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过去 2 周 0.0 小时 / 总时数 12.7 小时
发布于:2023 年 6 月 16 日 上午 2:06

The right tool for the right job? How about you let me use what I want to like in Far Cry 3, 4 and 5?


There are just too many tedious gameplay mechanics in this game. Ammo switching is perhaps the worst of them. Several different ammo types to be used on specific enemies is just an awful idea. Having to use AP rounds on everything and exclusively hit only headshots to do effective damage makes combat repetitive very quickly.

Perks and abilities like faster crouch speed, grenade takedowns etc. being tied to random gear loot is another baffling decision. Even explosives are categorized into "effective against humans" and "effective against vehicles". Having specific equipment to take down vehicles is normal but going as far as to differentiate frag grenades and dynamites from one another is asinine.

There are various materials that you need to find in order to craft attachments to your weapons. I'd have preferred it if they instead locked attachments behind levels, clearing a certain number of outposts, finding blueprints or specific challenges while using that weapon. Something like that. But instead you are constantly starved for materials if you want to try out many different weapons.

It's just not really the same fun experience of far cry sandbox that I enjoyed in 3, 4 and to a lesser extent in 5.
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