Joni
United States
Hi, you can call me Joni. All I really do is play the same game for 20 hours straight and then play nothing for a solid month. Feel free to recommend me games, but I may take a good while to get to them.

For the record, the completion showcase is just the two most recent 100% games. It's definitely not actually impressive ones most of the time...

If I'm online and I don't respond to you I'm probably asleep. (Even if I'm in game! I have a bad problem with leaving games on pause and just sleeping.)

My icon is 2D from Gorillaz.

I accept random friend requests as long as you aren't obviously a spam account or have next to no games (sorry, it's a red flag). I do enjoy talking to new people, so go ahead if you want. :fleur:
Hi, you can call me Joni. All I really do is play the same game for 20 hours straight and then play nothing for a solid month. Feel free to recommend me games, but I may take a good while to get to them.

For the record, the completion showcase is just the two most recent 100% games. It's definitely not actually impressive ones most of the time...

If I'm online and I don't respond to you I'm probably asleep. (Even if I'm in game! I have a bad problem with leaving games on pause and just sleeping.)

My icon is 2D from Gorillaz.

I accept random friend requests as long as you aren't obviously a spam account or have next to no games (sorry, it's a red flag). I do enjoy talking to new people, so go ahead if you want. :fleur:
当前离线
最喜爱的游戏
24
已游戏的小时数
11
已达成的成就数
完满主义者展柜
评测展柜
已运行 16.8 小时
Okay, this is going to be a long one, do try to tolerate me, haha.

My initial thought on this game is that the developers made a game, but forgot the important parts of a game: making it fun, and making it functional. While the first part is particularly an issue, the second part almost, in a way, makes it feel like the devs didn't really KNOW how to make a game, and ended up missing a ton of very glaring issues with their final product.

Now, let me dig into this a bit. My biggest problem with this game is the fact that it tries to tell a story while you are, most of the time, distracted by the fact that you're running around typing a ton of words. It's honestly fairly hard to concentrate on the story the game is trying to convey when enemies are coming at you, especially because the game has no warning for enemies approaching (which led to me running into them and dying occasionally) so you have to always be on guard. Because of this, I felt often as though I was missing chunks of the story, which left me unable to get invested in it. Although, from what I did manage to catch, it was extremely trite, and the ending was...downright insulting, to put it nicely. But these issues with the game manage to put something forefront almost immediately, and it's a lack of consideration for how features will impact the player of the game (even if they look or seem cool) during their actual experience.

The gameplay is riddled with issues and oversights. This is a typing game, but I often felt punished for typing too fast. There is a combo meter in the game with a timer that ticks down when enemies are not being struck, but if you go too fast, you may cause your combo to expire early because...well, you simply did too well, and there's not enough enemies to uphold it. This is the first sign of a large issue with the game.

Similarly, the last magic that you get, Wind magic, is also poorly thought out. It pushes enemies backwards, which seems helpful...until you realize it can push enemies off-screen. Meaning you either have to switch constantly to another element when a swarm is near the end of a wave, or you have to sit and wait while the enemy crawls back on screen. This is not good game design, and is again punishing the player for doing too well.

I found the text was sometimes not legible. Not because the text itself was a problem, but because the game likes giving some areas extremely brightly colored backgrounds, and white with a very tiny black border text on those backgrounds...well, it gave me a headache trying to squint at it, anyway! The text can also hide behind scenery (such as foliage) and overlap other text. This is not okay in a typing game. You should not be prevented from seeing the words that you MUST type or you will die, especially in a game where your character only has one hit point and you have to restart from the beginning of a battle if you get so much as gently poked by a bee.

In terms of other oddities, there is an arena mode where you can keep going until you die in an infinite battle, but one of the arenas just...does nothing? It has a picture and a name, but clicking on it does nothing, and you can't load into it. I have no idea what the deal with that is.

But you will need to go to the other arenas if you have any hope of 100% completing the game. This game is not at all kind to players in that regard and has some very user-unfriendly achievements.

There is an achievement for killing 10,000 enemies. Having already been playing arena for a decent bit before really thinking about this achievement, and therefore basing it off a number that isn't totally accurate, I would say there are maybe 3,000 to 4,000 enemies in the storyline itself, meaning you are going to be grinding for several hours worth on the arenas to finish this achievement. Similarly, there is also an achievement for not making a typo for 1,000 characters. This achievement is downright nasty to players and I'm not sure why they didn't make the final achievement 500. Even just the smallest misstep will send you back down to 0.

Perhaps the most egregious achievement, and to me the sign that the devs really didn't think about their game particularly hard, is that there is an achievement for having 60 WPM. This doesn't sound so bad on paper, I have an 80 WPM average. But what the game doesn't tell you is that it starts timing you based on when enemies first spawn, meaning before their words have appeared and you are allowed to hit them, as this is calculated as an average. This makes it borderline impossible to reasonably be able to hit this WPM, god forbid if you aren't a particularly skilled typer. This achievement was so unfair that a mod was made solely to get around it.

I do think this game is very pretty. The art style is nice to look at, although I did find it fairly bright most of the time, which did lead to issues such as the aforementioned text legibility. Sadly, I think that is pretty much the only draw of the game, because it is otherwise a game riddled with issues that appear to be due to little consideration for its players. I wish the devs the best in future works and hope their future products are more ironed out.
最新动态
总时数 177 小时
最后运行日期:5 月 15 日
总时数 17.3 小时
最后运行日期:5 月 15 日
成就进度   15 / 20
总时数 0.6 小时
最后运行日期:5 月 9 日
成就进度   2 / 40
留言
2015 年 5 月 24 日 上午 5:29 
Desu~
2014 年 11 月 30 日 上午 7:11 
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.......V
2014 年 9 月 21 日 上午 6:20 
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