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发布于:2024 年 8 月 1 日 上午 11:51
更新于:2024 年 8 月 7 日 下午 12:35

Back 4 Blood is..okay. I mainly choose "not recommended" because there's a chance people will still remember the marketing scheme of calling this a "spiritual successor to Left 4 Dead" and poised it to be the "L4D killer." In a way, it is similar: four survivors have to battle a horde of infected individuals, some of which have mutated to gain special abilities that set them apart from your average Joe. The only problem is that this game lacks one of the most important qualities the Left 4 Dead series had, and that's the soul of it.

The writing is unremarkable. As interesting as it is to see survivors trying to rebuild society, the problem with this is it strips away a lot of the desperation and bleakness from their situation, whereas the L4D games were rife with this. While there is a lot of characters to choose from, much moreso than L4D, Back 4 Blood offers quantity over quality. Whereas some characters like Jim, Doc or Heng just leave me feeling disappointed that these people aren't expanded upon further, there's others that I don't want on my team ever because they're either written poorly, come across as self inserts, or have the sort of personality which makes you wish they were eaten first. Karlee looks and acts horrible, and will never hold a candle to Nick, who, for being such a massive jerk when he first meets the Savannah Survivors, eventually thaws out and still holds some level of camaraderie with the people who he knows deep down he needs in order to survive.

That's only one survivor, with half or more of them suffering from bad writing and overall design. I also think it's obscenely ironic that she has a "corporate microtransactions suck" shirt in a game that is published by WB Games, who is notorious for their egregious microtransactions. Sorry guys, this isn't the own you think it is, it really isn't, even if I do agree with you.

Another issue I have with the survivors is that they are simply too chatty. I understand one of the appeals with L4D is the dialogue between the characters, but you do not need them to talk whenever shoving or using melee. Valve knew the importance of including dialogue for certain cues, like when someone was affected by Boomer bile, healing another player, etc., but they were also aware that too much chatter would be annoying. B4B did not. L4D's intermittent dialogue felt special because of how rare it was, whereas here they talk so much you'll wish they'd just shut up sometimes.

Crowbcat has already done a great job of pointing out how Back 4 Blood has traded graphic fidelity for every other quality Left 4 Dead had in spades, from characterizing the survivors and zombies alike with solid animations to physics-based props which left you with a much more lifelike world. The guns do look nice, but I've long shut off the option to have survivors covered in grime because it simply looks like they've had ketchup or whatever else splattered all over them. The first time I used the minigun placement, it was incredibly underwhelming visually. I wish this game would have adopted Valve's idea of silhouettes, or in other words making the special infected more visually unique so you can identify what kind of threat they are much quicker. I won't say the taller ones blend in well, because they don't, but the smaller jumpy ones are harder to pick out in a horde.

The one thing B4B does bring to the table which L4D doesn't, and may be what you ultimately have to ask yourself whether or not you want to try the game, is the card/character perk system. Not a big fan of cards, however I do like the ability to augment your play however you feel. Just a warning, though, that you should ultimately build your deck for the sake of your own survival if you're playing with randoms. Players still seem to have issues recognizing when teammates are in trouble, and if your team has poor coordination you will personally suffer greatly when using support builds. And maybe turn off that crossplay (which is a welcome feature if you've got friends on other consoles, regardless).

All things considered, I got this for $10 on Greenmangaming and am glad I got it at that price rather than full retail. I knew ahead of time its shortcomings, as well as strengths, and what I wanted is a game which plays like L4D but with RPG elements. And that is what B4B is, ultimately. To call it a spiritual successor to L4D is, however, incorrect, as it so sorely lacks in the spirit which made L4D so great to begin with. If you simply want a L4D-like horde shooter with RPG mechanics and are willing to look past the game's faults, you can't go wrong for $10 or less. Otherwise, just wait until L4D2 is on sale for its ridiculously low price, or simply keep playing that instead. Who knows, maybe there's an RPG mod on the workshop which can supplement having to consider this game at all.

While I am enjoying my time with this game, again, I don't recommend it on the basis it is not the L4D replacement they made it out to be. And it never will.
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Poogy 2024 年 8 月 7 日 下午 8:04 
It's a shame Source couldn't be used for B4B, for that reason. I believe there was also a part which indicated how many people at TR worked on B4B vs. those who did L4d?

We might not be able to truly say for sure who had a hand in the creation of B4B, although again, I think the game speaks for itself in that regard. Textures are obviously not everything, as I have pointed out in my review; the animations and writing are also not up to scratch, and whether that's the fault of the engine or the developer team, or both, it doesn't hold up as well as L4D.

Fair enough, online-only was an oversight on my part. As for weapon tiers, allow me to clarify: by "weapon tiers" I meant to say weapon rarities, the usual white-green-blue-purple-orange system implemented in other games. I'd say I still prefer L4D's weapon tier system over B4B's rarity system, though.

I think we are ultimately going to agree to disagree, but I appreciate your comments.
Rifluvr 2024 年 8 月 7 日 下午 6:37 
>"substantial evidence that this game was hardly from the creators of L4D"
The only substantial evidence he proved is that Source can do what Unreal Engine can't.

You can't know for sure who contributed how much to the game. Only Valve and TR themselves can know this and make such statements. Valve is known for their development teams going into projects and leaving them freely as long as they personally interested in it. The core of L4D has always been TR, and B4B proves this by gameplay design, which none of those who are more interested in looking at textures under a magnifying glass have not reached yet.

Btw, B4B is not online-only, and L4D2 also has weapon teirs.
Poogy 2024 年 8 月 7 日 上午 11:00 
Don't get me wrong, I do like Back 4 Blood for bringing a new thing or two to the table. It's just that what it brings to the table is pretty much all it has to offer compared to L4D, for a game that had itself set up to live up to very high expectations. People are still going to think that, so I can't seriously tell others "play this if you want more L4D" with a straight face. It's more like "play this if you want L4D with perks, loot tiers and character stats, but don't mind it looking/sounding worse, or being online-only and unmoddable".

If you're still playing, I hope to see you ingame sometime. Maybe you can help show me just how good the gameplay is with a broken perk build or something. :wolf_swag:
Poogy 2024 年 8 月 7 日 上午 10:59 
Thank you for your criticism! I realize the paragraph about the writing could be broken up into two, so I will do that. And yes, you are right, I did indeed watch Crowbcat's video, and felt it was valid to mention it, since it is substantial evidence that this game was hardly from the creators of L4D. Although I think the differences between the two is a clear enough indicator of that.

As for the gameplay, I'm considering expanding upon that too, after playing for a while and being impressed at B4B's fleshing out of melee mechanics and other benefits of the card system. It's nice to have a skill to break out of grapples on your own, since this game STILL suffers from teammates who can lack the situational awareness to help you quickly (or at all, lmao). However, I'm afraid that if it takes me the projected time to do so, the game servers could very well be shut down by that point.
Rifluvr 2024 年 8 月 7 日 上午 1:45 
The entire wall of text could be reduced to a single sentence:
"I watched Crowbcat's video, and now I'm going to long and tediously nitpick to every little insignificant thing proving that L4D was better in it."

At least this one mentioned card system. Huge progress. At this rate you will get to the actual gameplay in few years. Looking forward to it.