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Difficulty Tweak 最近的评测

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正在显示第 21 - 30 项,共 54 项条目
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有 1 人觉得这篇评测很欢乐
总时数 17.1 小时 (评测时 14.8 小时)
a thousand dollar investment for a retcon
cool game
发布于 2020 年 4 月 2 日。
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有 1 人觉得这篇评测很欢乐
总时数 122.5 小时 (评测时 11.3 小时)
get tunneled from first hook to death at all ranks
发布于 2020 年 1 月 3 日。 最后编辑于 2020 年 6 月 28 日。
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有 3 人觉得这篇评测有价值
总时数 120.7 小时 (评测时 8.1 小时)
get destroyed in 4v4 modes by 4 man sweat squads on comms
发布于 2019 年 12 月 3 日。 最后编辑于 2020 年 11 月 28 日。
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总时数 1.5 小时
cool game
brought boomer shooters back into the limelight too
发布于 2019 年 11 月 30 日。
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有 13 人觉得这篇评测有价值
总时数 36.5 小时 (评测时 23.2 小时)
Five years.
Five very long years.
That's how long it took this game to come out from the buggy, broken mess that it was in 2013 as Early Access, when Greenlight was still a thing.
Question is, was it worth it?
No.
Not in a million years was the wait worth it.
In the time it took for DayZ to come out of early access, the entire games industry changed focus to live service multiplayer games that will last for literal decades.
DayZ's popularity came and went, replaced by Minecraft, then by PUBG, and now by Fortnite.
Hell, DayZ's brand of gameplay isn't even popular anymore, as evident by the fact that there is a Battle Royale mode coming.
I was a semi-early adopter for Standalone (January 2014 I believe), and was very deep into the mod despite not owning Arma 2 at the time for a myriad of reasons (my computer sucking chief among them), sucking up every (read: Frankie's) video I could find.
While I would certainly consider Standalone feature complete, and it definitely plays a lot smoother than Arma 2 and even Arma 3, the five year wait for something like this is just ridiculous. DayZ's heyday has come and gone. The game is certainly entertaining, but it should not have taken this long, and it lost all of its steam (pardon the pun) in doing so. If you want a hell of a lot more content to play with, find a community that plays DayZ Overpoch for the Mod.
发布于 2019 年 7 月 20 日。 最后编辑于 2019 年 7 月 20 日。
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总时数 4.2 小时 (评测时 0.8 小时)
抢先体验版本评测
Really fun game.
Short, but it has mod support, so you can make your own levels.
It's really damn rough around the edges though. Jumping isn't fluid at all and the replay system is quite buggy, but that's to be expected from early access.
Super excited to see what the future holds for this game.
发布于 2019 年 6 月 30 日。
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有 66 人觉得这篇评测有价值
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总时数 58.8 小时 (评测时 56.9 小时)
I'm a 22k ID who remembers V15, and it genuinely, truly upsets me to see the state this game is in. I mean actual, genuine sorrow. For the zoomers who don't understand what I'm talking about, let me break it down;
Blockland has existed in one form or another since, like, 2004. There are two different periods, Return to Blockland, and Retail. Retail came out in 2007, and is what you see on Steam today, while Return to Blockland is dead in a hole.
Anyways, flash forward to 2012, V21 releases and removes terrains, leaving you with the generic slate map, because shaders apparently didn't work on the pre-built maps like Bedroom and Slopes. Wanna know something funny? Shaders don't even work on Mac.
Anyways, Blockland went up on Steam Greenlight. The game gets greenlit in August 2013, and comes out in December.
Problems immediately started.
First, you have numb_digger, some kid who came in during the Steam release and starts DDOSing the RTB master server. Not RTB as in the game pre-retail, but RTB as in Blockland's own version of the Steam Workshop with an IRC. I forget how long this went on for, but the end result was RTB getting discontinued after the provider pulled the plug, leaving the ♥♥♥♥♥♥♥♥ forums as the only place to actually download addons.
And then you have people from Steam coming into what effectively was a community with heavy gatekeeping, en masse, and destroying the old identity, causing the veterans to leave. Once the new players realize there wasn't much to do since RTB was discontinued, they leave too, and Badspot has pretty much stopped developing the game. It's literally vaporware at this point, and it genuinely upsets me to see this game that had such great potential get squandered.

That said, not everything is doom and gloom for Blockland. While the game itself is dead, interest is not. There's a new game called Brickadia that is being made in Unreal 4 by a bunch of veterans from the Blockland community, like Zeblote. Look into it, join their discord, and give them some support so that this game's potential isn't squandered like Blockland was.

Nevermind, Brickadia has a ♥♥♥♥♥♥♥ nonce problem. I should be surprised, but I'm not. Blockland had a huge unchecked pedo problem back in the day, and considering Brickadia's close ties with Blockland, I shouldn't be surprised.
发布于 2019 年 6 月 14 日。 最后编辑于 2024 年 1 月 23 日。
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总时数 21.7 小时
Game's full of extremely ♥♥♥♥♥♥♥♥♥ exploits that make the game unfun to play.
I'm not talking like Souls "git gud" stuff, I mean straight up exploits like getting hit at impossible angles and invisible swings.
Go play Mordhau, it's this game but without the cancer.
发布于 2019 年 6 月 8 日。
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总时数 8.0 小时
Abysmal game. Strongly suggest avoiding unless you want to see one of the last games LucasArts put out.
-Horrid checkpoints
-Unfun enemies that will frequently stunlock you
-Wonderful bugs such as the audio breaking, resulting in only being able to hear dialogue, certain sound effects, and music occasionally
-Dips frames hard on a monster rig[pcpartpicker.com] like mine despite this game looking drab as ♥♥♥♥
-Certain cutscenes have broken audio
-Story that relies on famous characters instead of its own writing (see: RepCom, KOTOR, Jedi Knight for examples of Star Wars games that do this without leaning on famous characters)
Really, the only good thing with this trashheap is the combat, and both Jedi Outcast and Jedi Academy do it better.
Don't purchase the sequel thinking it's better, because it isn't. It's actually arguably worse of a port than this game since it just ♥♥♥♥♥♥♥ outright crashes on the first cutscene. ♥♥♥♥♥♥♥♥♥.
发布于 2019 年 6 月 1 日。
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总时数 6.2 小时
cute, comfy game
strongly advise against using a ♥♥♥♥♥♥♥ stupid name like chad thundercock though lmfao
发布于 2019 年 1 月 25 日。
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正在显示第 21 - 30 项,共 54 项条目