尚未有人觉得这篇评测有价值
推荐
过去 2 周 0.0 小时 / 总时数 217.1 小时 (评测时 30.6 小时)
发布于:2015 年 8 月 5 日 上午 7:03
更新于:2020 年 3 月 30 日 下午 10:11

I like to say that Toribash is an artistic game.

The 3D world you inhabit is your canvas, and you are the artist. Uke is both your paintbrush and the paint with which you create bloody artworks of your own design.

The learning curve is insane, and it's one of the biggest pros and cons of the game. Even after playing for hundreds of hours before Toribash ever came to Steam, I still consider myself an amateur. I haven't even scratched the surface of replay-making and all the things you can do with your Tori.

There are tons of gamemodes, and most players don't even come close to mastering all of them in their lifetime. They usually stick to a few and excel at them.

For singleplayer, there's stuff like tricking, skeeting, parkour/freerunning, replay-making, mod challenges, etc.

For multiplayer, a few of the gamemodes are aikido, judo, boxshu, mushu, ninjutsu, lenshu, sparring, etc.

Unfortunately the game isn't really as active as it used to be and most of the players are veterans. It's a game where you have to be patient and where you have to be able to enjoy just trying random stuff.
这篇评测是否有价值? 欢乐 奖励