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过去 2 周 0.0 小时 / 总时数 176.1 小时 (评测时 68.6 小时)
发布于:2024 年 2 月 6 日 上午 10:24

抢先体验版本评测
At one time this was a pretty compelling take on the auto-battler genre, and really targeted the issues I have with the genre (reliance on RNG) and made for a solid competitive and thoughtful experience.

Overnight the developers have shifted gears and implemented changes to inject RNG into the formula to make the game more "exciting" showering you with tons of free units, unit unlocks etc mid-match that completely negates the benefits of strong economy and unit countering. This update has completely shifted what is enjoyable about the game to target a different audience and I can no longer really enjoy it, when other more RNG-focused auto-battlers are just better to play if that's what you're into. Another game dies to a misguided attempt at abandoning their core playerbase for a different audience, rather than focusing on the things that made the initial idea different.
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