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过去 2 周 28.6 小时 / 总时数 161.5 小时 (评测时 103.4 小时)
发布于:2024 年 4 月 18 日 上午 4:25

Even though it is quite similar in structure to Baldur's Gate 3, this game feels like like a proof of concept. I was surprised to find this released 6 years earlier and it feels like it's actually 15 years older.
I think this game is ok for one playthrough for most people and that most would rather replay BG3 instead of this one. For me at the end it became a bit of a drag and I just wanted to be done with it, meanwhile with BG3 I had the same sentiment but to a much lesser amount and I did finish it 3 times (so far...).
I problably became bored because I didn't find the story and characters that interesting and act 4 feels a lot like a stretch (even the scaling goes crazy unbalanced). Again, it was not bad, but other games make this one seem so-so. Mechanics like the luck find also make the game more tedious instead of fun for people like me that must know if there is something valuable in every crate (which is actually not hard, unlike in BG3).
I like that this doesn't follow D&D rules and just plays like whatever Larian wants, but there should be a better balance. Particularly ground surfaces are incredibly important but too easy to change.
The game has a lot of interesting mechanics and fun encounters but they can often become frustrating due to how they are hidden. For example in act 4 there is a group of enemies that resurrect unless you get rid of any fire surfaces in at least a couple of rooms, but it starts with necrofire (which requires blessing it to transform it to normal fire and then clearing the normal fire, or using the tornado spell) and they also can create more.
In short it is an incredibly deep game in some regards that some people would like a lot, but it will not engage other people as well. Just be mindful of the amount of time you want to spent on it and temper your expectations.
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