gt4
Sergey
Saint Petersburg City, Russian Federation




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已运行 74 小时
DEATH STRANDING

Back to the original announcement of Death Stranding, nobody expected what we got, but is it that bad? The short answer is "no".
While some people may call Death Stranding a "walking simulator", it's not entirely true, since the courier gameplay aspect revolves around weight management and many other stuff.
The story in this game is well written, much better than Last of Us II, for example.

Gameplay actually exceeded my expectations. When I saw gameplay from consoles and watched some reviews - some people mentioned that gameplay (delivery process) was boring.
I strongly disagree with that. In fact, delivering is less generic than gameplay in the majority of modern open world games, while you follow the story. You're also constantly getting some upgrades/features which provide additional gameplay diversity.

Moving to the other aspects of the game, aside from delivering things, there's also battles with common enemies and boss fights. But early game stealth is your best choice, as you need to gather better equipment/upgrades for serious fights. So, if you want to go Rambo from the start, that's probably not gonna work. Especially since I heavily recommend playing the game on high/maximum difficulty.

Technical aspects of the game are close to perfection. Cutscenes are fantastic and perfectly fitted into the gameplay process. Optimization is great while visuals are superb. Soundtrack is amazing too. "Online" features work really well and it's a very fun and creative addition to the game. A huge amount of small and unique details/animations is also impressive.

All in all, Death Stranding is definitely not a "walking simulator", it's a strong story-driven action game with great characters, stealth and battles, especially against bosses. One of the best and most memorable AAA projects in a long time. 9/10
最喜爱的游戏
175
已游戏的小时数
78
已达成的成就数
500 点经验值
成就进度   78 / 78
打算交易的物品
1,666
已拥有的物品数
7,257
已进行的交易次数
109,499
市场交易次数
最新动态
总时数 276 小时
最后运行日期:4 月 29 日
成就进度   34 / 45
总时数 18.3 小时
最后运行日期:4 月 22 日
成就进度   38 / 40
总时数 7.6 小时
最后运行日期:4 月 22 日
4 月 14 日 上午 4:56 
пей кумыс:Batcat:
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:CA_notme:Happy New Year 2026!!:CA_notme:
:CA_notme:С Новым Годом 2026!!:CA_notme: