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发布于:2016 年 10 月 13 日 下午 2:49

Payday 2 has always had a weird relationship with its playerbase, being a bit distant with them, doing some shady stuff in the past (especially the huge lineup of DLC, which is slowly becoming more and more optional with free alternatives to some weapons and weapon classes which actually stand up to the meta), but overall, and especially recently the developers have established that they do listen to us and our feedback about the game and what we want to see come out of it, as well as come up with plenty of insane ideas of their own to spice up a game that came out three years ago (and the game is still getting updated!?).

To put it in short, Payday 2 is the successor to Payday: The Heist, expanding upon stealth mechanics, having a fairly in-depth weapon, skill and mask customisation to prolong gameplay and (as of writing) about 45 unique heists and a couple of reduxes with slightly different objectives/maps, as well as 2600 total levels across 25 prestiges or "infamies". It's kind of like the Left 4 Dead of bank robberies, but instead of basing around moving from point A to B it involves doing specific tasks such as holding out in a specific area, retrieving loot, killing targets or moving to point B. It also has lots of mods, as long as you can bother finding them, which can greatly enhance your experience with the game, fill out some features you wanted or just push the boundaries of stupid on the game.
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