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正在显示第 61 - 70 项,共 70 项条目
有 22 人觉得这篇评测有价值
总时数 7.8 小时
I tried very hard to like this game, but it felt as if it fought back against me every step of the way. On its surface, this game is extremely charming, the environments are stunning, and the soundtrack is truly exquisite. But the game itself -- the interaction between player and system is fundamentally unsatisfying -- from the way the character controls down to the puzzles or challenges the game presents to you.

Your character's movement and animations feel so slow and labored that getting from one point to another in the game genuinely just got bothersome. Even the camera moves at an painfully sluggish pace -- when you're in control, that is. Because Rime loves to fix the camera to a certain point, and then it becomes a guessing game of which direction your character will move in in response to your inputs. While I started out wanting to explore the fantastic-looking world of Rime, by my second or third hour I just wanted to mainline it. By my fourth hour I just wanted to quit.

There is barely anything to the puzzles you're asked to solve. Zero thinking required. You see something, it clicks immediately, because you've either done this in another game already or it's just that dead obvious, and then you just execute. Next. Where is the payoff, I wonder?

I think that that's the biggest problem with Rime. It fails to stimulate the player at any possible level -- not emotionally, not intellectually, and not kinesthetically (through controlling the character). Even the world loses its shine when you dread simply getting around.
发布于 2019 年 2 月 4 日。 最后编辑于 2019 年 2 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 0.8 小时
Played this game to completion twice (!) on Switch. It's absolutely great. Really well-designed world, fun combat, and lots of content. Despite being quite generous with the amount of stuff there is to do, you make forward progress at a pleasantly brisk pace. Great! It's very much like a homage to Zelda II -- think "Metroidvania" if that doesn't say anything to you. One of the best in its genre.

The unlockable hard mode is legitimately good. Apart from getting a sweet new outfit, enemy placement is remixed, and it ramps up the challenge accordingly. It makes for a fun rather than tedious challenge.
发布于 2019 年 2 月 2 日。 最后编辑于 2019 年 2 月 2 日。
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有 4 人觉得这篇评测有价值
总时数 13.7 小时 (评测时 11.4 小时)
Even if you don't usually enjoy roguelikes and/or deckbuilders (like myself), it's worth giving StS a shot. It's incredibly fun and to jump in and out of, and it's very satisfying whether you win or lose. Lots of fun combos to experiment with. Sometimes the RNG will mess you up and that sucks, but sometimes you break the game in absolutely magnificent ways that make you feel godlike. Hits the 'ol endorphins just right.
发布于 2019 年 1 月 24 日。 最后编辑于 2019 年 1 月 24 日。
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尚未有人觉得这篇评测有价值
总时数 474.0 小时 (评测时 189.0 小时)
Updated my review after a lot of hours spent in this. Greatsword fans, read on! Just generally speaking, it's by far my favorite Monster Hunter game. Most of the port's issues have been ironed out. Multiplayer works well, fighting big monsters is cool as heck, the depth and variety to the weapon system is a great as ever. If you enjoyed stuff like Furi and boss battles in Dark Souls, this is a must!

I jumped into the series with Tri and after that played 3U, 4U, and Freedom Unite. World does a lot to improve on the formula without lowering difficulty. It minimizes a lot of the setup that tended to bog down play in the previous games. This is World's biggest achievement, in my opinion. More of your time is spent hunting, less gathering. Fantastic.

Now, as a greatsword player, the second best thing about World is that it brings a fresh new take on the greatsword's moveset. I could talk about it for days. It plays like a dream. The basic gameplay is relatively simple -- slap a monster with a big sword, charge up your slap for a super slap -- but the skill ceiling is raised with cool moves like the shoulder bash that gives you super armor. Once you get that timing down, it feels incredible to pull off. Add to that the new true charge slash, a third tier to the greatsword's charged attacks, and it's like a completely new weapon that manages to capture what was fun about the OG style while giving you a much broader toolset to work with. Fans of the crit draw build, do not fear: it's just as viable in World as it was in the past. So if the new TCS-oriented style isn't gelling with you, there's always that true and tested formula.

