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Forager 最近的评测

正在显示第 1 - 9 项,共 9 项条目
1 人觉得这篇评测有价值
总时数 67.2 小时 (评测时 2.0 小时)
how can this game be out this long, but you still have all your archer units afking in every battle.
发布于 10 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 200.0 小时 (评测时 177.6 小时)
voting is back to no,

oof Sony automatons
发布于 2024 年 5 月 5 日。 最后编辑于 2024 年 5 月 12 日。
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有 1 人觉得这篇评测很欢乐
总时数 200.7 小时 (评测时 59.4 小时)
**** the system
发布于 2023 年 8 月 28 日。
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有 6 人觉得这篇评测有价值
总时数 107.3 小时 (评测时 40.2 小时)
"release in awful state, as always studios release games that are broken because they can just write out 3 paragraphs saying they didnt mean to and that fixes the problem for them. Looop hole apology letters. absolutely disgraceful level of bugs and crashes. as always, anything to make a buck."
- Was my review on release

my current review.

Cheating AI, if you want to relax and play against AI, you WILL roll 1's as long as possible for the AI to win an outcome. Many many instances of AI hitting every single double red dice or single dice. and just now im on a 13 streak of rolling 1's to get through nurgles horrific appearance(not the first instance of rolling 6+ singles in a row but when its two back to back turns its awful). the game loads the dice for preferred outcome because the lack of talent on the team in regards to AI, which is apparent not only because of shameless cheating but also waiting 2-3 minutes every turn for the AI to figure out whats its going to do.
发布于 2023 年 3 月 9 日。 最后编辑于 2 月 24 日。
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一名开发者在 2023 年 3 月 12 日 上午 4:05 作出回复 (查看回复)
尚未有人觉得这篇评测有价值
总时数 45.0 小时
What a great experience.

I could break it all down, but I dont need to.

Ive played and not finished many tactical rpgs looking to fill my FFT void with anything remotely shaped to fit the hole, this didnt quite do that.... but it introduced me to something i wasnt expecting and it was delightful.

9/10
发布于 2021 年 7 月 18 日。
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有 2 人觉得这篇评测有价值
总时数 4,167.1 小时 (评测时 159.5 小时)
I love you guys, you do great work. Phenomenal.
发布于 2019 年 12 月 13 日。
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尚未有人觉得这篇评测有价值
总时数 97.8 小时 (评测时 55.7 小时)
Unbalanced, with no developer rebalancing. Skin releases only. It is still fun with friends but dont play solo
发布于 2019 年 6 月 30 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 136.9 小时 (评测时 22.2 小时)
Dont play for single player, ruins the experience because of dice coding in favour of programming better AI.

14 double red dice with only successful tackle options. and this is IN A ROW for AI.
13/18 turns lost or "turnovers" because double skulls. 100% rate on rerolling double block (skull and tackle) dice into double skulls

An orc was on the far left of a line up of my lineman. I hit him and pushed him from the left side to the right. (used my reroll on the last) ALL PUSHES. Dice is RNG....right.... The AI gets dice rolls as it needs them no exceptions to this rule.

White Knights can run around saying this isnt rigged thats how RNG works. No, everygame you can see patterns in the dice to make sure strategy does not beat dice at all costs.

MULTIPLAYER however is swingy both ways which is at least ACTUAL RNG.

DO NOT BUY FOR VS AI
发布于 2018 年 7 月 6 日。
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有 2 人觉得这篇评测有价值
总时数 94.8 小时 (评测时 84.6 小时)
Game is incredibly solid, customization in a space ARPG at this level is very rare.

one of my top purchases.
发布于 2018 年 3 月 1 日。
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