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Plasmic 最近的评测

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总时数 290.3 小时 (评测时 63.1 小时)
This game is profoundly impressive. There is such an abundance of content and ways of just figuring how to approach it. There are so many choices to be made inside the game, whether how I want to build my character's stats and abilities, how I want to approach someone diplomatically, how I want to go about figuring out a puzzle. The game does not punish you for being creative at all and very much rewards it. At one point in the game I was approached with a complex puzzle that involved getting pipes to deliver a certain type of element to special bowls on the ground. Instead of doing the puzzle I just teleported through the barrier and blasted the bowls with spells. It worked.

The game is difficult, in the way quests are handled (Very few quest markers, directions are often more like hints) and the combat (A.I will read your characters like a book and they know how to hurt your team.) Every fight is rewarding and satisfying and if certain fights got too difficult I could just run away and come back better and stronger. I admittedly am a bit of a casual when it comes to games and I love to find the easy way out or give up when things get tough and I felt like that wasn't punished here. I stumbled my way through the entire game and it felt right. I save scummed every encounter and ♥♥♥♥♥♥♥♥♥♥♥ I was proud to do so.

If you think this game is not for you, I'd tell you you'd have to try it first. I was hesitant to get this game but its reviews and constant praise eventually convinced me otherwise and I picked it up while it was on sale. It was worth every moment, every dollar. I would buy this game again just to say I did. I've just finished my first playthrough and I'm getting ready for my second and I expect a completely different experience.
发布于 2017 年 12 月 3 日。
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1 人觉得这篇评测有价值
总时数 72.0 小时 (评测时 23.6 小时)
抢先体验版本评测
The game plays like a Diablo/Hack-n-Slash MOBA game except with the entirety of the game limited to teamfights. This takes away the grind of killing creeps and minions like in laned games. This makes the game very exciting. I love the constant fighting in this game and the abilities and basic attacks of playable characters are very responsive and feel good every time you land a hit on someone. I've been playing this game for a short time now and I thoroughly enjoy it and it was relatively easy to pick up with my limited experience in League of Legends and Heroes of the Storm.

My only problems with it stem from some of the characters not feeling quite so unique at times and other people being bitter for losing or winning a game. The latter can't be helped, though.
发布于 2016 年 10 月 18 日。
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总时数 273.2 小时 (评测时 217.9 小时)
An intense game filled with unexplainable happenings and broken gameplay.
Oh man, how I love this game.
发布于 2016 年 1 月 31 日。 最后编辑于 2016 年 2 月 9 日。
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总时数 252.7 小时 (评测时 10.0 小时)
抢先体验版本评测
A great spiritual successor to Terraria.
发布于 2013 年 12 月 13 日。
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