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发布于:2018 年 3 月 4 日 下午 6:33

Some have claimed that every generated dungeon feels like it was hand-made. I wouldn't quite go that far. But it's most definitely a MASSIVE step in the right direction. I am not aware of any other game whose level generation even comes close to this one's. If you like procedurally-generated roguelikes/lites/etc. but are tired of seeing only superficial differences between runs, just go ahead and buy it. There might be a point at which the generation starts feeling samey, but at ~50 hours I certainly haven't reached it yet. (You will start seeing the same "lore" between runs after a while, and obviously game mechanics are reused, but the actual structure of the levels and even the overall dungeon does legitimately feel different every time.)

The gameplay is very solid, as everyone else says, but we both know the level generation is the game's big selling point. And yes, it absolutely is at least as good as you're expecting.


Occasionally there's a level generation bug, but I've never encountered one that blocked progression. And yes, there is sometimes slowdown after you play for quite a while, but you can always save the run and relaunch the game to fix it.
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