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有 4 人觉得这篇评测有价值
总时数 16.0 小时 (评测时 14.4 小时)
抢先体验版本评测
The core gameplay is good enough and it's nice to have an arena FPS with actual people playing (in standard deathmatch!) but I can't recommend a Quake game where characters are unequal and with terrible skinner box stuff in your face at all times. When a match ends I want to see the scoreboard immediately, not everyone's skins followed by loot boxes and RPG-like numbers going up (even when you lose). Abilities can feel like win buttons, I played as doomguy and absulutely felt overpowered when I used berserk, always after missing a shot or otherwise not being skilled enough to deal with a particular situation. From what I've seen the maps are all bland medieval style things that feel more Toilken than Lovecraft, and are missing the variety of Q3A's settings (no space/sci-fi stuff etc). This game could be so great but for every minute of that pure fun feeling that brings you back to the Q3A days there are five minutes of reminders that those days are gone and games are mostly about something else now. I hope the developers can tone it down when it gets a proper release but it's probably not going to happen. With all that said I'm probably going to keep playing this now and then because it's the only game in town for arena DM, but I don't see it becoming an obsession unless some major changes are made.

I hear that Doom: Eternal is going to have multiplayer developed in-house at iD this time so maybe they can nail this style of MP the way Doom 2016 nailed the SP. From what I understand QC has been heavily outsourced and it shows.

EDIT: One positive thing I can say that seems to go against a lot of negative reviews is that I never felt like a match was unbalanced (from a matchmaking perspective), or that players were cheating. I always got out of matches exactly what I put in. I'm a medium-skilled player who hasn't played much since the early 00s and that's exactly how I felt playing this and doing well or poorly never felt surprising depending on who I was playing against. The only unfair deaths (both giving and recieving) came from abilities.
发布于 2018 年 8 月 20 日。 最后编辑于 2018 年 8 月 20 日。
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有 11 人觉得这篇评测有价值
总时数 0.5 小时
Editing this review because the developer has updated the game to support Hori 360 arcade sticks. I will edit again once I've played the game enough to give my full impressions.
发布于 2016 年 2 月 26 日。 最后编辑于 2016 年 3 月 6 日。
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