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1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 9.5 小时
The only good things about the game are the art style and the cryptic aspects of the game which are solved using the guide book.

The music was ok from what I remember. It's mostly trance-like and cozy which makes it forgettable.

The level design is horrendous. A lot of secrets are discovered by simply hugging walls so you phase into a hidden path. I can't remember if any are required to progress the game, but there are so many that I would be surprised if none are.

The combat system sucks, but I knew that going in. That said, what's the point of the shield parry? It has a long startup and a long recovery. There should only be 1 punishment window instead of 2.

The bosses are annoying damage sponges.

The enemy difficulty is all over the place. It starts off very difficult at the beginning when you have no gear and slowly gets easier as you gain as you acquire said gear. It eventually becomes easy when you get enough upgrades, however, the game then decides to take away your upgrades at a certain point, so it becomes hard again. I don't know if it's a temporary thing, but it dragged on for so long that I reached my breaking point. I dropped the game shortly after the ghost area (I think I was in a church with zombie fox things that seemed like clones of me).
发布于 1 月 3 日。
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有 9 人觉得这篇评测有价值
总时数 5.6 小时
I really hate when games don't respect my time. I quit this game because of it.

There are too many unskippable animations...
5 secs every game continue, every fast travel, and every respawn (+2 for death).
5 secs every jump between worlds/dimensions via the red portal, or 15 secs for the sliding garage/hangar doors.
2 secs moving between screens.
5 secs every skill point retrieval. It also shows the same description (Something Zelda: Skyward Sword also irritatingly does, but at least that game at least waits until a new play session before showing you duplicate descriptions).
5 secs every retrieval of unique items, but those are forgivable since they're unique and few and far between.

Enemies are sponges. That would be forgivable if enemies were sparse or didn't respawn (they seem to be on a timer).

Other cons
Audio inconsistencies. I.E. the weapon charge sound is way too loud and annoying. Weapon hitting objects/enemies too loud. Low health indicator too high pitched and plays for too long. Etc
I didn't care for the music, but that's subjective.
The character is made to be a badass by always cursing, but it's cringe.
发布于 2025 年 3 月 25 日。
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总时数 2.0 小时
EndCycle (EC) doesn't scratch the same itch as Mega Man Battle Network (MMBN).
I have 2 major issues with this game.

Combat/Cards
Both EC and MMBN use cards for actions.

EC: players can choose from 12 cards in real-time, but each has a cooldown period. This system lacks excitement due to the repetitive use of the same cards.

MMBN: around 5 cards are randomly drawn from a deck of 30 at the start of a battle and at timed intervals. That introduces a luck factor which invokes a feel-good monkey-brain response. Overpowered cards can also exist because of low draw chances and also invokes the same response. During the card selection process, combat is paused and up to 5 cards can be selected as long as they share the same name or letter code.
This allows time for newcomers to learn each card's function and for veterans to strategize.

Enemy Design

EC: enemy design is hectic. Enemies don't have clear telegraphs for their actions. It seems like they simply move and use cards in a mostly random fashion making it difficult to devise strategies. That type of enemy behavior would only be available in the mid-to-late game for only a few enemies in MMBN. Maybe they have some sort of pattern to them, but it's not easy to discern. Also, to balance the 12-card system, high-health enemies are needed which slows battles down.

MMBN: enemy complexity ramps up gradually. In the early game, there are only 2 enemy types: 1 stationary and 1 mobile, and there can only be up to 3 enemies per fight. Only 1 enemy can move at a time, and attack only when the player is in the same row.
The combat is a bit like "rock-paper-scissors". Both starting enemy types have cards designed specifically for their defeat. A straight line 40 DMG attack for the 40 HP mobile enemy. And a slow 60 DMG throw perfect for the 60 HP stationary enemy.
This design leads to quick victories with the right cards.
发布于 2025 年 1 月 23 日。
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有 5 人觉得这篇评测有价值
总时数 5.3 小时
One of the most boring metroidvanias I've ever played. So much of this game is annoying, tedious, and slow.

The areas aren't terribly big, but nothing is memorable, so it's easy to get lost.
There's lots of backtracking made worse by managing 2, later 3, characters.
Combat is boring, the skills you obtain are useless.
The inventory is small and gets clogged up by ingredients for cooking. Cooking feature is totally unnecessary.
Music is forgettable.

The only good thing I have to say about the game is the art.

