is where the meat of the gameplay is.

- There are some pretty severe penalties for being late to the party. Typically, cards from the same archetype will be grouped into their own "Secret Packs" from which you can gacha pull for those cards specifically, rather than just pull from the Master Pack. Some newer cards and decks are introduced to the game via time limited packs where you can gacha pull for specifically these new cards. Once the time limit on the pack runs out, the cards still exist, but the pack does not - these cards then go into the MASTER pack, including nearly all TWELVE TO FIFTEEN THOUSAND cards in the game. They do not create a new secret pack for them, and have not done so thus far. This means you'll probably have to manually craft each of these since there's no way to pull for them specifically anymore.

- Myriad, MYRIAD small, irritating foibles that add up to a big ball of frustration. Legacy pack cards being essentially useless and un-dismantlable. Chain resolution animation still being too long. Bots still pissing about on ranked ladder. Cards like Rhongomyniad still being legal for no discernible reason. Cards not having the "influence" tab on lingering effects for certain card types. Packs highlighted in gold for having foil normal rares in them (who cares Konami? have yellow be only for super rares please).

Recommended if you like and want to play Yu-Gi-OH TCG.
发布于 2022 年 10 月 27 日。
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