If you've ever had even a passing interest in Monster Hunter, this is by far the best place to jump in, and if you like the idea of slapping around big monsters with a honkin' slab of steel, get on this and give the greatsword a shot.
发布于 2018 年 8 月 13 日。 最后编辑于 2018 年 12 月 4 日。
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有 5 人觉得这篇评测有价值
总时数 52.7 小时 (评测时 52.3 小时)
Great game provided you're into solving lots of puzzles and engaging with the game within its strict ruleset rather than cutting corners to reach a premature conclusion. Ignore the naysayers, it is well worth its price of admission and does not lack in content whatsoever!
发布于 2016 年 2 月 9 日。 最后编辑于 2020 年 6 月 28 日。
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有 21 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 9.1 小时 (评测时 7.7 小时)
A solid game with a Zelda-like overworld/dungeon structure to it. Doesn't deviate much from the first Darksiders apart from adding loot drops and the added layer of character customization that such a system would bring. If you haven't yet played Darksiders II, this is a definite buy. Just an overall fun game that may not do anything new, but delivers a very enjoyable experience that very few can dislike. It's a very gamey game, and a good one at that.

Unless you're really jonesing to play it one more time, it may not add enough for people who have already played through the regular Darksiders II. It's noticeably better looking and the folks at Nordic did a respectable job of modernizing its visuals, but beyond that it's still the same game. See for yourself if it's worth it.

Many of the negative reviews surrounding the game are a result of the way its developer handled the way it gave loyalty bonuses to previous owners of DSII. I didn't have any issues buying this edition as I didn't own any of the DLC. Those who did own all content for the original game but bought it piecemeal rather than in the Bundle were upset they didn't get the game for free like those who did the latter. Could've been handled better, but in the end it's small fee for the fans, especially if you'd like to see a Darksiders III.

The game does carry over some of the bugs of the original, unfortunately, and doesn't appear to be well optimized to run on a broad range of machines, but the developer has been doing an admirable job of pushing out updates since its launch a couple of days ago to address the game's issues. I personally don't have any performance issues, but I've got a somewhat beefy system so I can't really comment too much on this.
发布于 2015 年 11 月 9 日。 最后编辑于 2015 年 11 月 9 日。
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总时数 15.8 小时 (评测时 12.2 小时)
I enjoy it in the same way I enjoy playing Fuel (and Smuggler's Run) -- just driving around and taking in the scenery. Don't expect anything groundbreaking from the gameplay and you'll probably be satisfied with what it's got to offer. If not, you can at least get some neat wallpapers out of its photo mode.
发布于 2015 年 9 月 7 日。 最后编辑于 2015 年 9 月 7 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 26.3 小时 (评测时 20.2 小时)
Bought Sleepy Dogs a second time as this Defitive Edition and played through it again. Know what? Still really, really damn good. I generally get bored with GTA and games such as those rather quickly, which I think is because they generally have boring combat and not that engaging stories. Slippy Dogs hits the nail on the head when it comes to these. Its storyline is super fun. It can be a goofy action movie one mission and get pretty dark in another, while generally mixing up the mission structure in fun ways.

You're not really shooting dudes all the time like in GTA. Guns are actually quite a rare find and you'll typically only find and use them in certain missions. This is good! GTA's combat gets kinda boring. You know, how you just lock on to some fella and hold R or whatever. That's not fun. In Slurpee Dogs, you're constantly jumping off tabes, out of cover, off of rails and getting good air-time in general, because whenever you do you'll get into a bullet-time mode and shoot fools all John Woo style. It's super satisfying. Wei Shen really loves jumping on, off or over stuff and it makes travelsal, especially in action packed sequences, actually fun. And by not having to do all this every damn mission, you actually enjoy it each time gun-sections come around and really savor them.

Hand to hand is the core of the combat and it is solid. Nothing groundbreaking but it's good, which is a rarity in itself. It's an action, counter and grab type of system with a bunch of really cool modifiers to the regular attacks, some of which quite gruesome, that make each fight sequence a real treat, visually, aurally and in terms of gameplay. You can string together a bunch of stuff, grab melee weapons, throw dudes into environmental hazards, throw some more dudes into more gnarly hazards and really take in the wrath Wei Shen just brought down on those guys by the amount of blood he's covered in. It's cheesy, but effective.

