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过去 2 周 0.0 小时 / 总时数 7.5 小时 (评测时 4.1 小时)
发布于:2024 年 10 月 19 日 下午 9:52

Game is fun to play.

Developers need to re-balance the triggered events. Your city will be fine until you generate an army.
Then it's 1 solider = 1 fire/collapse. And the Gods aren't going to be cool with you picking just one. They move into the punishment disposition like snot off a metal doorknob. Also, please add something I can do about the rampant murder.

Trade is smooth. Combat is Rock-Paper-Scissors style. Warehouses, Granaries, etc have AOE. Markets pull from anywhere, also covers AOE. City design flows well. Menus, UI, all okay. My only criticism is the very real need for triggered events balancing.
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开发者回复:
dmrobles77  [开发者] 发布于:2024 年 10 月 21 日 上午 3:22
Thank you so much for your review and feedback, this helps a lot for an indie studio like us. We will note everything and balance the game -talking about those events- asap. Do not forget to try content made by the community or create your own missions, battles or even campaigns with the editor.
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