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you hurt my feelings, apologize 最近的评测

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总时数 32.0 小时 (评测时 3.3 小时)
yah
发布于 9 月 5 日。
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总时数 30.1 小时 (评测时 27.5 小时)
yeah pretty solid. feels weird at first if you're used to other popular roguelikes, but gets really fun after a few of the base upgrades are in place.
发布于 7 月 12 日。
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总时数 3.6 小时
抢先体验版本评测
deserves a bigger playerbase probly
发布于 4 月 11 日。
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总时数 9.7 小时 (评测时 8.5 小时)
boo
发布于 3 月 22 日。
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总时数 49.9 小时
Just move to greener pastures or look into fan projects.
发布于 1 月 18 日。
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总时数 0.0 小时
yah gaming time
发布于 2024 年 11 月 5 日。
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总时数 0.6 小时
抢先体验版本评测
So insanely far away from playable. UI is awful, performance is often below 45 fps on some of the best hardware available, it also feels significantly worse than 45 fps because of the camera/movement interpolation. If you have ever played a game on a theater screen at 24 fps then that's what this feels like when playing on a high-end gaming PC at 45-60 fps. The whole game feels like you're lubed up and just sliding around uncontrollably. If you're used to games that have responsive and predictable movement (CS/DBD/even EFT) I would steer clear for now. I can somewhat see the vision they have, but so much of the actual gameplay systems feel fundamentally flawed and designed to not be fun at all, or just implemented in the most horrendous way possible.

Current gameplay loop is "spawn -> run to loot box that always spawns the same ♥♥♥♥ -> pick up some items -> if items include "neuro chips/pictures/etc" spawn a bunch of strong enemies to run straight at you -> run to extract -> hope game didn't spawn 10 guys on extract -> repeat".

Bringing guns into the raid feels pointless, but I couldn't figure out how to take the guns off of the loadout. so whatever. I saw a large variety of enemies, but I don't know what any of them really are because the game punishes you very hard if you interact with the world in any way other than running to the extract.

There are MANY more design flaws in this game than just the live-time water mechanic that everyone else is crying about

This is clearly a game that is made by artists first, and programmers third. I'll keep my eyes on this for the future, but I don't suggest anyone else buy this until it's in a playable state. I'm going to be refunding it because I just don't see how they are going to improve movement and "feel" in a way without a major redesign, which I doubt they'll do.
发布于 2024 年 9 月 24 日。 最后编辑于 2024 年 9 月 25 日。
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总时数 0.0 小时
ver fun
发布于 2024 年 8 月 31 日。
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总时数 98.0 小时 (评测时 50.9 小时)
poggers, except shenzen solitaire. that one sucks.
发布于 2024 年 6 月 29 日。
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总时数 423.2 小时 (评测时 401.8 小时)
rip tf2
发布于 2024 年 6 月 6 日。
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