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总时数 52.3 小时 (评测时 30.2 小时)
Now that 1.0 is out, I should say: great game! Very good for those who are interested in turn based games where you develop a party of warriors to your meticulous designs! Combat animations are weighty and satisfying, and pulling out of brutal situations (beware your first scrape with what lingers in the dark!) with a victory has been one of the most satisfying experiences-- especially so when an adventurous soul goes poking its underleveled head into unfortunate places!

Great game, I should really pick back up on it soon with this update but I figure anyone who sees this banner must know how much of a gem I thought this was!
发布于 2023 年 4 月 12 日。
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总时数 11.6 小时 (评测时 1.3 小时)
抢先体验版本评测
Seems like this game has been in early access for a decently long time and as a fresh player I heavily enjoyed it. The upgrades were not overly liberal, combat was challenging but rewarding and the soundtrack went CRAZY from the start. Extremely fun experience and a huge recommend to anyone interested in roguelike coop shooters.

I beat my first run on their defacto Standard difficulty when I got the game and it took just under an hour (54~ minutes) and I'm guessing by the TBC splash they gave after the supposed final boss that there may yet be another 15 or 20 minutes to go at minimum for the average "capable" player which is pretty good for a 4 stage going on 5(?) game. I think I peeled out of there with maybe like five passive abilities centered around overcharging shots in a series so I got to play around a lot with high damage precision weapons and shotguns-- very satisfying feeling in my opinion!

Anyway, great game! Definitely an up and coming gem.
发布于 2023 年 1 月 20 日。
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总时数 271.6 小时 (评测时 29.2 小时)
Long ago, the concept of DF attracted me. It checked all the boxes for me. It's fatal flaw was that, like all MUDs, it was ugly as a troglodyte. This solves that problem AND gave the added benefit of bringing in different feature functionality to streamline other more tedious features I've learned about from the wiki. It's like a freakin' port. Amazing work.
发布于 2022 年 12 月 12 日。
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总时数 0.6 小时
抢先体验版本评测
It's alright. Not a lot of replay value. If you're broke and want something to burn time this'll do it for you but there's plenty of other games out there as well that fall in line with this one. If they keep up development this would be pretty solid in the future.
发布于 2022 年 11 月 20 日。
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总时数 27.1 小时 (评测时 21.6 小时)
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This game slaps. A difficult, turn based, wave defense RPG. My favorite genre is loose RTS where you can let your units (mostly) do their thing, but this is a close second and it hits every mark I've wanted from a game.

Expect a challenge, come prepared, die valiantly, come back and win!
发布于 2022 年 11 月 20 日。
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总时数 151.5 小时 (评测时 128.8 小时)
New 12/28/2023

Horde survival game that fell short on a lot of promises and took some different directions that were unfaithful to its predecessors and therefore clunky and unpolished. Rather than any particular mission sequence, the story is told through laggy cutscenes and more or less meaningless quips between your unfamiliar player generated characters. Being able to live out space 40K power trips with rampantly destructive weaponry is a perk to this game, but anything below the 4th hardest difficulty is so underwhelmingly empty without using any annoying random modifier. Not to mention the weapon balance is scatterbrained for rule of cool. I like games of this genre, and I think the average person will too, but this game has such a heavy load of baggage behind its development it is hard to see it in a positive light. Try it if the gameplay seems to fit just be ready to not play it too casually because it can become very boring without pushing yourself.

For those who care:
1. Delayed multiple times with multiple undercooked betas. Yes, the quality of your test period DOES matter when you plan to ship the game regardless. Releasing the game with a state of quality of the beta BEFORE the last sounds kind of weird, doesn't it? You could argue both Vermintide titles had rough launches but surely that means you work on /not/ repeating mistakes?
2. MTX shop worked before the matchmaking service did. For hours. Why even make a central hub and a random mission list when the original matchmaking formula worked perfectly fine, not to mention culling out singleplayer back then? This was the original PD3 launch fiasco. Doubling down and blaming hardware for mid match network disconnects and CTDs was absolutely asinine because funnily enough it doesn't happen remotely as much a year later after fixing your game.
3. Reneged on multiple promises and scrubbed the intent of promise 2 times to my knowledge while I still tracked this game. Later on they announced the addition of promised content under the guise of "we've heard your feedback...". You'd almost think the people clamoring in favor of the dev team were paid actors when you could produce crystal clear images of lies.
4. They do not listen to feedback. Feedback was given fanatically to aim on improving the game in multiple different areas and was repeatedly ignored. Aqshy might seem pretty cool but the development team at large has dropped the ball. Game flow, weapon balance, achievements etc went ignored for ages and maybe they listen now (I'll never engage in the community again) but for months they sure as hell did not and really circumvented the issues altogether. I could accept an argument that they were focused on fixing their buggy dumpster fire of a game before working on the actual gameplay but taking an extra half a year to do that while you get to play a """fully released""" game as a guinea pig doesn't really make up for it.