I feel like this game would've been better without the combat and simply focused on the puzzle elements. Nothing about this game is about the combat. There isn't a level up system, no gear, no spells, no combos. Just remove it.
Maybe changing the managements of the characters. Instead of having a short radius where you can call nearby characters to come towards you, make it so characters teleport to your location. You could lock the teleportation in certain areas for certain puzzles.
I quit shortly after getting the 3rd character because of the increased tedium. Specifically in the level where the game separated the characters into 3 columns, ABC. If a character in B activates a teleporter in B that's near A, it should teleport character A to B before swapping the character locations.
发布于 2023 年 12 月 17 日。
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有 7 人觉得这篇评测有价值
总时数 7.6 小时
It seems like the game itself is only 2 hours, and the other 5 hours are fetch quests and back tracking. The game aims to waste your time. Bad loading times, slow actions to do anything (drink (HP), refill drink, butchering bugs, talking with images, respawning vines and doors that take 3+ hits to take down.
Everything is so damn slow.
Couldn't even be bothered to do the extra missions after the main game because guess what? They're more fetch quests.
发布于 2023 年 3 月 20 日。
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有 2 人觉得这篇评测有价值
7
总时数 12.5 小时
My thumb hurts.
It's an ok game, but not a must-play.
The game starts out like NES Ninja Gaiden, but transitions into a Metroidvania. I think the transition was a mistake.

Con:
  • Too much backtracking and not enough teleport areas.
  • Small amount of enemy variety.

Neutral:
  • Music is just shy of being a pro. It's generally above avg, but the amount of backtracking ruins some tracks because of the sheer amount of repetition.
  • Platforming can get unrelenting near endgame.

Pro:
  • Different game genres to break up the monotonous backtracking gameplay.
  • Level design, puzzles/challenges, platforming.
  • DLC is great. An expanded version of the DLC is what the main game should've been.
发布于 2023 年 3 月 12 日。 最后编辑于 2023 年 3 月 12 日。
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有 13 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 4.4 小时
6/10 Ok
If you can get it on sale for ~$5, go for it, otherwise, skip.

Combat is decent hack & slash with neat harpoon dashing/teleportation. The harpoon also makes platforming quick & interesting.

A constant annoyance is how slow all the loading & unskippable transitions are.
Starting the game takes a few secs; followed by unskippable logos. More loading to get into the game.
Calling the old man on the boat, sailing, returning to your base, entering certain doors.
So. Much. Wasted. Time.
发布于 2022 年 12 月 31 日。
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有 5 人觉得这篇评测很欢乐
总时数 13.0 小时
Pretty awful. 3/10
Bad:
  • Animations & general janky feel for everything you do. Combat included.
  • Poor performance. I'm on an RX580 and it struggles to run this game even tho it can handle dark souls just fine which is a bigger and better looking game.
  • Maze-like areas are easy to get lost in even tho it's a small map. That's impressive to pull off. Many areas feel "samey", and you have no clear direction of where to go.
  • Poor visibility. The moment you turn up the brightness a little bit, you see that it was to hide the poor textures.
  • Back tracking after every boss is a chore.
  • Very little variety of playstyles. Skills and stats are locked behind shells (characters), so you can't mix and match skills or stats between them. Only 4 weapons. 5 if you count the gimmick weapon. No spells. Only buffs to your hardening or parrying.
  • Ranged enemies have annoying, near-perfect lock-ons.
  • Bear traps littered across the map that your own character resets after getting caught makes traversal annoying.
OK:
  • Combat
  • Enemy variety
  • Hardening Concept is neat, but it's essentially a shield on cooldown.
发布于 2022 年 12 月 27 日。 最后编辑于 2022 年 12 月 29 日。
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总时数 6.7 小时
Better game than I was expecting. Maybe even better with friends since it is more action heavy than typical metroidvanias. The platforming gets pretty difficult late game. Love all the references to other games. I like all the work that went into making 2 different worlds with modified graphics and music.
Indifferent: The music can be hit or miss. a lot of it sounds same-y to me. Forest del Chivo and Temple of Rain are pretty good.
Con: There's so much fighting that it makes the decent variety of enemies stale very fast.
发布于 2021 年 9 月 21 日。
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有 8 人觉得这篇评测有价值
总时数 11.5 小时
I went in not expecting much, but I was blown away.

Pros: Too many
Cons:
There's a lot of weapon variety, but most are bad. I ended up using ~5 out of the... ~20? Once I got the end game flamethrower, there was no point in using anything else.
The grapple got phased out way too fast. It might as well not even be in the game.
Needs better fast travel, getting to the center area takes too long, and once you're there it still takes too long riding the giant head.
发布于 2021 年 4 月 22 日。
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