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JDKnocks 最近的评测

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总时数 124.8 小时 (评测时 25.3 小时)
I've played over 600 hours on a non-Steam version of this game. This is the best map-painting simulator that I've played.
发布于 2023 年 4 月 11 日。 最后编辑于 2023 年 4 月 13 日。
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有 6 人觉得这篇评测有价值
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总时数 141.6 小时 (评测时 2.0 小时)
抢先体验版本评测
It's good and all, and I'm glad it was Larian who did it but... the lack of Real-Time with Pause (RTWP) really makes me feel that I'm just playing the third instalment in the Divinity: Original Sin franchise rather than a new chapter in the Baldur's Gate saga. I was hesitant when I heard the announcement about the decision to make it turn-based, and my hesitation was -- unfortunately -- well-founded. I understand Larian's decision in this regard, but I highly disagree with it.

Despite that, the game is enjoyable thus far. The level of quality I've come to expect from Larian is certainly there, and they do a great job of working with and listening to their community. Kudos to Larian for putting forth a good product. I'm just disappointed that I'm not getting the Baldur's Gate feel that I got 20 years ago.
发布于 2020 年 10 月 8 日。
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总时数 85.7 小时 (评测时 71.3 小时)
I've spent a massive amount of time exploring and doing side quests just because the world is actually fun to explore and the side quests (including contracts) are interesting and immersive. Glad I finally played this, I've got nothing bad to say about this game other than a few minor nitpicks about certain gameplay mechanics and minor bugs that don't really cause any more headache than "huh, that's strange."
发布于 2019 年 8 月 10 日。
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总时数 609.3 小时 (评测时 410.3 小时)
R6S is the only "FPS" game I've enjoyed since GoldenEye 007. It's not CawaDoodie FPS. It's a tactical game with a very steep learning curve. You'll die. A lot. Until you learn the maps and operators, you'll mostly just die. You'll get shot through walls, you'll get trapped in corners, and you'll get rushed by Ash. But don't worry! When you're dead, you can still be an asset to your team by making call-outs (learning the maps are key to making good call-outs). Just don't be the Wood IV scrub who says "He's right over there!" when someone is trying to clutch a 1v3.

Ubisoft seems to be keeping a very healthy interest in the game as well, as its pro league continues to grow and the game gets constant updates. 3 years since its release, it's still being taken care of, and shows no real signs of slowing down (save for the PRC censorship hullabaloo that just blew over). Playing with friends will make the game a lot more fun, as communication is a VERY big part of doing well in R6S (even the best fraggers can be flanked or sniped from a pixel angle).

P.S. Beware of sweaty Diamonds in casual (especially on maps like Plane and Yacht). Expect them to spawnpeek, because they usually will. Also, remove Favela from your matchmaking preferences because it's awful (despite doing this, I still seem to queue into it in casual, which is kind of irritating to be honest... Ubi pls fix).
发布于 2018 年 11 月 24 日。
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总时数 80.0 小时
This game gives me the same kind of satisfaction that I used to get from playing Baldur's Gate. The kind of heartwarming, rose-tinted glasses wearing, "this is the best RPG ever" feeling that I've longed for after playing hundreds (if not thousands) of hours of both Baldur's Gate and Baldur's Gate II while growing up.

Sure, it doesn't have that nostalgic D&D feel. But it has a gaming experience clearly inspired by D&D, whether you're playing a single player campaign or a custom Game Master scenario. Sure, It doesn't have a literal library of lore that's been published for 30 years (yes, the Forgotten Realms setting is THAT old... it's 50 years old if you're counting Ed Greenwood's initial creation before bringing it into Dungeons & Dragons). But it has an extremely detailed and rich lore setting that I haven't ever seen from a small developer like Larian: a setting who's depth rivals things like Elder Scrolls, Warcraft, and even Baldur's Gate.

Easily the best RPG I've played in years. Worth every penny, even if you never play a single multiplayer game.
发布于 2017 年 11 月 25 日。
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