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发布于:9 月 20 日 上午 10:48
更新于:9 月 20 日 下午 1:32

抢先体验版本评测
For an early access title, there's a lot of really great stuff here already. Both space and ground combat are fun, the environments look great, the soundtrack is very fitting, and the game runs great. At the time of writing, I've only put about 5 hours into the game so far, however I want to break down my current pros and cons. So let's start with:

The Pros:
  • Performance - I'm able to hold a consistent 140+ FPS about 95% of the time. There's been a few drops here and there, but they've ironed out quickly.
  • Lack of Bugs - I haven't encountered a single major bug yet. For an early access title, that's virtually unheard of this day and age.
  • Combat - While the combat is a little basic, the guns feels good on both the ship and ground combat. The animations help sell the impact as well.
  • Art Style - Everything from the environments to the player design look great. It feels slightly stylized while remaining grounded.
  • Sound Design - Both the soundtrack and the sound effects are solid and fit the style of the game.
  • Gameplay - While it would probably take forever to list out the specific of each moment of gameplay I enjoy, overall the pacing and moment-to-moment gameplay is very fun.

The Cons:
  • Ship Shield System - Luckily, there's a "Shield Revamp" already on the roadmap, so there's a good chance this is only a temporary drawback at the moment, but the way shields currently work on your ship function more like armor instead. Shields do not recharge when they take damage, and instead break until you can repair them with a shield repair module. In ship combat, it becomes a pretty common loop of constantly zipping around the ship to repair each shield node, which feels a bit tedious.
  • Mission Variety - I can definitely see the game getting a bit repetitive after some time as it currently stands. Again, there's more to come on the roadmap, but I could see after 15-20 hours personally starting to feel like I'm playing the same content over and over again.
  • Unique Player Roles - As it stands right now, there isn't really any way to "specialize" into a certain "job" on your ship if you're playing with friends. Everyone should be capable of doing anything, but it would help with individuality if a Gunner could do more ship damage/use less ammo, etc. Or an Engineer could repair more efficiently/keep the shields online longer. There appears to be a "Player Trait" system on the roadmap, so I'm looking forward to that.

Overall I think the game is very fun - especially for just $20. The devs seem like invested, genuine people, so I'm excited to stick with this game and see how the development continues to grow the game!
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