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Midrax 最近的评测

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尚未有人觉得这篇评测有价值
总时数 190.1 小时 (评测时 155.6 小时)
This is legit the best game I've ever played. I love the feeling of getting lost inside a huge handcrafted world full of things to explore. This is the Souls formula on a level unseen before, a game I heartily suggest to anyone who loves a good, challenging adventure.
发布于 2022 年 3 月 24 日。
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1 人觉得这篇评测有价值
总时数 121.6 小时 (评测时 98.1 小时)
抢先体验版本评测
This game should probably be included in a list of highly addictive substances.

I've spent... nearly a 100 hours so far doing some Viking afterlife stuff: cutting trees, mining ores, building houses, hunting, crafting, the whole "procedural surviving game" experience. It's not something I've not done before, mind you, I've spent my fair share of time on Minecraft. But this game, well, it's not merely a better-looking Viking themed Minecraft. The developers take a lot of inspiration from games like Legend of Zelda to make this experience quite more unique: in Valheim you're not only supposed to survive for the sake of survival, but you also have a glorious quest: to slay a bunch of bosses to please Odin.

It may need a bit of fine tuning, and definitely a bit more balancing especially in the biome called Plains, but it should be acknowledged that the developers are still working on this majestic game

"9/10, it has something viking for everyone."
发布于 2021 年 4 月 8 日。
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1 人觉得这篇评测有价值
总时数 372.5 小时 (评测时 315.9 小时)
This game has been an amazing experience, the closest thing I've ever played resembling Dungeons and Dragons. The stories were compelling beyond my expectations, the characters unique and interesting. I whole-heartedly suggest playing Divinity: Original Sin 2 to anyone who loves good stories, strategic battles and saving a lot, 'cause sometimes you might get a game over for ridiculously tough challenges.
发布于 2019 年 11 月 5 日。
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1 人觉得这篇评测有价值
总时数 11.6 小时 (评测时 11.2 小时)
Per mia sfortuna ho procrastinato a lungo prima di provare questo gioco, e temo ci sia ben poco che possa aggiungere ormai rispetto a quanto è stato detto a riguardo. Posso solo dire di aver amato questo gioco, e di averlo aggiunto nella mia personale lista di RPG preferiti. Sì, sono consapevole che l'etichetta calza poco, ma diamine, dire che è il mio bulletshooter preferito non attira mica tanta curiosità... Se ancora non avete provato questo titolo fatelo immediatamente. Specie se vi piace anche la saga di Mother/Earthbound.
发布于 2018 年 1 月 3 日。
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总时数 4.3 小时
This is odd to the point of sounding ridiculous, but... here's the thing: while I do appreciate some Visual Novels and Point-and-Click games once in a while, I'm not a fan of Dating Sims-like games, so, if it weren't for some friends talking about this game, I would've never tried it.

If I listened to myself I would've missed an absurdly good experience, and, well, don't let any prejudice drive you away! This game is incredibly good, clever, well scripted, unique. That's all I can say about it without spoiling things, I hope. Although the beginning caught me off guard and slightly bored me, the more I played the more I started to get into its weird gameplay. You've gotta be patient, but I swear it's all worthy. Thank you Team Salvato, for the most insane game I ever played during Christmas.
发布于 2017 年 12 月 27 日。
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有 3 人觉得这篇评测有价值
总时数 12.5 小时 (评测时 11.9 小时)
Questo titolo è innegabilmente il degno successore del primo Hotline Miami! C'è tutto quello che mi ha fatto innamorare del primo capitolo, con un aggiunta in più di... tutto! Musica, gameplay, trama... e sangue!
Da notare comunque che la difficoltà di gioco a mio parere è aumentata.
发布于 2015 年 6 月 24 日。
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总时数 2.5 小时 (评测时 0.3 小时)
È un picchiaduro allegro e ben caratterizzato, le animazioni sono fluenti e piacevoli, i combattimenti seguono uno stampo classico che tuttavia non richiede troppa fatica a livello mnemonico.
Ah, nella campagna principale fanno da contorno delle storielle abbastanza irrilevanti per ogni singolo personaggio. Ma ovviamente non mi aspetto grandi trame da un picchiaduro.
发布于 2015 年 6 月 24 日。
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