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过去 2 周 0.0 小时 / 总时数 362.3 小时 (评测时 182.3 小时)
发布于:2021 年 1 月 6 日 上午 12:21
更新于:2023 年 4 月 25 日 下午 1:59

At this point, the review is negative just to spite a friend :)
The game is... alright. I just can't give it a positive review because there are SO MANY glaring issues with the game that other people will willingly gloss over. Here's some:

- You have the very controversial option to play as an Undead among the living. It doesn't actually affect gameplay much, other than making it significantly cheesier. NPCs will kill you with healing since they have infinity-loremaster, but poison is so easy to come by that if you didn't get one-shot you'll be full health every turn just fine. Oh, and none of the story really changes around the fact. Other than getting to make ONE decision.

- There are no secrets to discover. Due to how the fog of war system (doesn't) work, you can see into areas you aren't supposed to. Such as supposedly hidden rooms and behind entire walls. The only way this game keeps secrets then... is by literal stat-checks. Wits.

- Watered-down tactical play from the predecessor. DOS1 wasn't perfect, but it did have tactical decisions that meant something. This is in part due to the reworked resistances system for phys and magi armor. If you have either, you're fine. If you don't, you're not. No more % chances. But... there's a reason that RPGs tend to use % chance systems. Basically, DOS2 has it so that you can only apply status effects to people after the majority of their effective health is already gone. And there's no more hype moment of hitting the 2% stun. At least there's no more sadness of missing a 99%, I guess.
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