But driving around its sandbox world would still be boring like most of the other games in this genre, you say. AHA! It's not. Well, it depends on you of course. It's got all sorts of interesting challenges like driving safely as long as possible, hitting max speed as long as possible, doing wheelies of bikes. It tracks all of this stuff and pits you against your friends in leaderboards in all sorts of categories (not exclusive to driving), kind of like an Autolog/Battlelog sort of thing. It's a nice way of spicing a gameplay segment up that can generally develolve into tedium after several hours.

Apart from that, there's a healthy amount of stuff to do and see around the map. From wacky side-missions to dudes to fight some more, collectibles, and, most importantly, that damn karaoke minigame. It's fun, have a go at it, and only then judge me.

Alright. Seriously, if you haven't yet, give Slip in Dungs a shot. It's an all-around entertaining game with a lot of heart that, unless you really don't like action movies or fun in general, I don't see how anyone wouldn't be able to enjoy.
发布于 2015 年 8 月 27 日。 最后编辑于 2015 年 8 月 27 日。
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有 9 人觉得这篇评测有价值
总时数 55.6 小时 (评测时 54.0 小时)
Edit: Y'all a salty bunch, lol. As I said from the outset, I was purely looking at features and gameplay, not performance issues because I personally didn't have any grievous problems that I could comment on.

Performance issues aside, it's a good game. That being said, between Rocksteady's other entries in the Arkham series it's easily the weakest. While certainly very cool in concept, the Batmobile is a crutch that the game relies on far too often. The gameplay it provides is not very fun and cannibalizes content that should have been focused more on Predator segments. In addition, simply traversing the game world without the car isn't really possible as you'll run into dudes, airplanes or armed vehicles gunning you down around every other corner. The Batmobile's combat sections are interesting at first and have a combo mechanic that gives it some depth, but as the game progresses Rocksteady appears unable to ramp up the complexity of combat encounters in any other way than increasing the number of enemies it throws at you; a tedious, cheap and often frustrating tactic that ultimately sucks out any fun to be had from playing around in the Batmobile.

At the same time, the numerous melee challenges scattered around the city and throughout the story missions highlight the same issue. The melee combat system of the Arkham series has a very strong core based on rhythm and the skillful use of Batman's various moves and gadgets, but it is ultimately crippled when you have twenty dudes standing around you trying to shoot you, stab you, throw something at you, stun you, or barrel into you. More often than not, the quantity of enemies you have to simultaneously deal with causes Arkham Knights' otherwise strong combat mechanics to break down into a game of pressing Y to counter and sometimes A to dodge, because trying to do anything else is too much of a risk and slipping up will likely lead to another some snide comment by whatever enemy you're facing and a load screen. The tag team sections are great, in part because they manage to solve the aforementioned issue by allowing you to switch between characters and in so doing it gives you a bit of a breather, but there are unfortunately too few of these sections.

On a more positive note, the Predator sequences are still very strong and have welcome new additions to Batman's moveset that give the player more ways to solve these dynamic puzzles.

Even though Rocksteady had the chance to perfect the formula and clean up the issues its previous games in the series had in this final installment, they added mechanics that conceptually fit the Batman series but not the Arkham games, and failed to rethink their approach to ramping up the difficulty of combat encounters, rendering later combat scenarios to be more tedious than fun. Ultimately, Batman: Arkham Knight is not a bad game and should most certainly be played by those who enjoyed the previous entries in the series, but if you haven't and are interested in trying them, you're better off playing Asylum or City, which have a narrower focus and are more consistent for it.
发布于 2015 年 8 月 5 日。 最后编辑于 2015 年 8 月 31 日。
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有 9 人觉得这篇评测有价值
总时数 18.2 小时 (评测时 14.2 小时)
This is the kind of game you beat and then start a new save on Hard immediately. A game that once you get in the rhythm of it, you become a monster combo machine and it's so satisfying that by the end of it you can't help but demand more. Drinkbox put out an absolutely brilliant game that everyone should play through. I have about 5 times now across different platforms and I still can't get enough.
发布于 2015 年 7 月 19 日。 最后编辑于 2015 年 7 月 19 日。
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正在显示第 61 - 70 项,共 70 项条目