Again, average horde player would probably enjoy this game. It's not like it's a bad formula, it's the same braindead hack and slash as always and if that's all you're interested in then I highly encourage trying this game out. I do hope, however, that the absolutely befouled launch hangs over Fatshark's head for years to come.
发布于 2022 年 11 月 20 日。 最后编辑于 2023 年 12 月 28 日。
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总时数 25.2 小时 (评测时 12.4 小时)
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Interesting game, but I prefer roguelikes that challenge you when you're seeking that fabled "god run" rather than while you're merely slogging through progression tiers, especially if you aren't sure what you're even after!

While there's a million cookie cut roguelike games coming for your wallet ever since that cheap Vampire Survivors title debuted, /Soulstone Survivors/ is a decently well fleshed out experience! A couple more soundtracks than most of its competitors, a BUNCH of unlockable characters and run modifiers, hidden skills, combinations and synergies and not to mention that progression through the start of your stages feels meaningful as you concoct the best build you can. I think the thing this game does best though is burn away your time.

Run difficulty can be advanced through an "endless" mechanic where you beat levels and go on to a new one while carrying over your skills or it can be adjusted by adding on 'Curses' at the start of your run, which modify the game to your detriment. My biggest gripe with this system is that typically on a normal run you can build a character that packs quite a punch but afterwards the experience forward is knocked down to a mind numbingly slow grind even without curses. A really good build capable of shredding trash mobs and lords alike will fall flat on its face, and some skills are basically pointless or suicidal to have at all (looking at you Void, with your late game powerspike being the ability to suck bombers and bodyblockers into me mid-dash from across the screen). Super satisfying progression though, nothing like filling the screenspace with lag inducing POWER! I do think that the screenspace visibility slider is a little mechanically underwhelming though. Perhaps it wouldn't be too bad of an idea to log your active skills and have the ability to individually reduce their visibility? Just a thought.

Anyway, the current system mechanics really feel more punishing than rewarding for trying to continue a run, and while the developers may think their balancing adds layers of intrigue it really just turns me away from doing anything except going for the incentivized achievements for runes and junk instead of seeking a really strong and fun build. I really think the standard runs should be undertuned a little bit, especially after this last patch while leaving the curse runs as the real hardcore section. How can I have casual fun in a game that doesn't want you to have it?

I'll still play it because it's playable, but it's not really all that much fun anymore, just something to do.
发布于 2022 年 11 月 11 日。
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总时数 5.3 小时 (评测时 5.3 小时)
Third rate development team assigned to the game that constantly riddles it with game breaking bugs. The most recent screw-up by them is the destruction of multiplayer for some clients and being a long-standing owner, I can no longer enjoy the full game with a friend because of their constant mistakes and crashes. This is another title that needs months before anyone should purchase it, developers need to stop with their half baked releases.
发布于 2022 年 10 月 23 日。
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总时数 117.0 小时
my prior review wasn't visceral enough

this game cannot under any circumstance be fun at all ever in any conceivable way. likely developed by degenerate invertebrate products of inbreeding lined up for summary execution, this is their final middle finger to the world that gushed them into a bloody pool of their own excrement with a star that boils their ungodly flesh.

designed by braindead idiots, for braindead idiots.
发布于 2022 年 8 月 30 日。 最后编辑于 9 月 27 日。
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总时数 86.0 小时 (评测时 59.8 小时)
evolve stage 3 when
发布于 2022 年 8 月 7 日。
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正在显示第 31 - 40 项,共 47 项条目