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总时数 32.2 小时 (评测时 31.3 小时)
best game I played in 2018
发布于 2021 年 4 月 2 日。
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总时数 49.4 小时 (评测时 39.5 小时)
Normally zombie games get boring quick for me, but this was an exception. It's a little hard to get started at first, but once you start unlocking more skills, you only become more and more mobile and can try new strategies to either fight or parkour past the undead. Right now one of my favorite ways of getting around Harran is to swing from rooftop to rooftop with a grappling hook while picking bandits with a crossbow from afar. Another technique I really like is to "disguise" yourself as a zombie (think Walking Dead) and move through the horde in the streets. Another underrated aspect is the focus on melee weapons; in the first half of the main game, guns are difficult to find and are much riskier to use (guns are loud, naturally) and there's only a small selection of firearms to choose from until you make it to the countryside in the DLC. Instead, you have to rely on everything from common tools and household items --pipes, hammers, wrenches, kitchen knives, etc-- to more purpose-built weapons --axes, machetes, bows/arrows, throwing knives, police batons, even old swords. The crafting/weapon upgrade system allows you to make some really sinister, almost over-the-top modifications to there, allowing you to add elemental effects to these weapons such as fire, poison, and electricity (sometimes several on one weapon).

Once you get to The Following, the DLC that concludes the story, the mobility just opens up even more. Moving from cramped city streets to a wide-open countryside, you now have a lot of new weapons and a drivable dune buggy to help you get around Harran's countryside. Most of the new weapons are firearms, and while their rarity was necessary in the main game, the more open landscapes of The Following is much more conducive to gunfighting, and this part of the game features new shotguns, revolvers, an Uzi, and a kickass crossbow. The dune buggy is more than just a means of transport; it's a game mechanic in and of itself with its own skill tree that comes with some inventive upgrades like a UV lightbar (almost necessary for night driving), a mine dispenser, fortified roll cages and ramming bars, a mounted flamethrower, etc. Where driving in most first-person games is hit-or-miss and often just a gimmick to break up the action, driving in The Following has its own minor learning curve, and learning the quirks of the buggy and its skill tree is rewarding in the same way that developing parkour skills is in the main game.

I haven't finished either the main campaign or the following yet, and I'm nearly 40 hours into the game so far. Where I get bored of most modern games quickly, Dying Light keeps me coming back and still has a lot more to offer me. Overall, one of the best gaming experiences I've had in a hot minute (read: years) and my only regret is that I'm five years late to the party. Better late than never, though... pick up a copy and see for yourself!
发布于 2019 年 11 月 19 日。
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总时数 1.2 小时
pretty alright, not bad
发布于 2015 年 6 月 21 日。
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总时数 10.0 小时 (评测时 9.9 小时)
you n'wah
发布于 2014 年 12 月 18 日。
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总时数 30.3 小时 (评测时 19.7 小时)
One of my personal favorites. Revolutionary for its time when it was released in 2004, it feels a little anachronistic at times with it's ex-special-forces-turned-alcoholic protagonist (complete with bad one-liners with even worse delivery), it's then-cutting-edge technology (drivable rocket-armed Humvees, and Ospreys taken straight from Half-Life 1), and characteristically mid-2000's habit of constantly trying to show off its physics engine and bump-mapped textures.

It's nothing like modern Far Cry, but it's a blast to play, especially for its price.
发布于 2014 年 12 月 18 日。
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总时数 10,385.6 小时 (评测时 2,173.9 小时)
I've been playing this game since 2006 and it has to be the least gratifying addiction I've experienced. Kill me.
发布于 2014 年 12 月 18 日。
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总时数 3.5 小时 (评测时 1.9 小时)
game of the year every year
发布于 2014 年 3 月 22 日。
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总时数 35.8 小时
The first entry in a three-part epic. In this first installment, Commander Shepard deals with galactic war, ancient civilizations, seedy corporations, sexual tension, misleading dialogue trees, and big stupid jellyfish.
发布于 2013 年 9 月 1 日。
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总时数 1.5 小时 (评测时 0.7 小时)
Who wants Wang? You do. Because it's free.







♥♥♥♥♥.
发布于 2013 年 9 月 1 日。
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总时数 4.3 小时
SiN Episodes is a really polished example of early third-party source games. Pretty fun, straightfoward shooter.

The other game it comes bundled with, SiN (1998), is like a spiritual successor to Duke Nukem 3D, and to me will always be the real Duke Nukem Forever
发布于 2013 年 9 月 1 日。
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正在显示第 1 - 10 项,共 18 项条目