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bSixdouze 最近的评测

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正在显示第 11 - 20 项,共 49 项条目
1 人觉得这篇评测有价值
总时数 427.6 小时 (评测时 425.1 小时)
dead playerbase. everyone you meet in the beginning ranks are either new to computers entirely (bless their hearts) or McShitter the Turbo Smurf
发布于 2024 年 9 月 25 日。
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总时数 331.0 小时 (评测时 322.2 小时)
it's a neat game, I wish I had friends
发布于 2024 年 9 月 12 日。
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尚未有人觉得这篇评测有价值
总时数 12.8 小时 (评测时 6.2 小时)
Rough start for a revival. They sure brought the game back, but now they're super behind on the competition. Good game in isolation, but needs to take from other games of its ilk.
发布于 2024 年 4 月 10 日。
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有 2 人觉得这篇评测有价值
总时数 116.9 小时 (评测时 9.9 小时)
抢先体验版本评测
Like Larian's previous games, BG3 is great with a few glaring issues.

+ Engaging encounter design, a huge step up in tactical play.
+ Rebalances, compromises and reworks so that abilities function in a crpg space from their trpg counterparts feel good... mostly. For example, the new weapon abilities (similar to those found in the 5e 2023 UA of weapon masteries) make martials feel actually quite fun. But any improvised DM-fiat has been annihilated -- Obviously.
+ The writing is fine, if corny at times. The game is stuffed with big names in the setting, some are particular fan favourites. But, it never feels cheap. More on this later, and look for the ridiculous frenchman!

~ To those looking for a sequel to Baldur's Gate 2, this is not what you're looking for. The prior BG games used the 2e version of Faerun, BG3 takes place in the 5e-version of Faerun, roughly 100 years later. Most story threads from those times have been closed up in the 3e and 4e stories and campaigns.
~ If you're new to Faerun, prepare to be blasted by a ton of names you don't immediately understand. Fortunately, BG3 is written in such a way that you don't need any prior experience with 5e to get it, but it's a lot.

- Social encounters don't allow you to have characters "step in" to do things they're better at. It's a bit of a bummer and requires you to break immersion to buff or toggle characters, but such is the problem of crpgs. Not to say that this isn't a solved issue, you could just give not-in-dialogue characters an "interject" prompt in the drop-down.
- There is a lot of narrative content that the writers tried to cram in. Out of love for the setting and out of trying to be an epic, but the game does suffer for it. Stuff gets handwaved a lot and each character feels shallower than they might be. The writing isn't bad mind you, it's that the pacing can feel really fast.
- Ladders are not your friend. The height system is something that the Divinity game engine struggles from, and here it's no different. You'll do good to do as little ladder climbing as you can in this game.
发布于 2023 年 7 月 21 日。 最后编辑于 2023 年 8 月 5 日。
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总时数 26.2 小时
In short, nothing less than singularly significant. Play it. Look up nothing.
发布于 2023 年 7 月 13 日。
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总时数 148.6 小时 (评测时 134.6 小时)
Fun game if you're not solo, aethestic is really retro-fantasy if you're into that. it's free, try and like it or not.

Personally liked it until SEA became a cesspool, but other regions should be fine
发布于 2022 年 3 月 27 日。
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总时数 237.0 小时 (评测时 0.9 小时)
They've fixed the game;s loading issues, all well in the world.
发布于 2022 年 2 月 24 日。 最后编辑于 2022 年 5 月 18 日。
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总时数 8.1 小时 (评测时 6.2 小时)
Can't finish the game -- it felt horrible to do so. Omori is a game that really gets the details right, playing felt like twisting the knife in my heart.

So without saying too much... 10/10. Definitely a must-play for someone unlike myself.
发布于 2022 年 2 月 7 日。
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总时数 33.7 小时 (评测时 7.5 小时)
Lovely game! You play as an adorable slugcat in a beautiful world with post-civilization vibes.
Great song, beautiful journey
发布于 2021 年 8 月 16 日。
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有 3 人觉得这篇评测有价值
总时数 362.3 小时 (评测时 182.3 小时)
At this point, the review is negative just to spite a friend :)
The game is... alright. I just can't give it a positive review because there are SO MANY glaring issues with the game that other people will willingly gloss over. Here's some:

- You have the very controversial option to play as an Undead among the living. It doesn't actually affect gameplay much, other than making it significantly cheesier. NPCs will kill you with healing since they have infinity-loremaster, but poison is so easy to come by that if you didn't get one-shot you'll be full health every turn just fine. Oh, and none of the story really changes around the fact. Other than getting to make ONE decision.

- There are no secrets to discover. Due to how the fog of war system (doesn't) work, you can see into areas you aren't supposed to. Such as supposedly hidden rooms and behind entire walls. The only way this game keeps secrets then... is by literal stat-checks. Wits.

- Watered-down tactical play from the predecessor. DOS1 wasn't perfect, but it did have tactical decisions that meant something. This is in part due to the reworked resistances system for phys and magi armor. If you have either, you're fine. If you don't, you're not. No more % chances. But... there's a reason that RPGs tend to use % chance systems. Basically, DOS2 has it so that you can only apply status effects to people after the majority of their effective health is already gone. And there's no more hype moment of hitting the 2% stun. At least there's no more sadness of missing a 99%, I guess.
发布于 2021 年 1 月 6 日。 最后编辑于 2023 年 4 月 25 日。
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正在显示第 11 - 20 项,共 49 项条目