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正在显示第 1 - 10 项,共 14 项条目
1 人觉得这篇评测有价值
总时数 17.7 小时 (评测时 12.9 小时)
If you like digital novels and CYOA stories, you'll have a great time with Book of Hungry Names. Enjoy a story of Rage, Spirits, Powers, and A+ grade World of Darkness setting and story. Kyle Marquis does an incredible job managing atmosphere and narrative, balancing choices to influence the story.

Dig in and enjoy!
发布于 2025 年 1 月 20 日。
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有 6 人觉得这篇评测有价值
总时数 55.5 小时
Pretty damned good! There's quite a lot to be enjoyed here - The Outer Worlds feels like an excellent AA game - It looks beautiful, the game FEELS awesome, it's got quite a few options and ways to play through the single story. And that's GOOD. It doesn't try to do everything, it gives quite a lot of side quests in a fun and interesting setting, lets you ♥♥♥♥ around for a while, and then you're done. No sense of trying to keep you playing ONLY their game forever, no endless microtransactions or radiant quests: the game shows you what's on offer, lets you enjoy it, and then makes no apologies about it. And boy does it succeed. That's a pretty honorable goal, and they've done really well.
发布于 2024 年 10 月 1 日。
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总时数 9.0 小时
A cute little visual novel with low interactivity, but good characters and beautiful art. Well worth your time and cash.
发布于 2023 年 6 月 26 日。
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总时数 1.3 小时
Lovely game with impeccable atmosphere.
发布于 2023 年 4 月 2 日。
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总时数 55.2 小时
So that was fun. Fun? Fun... I dunno, is Fun really the word for it? Honestly I go with no - and not just because I've had this discussion a hundred times before, often when talking about pretentious roleplaying games.

Pretentious is right. Disco Elysium is a pretentious game, in the commonly understood sense: It's a game that is trying its hardest to be About Things. You can feel it dripping in every dialogue tree, falling off the post-revolutionary debris of the setting. Imagery and emotionally striking lines are played one after the other, beating my brain until it releases the dopamine chills that usually come from good music. The game feels like all of the writing has been through a thousand passes of editing, carefully examined and refined to serve a purpose, even if that purpose is to make fun of you for being a centrist.

I'm a sucker for sad games. Deeply sad games, games that aim to make you ache with empathy for the difficulty the characters are going through. I may have mentioned how funny I found Adam Levine's defence for cheating on his wife was - It was something like "I suffer from true horniness..." like HIS desire was SO MUCH HARDER to manage than everyone else alive, and we should all be grateful for his previous restraint. That's ♥♥♥♥♥♥♥ hilarious to me, because: No dude. No, you're just like everyone else. Doesn't mean I'm going to minimise the struggles you're going through, but you don't need to pretend you're a higher being to get empathy from us.
And I, like everyone else in the world, can feel like my sadness is more profound. More deep, more painful, with angled barbs that bite deeper when I try to withdraw my metaphorical arm from the depths. I also know that's wrong. But god it feels good when someone puts it into words. That overwhelmed feeling, the understanding that you feel like you're never going to get through it all, but you just stand in the checkout line anyway. And do the dishes. And kiss your wife, because she's the best. Disco Elysium gives me that beautiful feeling of being seen, understood, loved, accepted, gently poked and made fun of... and yet still capable of success: Whatever that is.

And it successfully gives me that feeling for so many things! Drugs! Sex! Sadness, Politics, getting weirdly obsessed with a new hobby! KARAOKE, EVEN IF YOU SUCK (Everyone will be able to see your emotions and be amazed by them)
It's a game written for those moments of empathy with fictional beings.

I have done the artist's response. I experienced something I love (again, it was a replay) and felt the urge to add to it in some way. So I wrote out a pretty detailed pitch for a sequel. I know it will never happen in my design, and honestly shouldn't happen at all, given the drama of the studio's financial backers/tv rights being bought by AMAZON of all places... But I put work in because I love it. I put my heart into it because I don't know how else to make it clear how much it matters.
发布于 2023 年 3 月 16 日。
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总时数 22.7 小时
Pentiment is an utter delight and a masterpiece. I will recommend it forever.

One of the best games of 2022 for me. I don't think it's as much of a milestone piece for adventure games the way Disco Elysium was, but the story is more grounded in human experiences. And the art style is SO unique it's incredible. I could see in each scene and character and animation the sheer love for the whole game's concept.

This game is an artwork, a piece of media that will be treasured, adored and put on display for appreciation for a very long time.
发布于 2022 年 12 月 30 日。
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总时数 27.4 小时 (评测时 11.1 小时)
Night Road has exquisite writing and a beautiful tone and feel. BE AWARE that there are essentially no images and no audio. They MEAN it when they say your imagination is carrying the story.

But it is absolutely worth it. It's so good. I loved every minute, and I want to go through again.
发布于 2022 年 8 月 15 日。
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总时数 154.5 小时 (评测时 7.3 小时)
A fantastic adventure game, particularly with the multiplayer functions - A great CRPG with an interesting world to explore.
发布于 2022 年 8 月 11 日。
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总时数 242.9 小时 (评测时 143.2 小时)
Holy crap. This was incredible. Every time Owlcat had an opportunity to disappoint me, they took in a way that impressed and surprised me. As a veteran of the original adventure path, I am amazed and delighted by the additions to the story and the world.

It was fantastic. With a single completionist runthrough lasting me about 140 hours, this was entirely worth every penny, given the deep and profound emotions elicited by the content.

Buy it, cheer the devs on, and give it a Red Hot Go. If you like Isometric RPGs, this is an amazing one.
发布于 2021 年 10 月 6 日。
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总时数 23.9 小时
A fantastic narrative game with a compelling story. Well worth the cost and the experience.
发布于 2020 年 7 月 22 日。
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正在显示第 1 - 10 项,共 14 项条目