CreeperX3
Sky Crane
United States
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总时数 139 小时
最后运行日期:4 月 25 日
总时数 226 小时
最后运行日期:4 月 25 日
总时数 80 小时
最后运行日期:4 月 25 日
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hfphoeknwfsgkde8x07 2025 年 10 月 30 日 下午 11:30 
🍧
堀北真希 2025 年 8 月 2 日 上午 4:22 
🌩️
CreeperX3 2023 年 10 月 11 日 上午 6:37 
@Tacos, skill issue
ZombifiedRootBeerRanger 2023 年 10 月 11 日 上午 4:26 
HE HACKS GAMES GET HIM ARRESTED
the pirate 2022 年 8 月 31 日 上午 3:28 
Weapon Reskins in TF2 have always seemed like a strange case to me. On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from. But on the other hand, reskins usually look like they would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the maul had more of an identity than "Its the Homewrecker but for rich people" So I took a large number of weapon reskins currently available in the game and gave them their own set of stats ranging from "Slightly modified sidegrade to the original" to "Completely new weapon idea that's not balanced at all but a ton of fun."

For this video at least I'm only going to be modifying weapons that are relatively cheap and easily obtainable so it can keep the pay 2 win to a minimum. Basically if its under a key in backpack.tf (tm) or it's directly craftable then its gonna be fair game. I'm also not going to be touching the Original, either