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正在显示第 1 - 10 项,共 38 项条目
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总时数 131.4 小时 (评测时 60.5 小时)
Hades II is exactly what people wanted from it - more of the first game. If you played the first Hades, were impressed, and just want more, this is going to be your jam, as it has been mine. The whole game oozes with the soul and love that I've loved Supergiant for ever since Bastion, and it also hits a lot of my personal notes that I really like to see (diegetic music like Symphogear is something I absolutely love). Unfortunately, it also exposes some of the flaws in the formula of the first Hades game. None of those flaws are reasons why I wouldn't recommend Hades II, but they are things that I hope Supergiant thinks about in the third game if there is one.
One of the neat things about the Hades series is that its focus on presentation and story makes it really appealing to people who aren't usually fans of roguelikes, but also it's worth mentioning that the actual game mechanics aren't that deep. It's not comparable to Binding of Isaac or Slay the Spire in having nearly infinite depth and complexity. The meta-progression functions as a hidden difficulty selection, and throwing yourself at the game enough times will let you absolutely melt bosses you used to struggle with (start a fresh file and you'll see what I mean). This is pretty different to more "pure" roguelikes like Slay the Spire which still have meta-progression, but to a much lesser extent compared to their reliance on just knowing the game mechanics. This is a big part of why it has such broad appeal, obviously. Hades is the game I recommend to people who don't usually like roguelikes and who really care about having a story in a game.
Hades II has more than twice the amount of content as the first game, but my big gripe with it is that it doesn't have any more depth. The first game didn't overstay its welcome. I found that the amount of content in it was perfect for the amount of depth, and after I finished the story, I did a few runs turning up the Heat mechanic before deciding I'd had enough, and I put the game down satisfied.
Hades II's story is more than twice as long as that of the first game. It has more than double of everything - double the maps, double the romance options, etc. but what it doesn't have is the depth to sustain me wanting to play for as long as it takes to finish the story. Close to the end I found myself wanting to get it over with, How many more times do I need to chew through the final bosses to see what's actually going on in the story? With maxed arcana they're all pushovers and even adding Rivals modifiers to unlock the harder version of these bosses doesn't make them that much harder - I never died more than once to a Rivals boss before killing them. The boon system is neat, but it's almost too flexible, and you can kind of pick whatever you want most of the time as long as you're picking at least two curses and buffing the most important attacks, as opposed to Slay the Spire where higher difficulties force you to really learn the game and make choices accordingly.
I don't want to sound overly negative about Hades II, I don't. I think playing in Early Access actually mitigates a lot of these flaws because it would force you to play in bursts as more content was released and I admit I only joined the EA relatively late into its release cycle. I really enjoyed my first 50-ish hours of Hades II; it's only towards the end that it started to feel a bit like a chore even though I found the story engaging enough to keep going.
One last complaint - I do think the story is weaker. The first Hades game had a much better justificiation for its gamey elements, while II struggles to remain coherent in that the justifications given for the game continuing past the important plot elements being resolved feel paper thin and stretch plausibility. The romance options are also a lot weaker (though Meli and flyboy are pretty cute together... wonder how many tags they have on AO3?). They all felt a lot more forced, and honestly I'd much rather have had Dora and Artemis as options over Nemesis and Eris, and Moros had me facepalming the whole time.
At its highs, though, Hades II rocks. I can't stop singing to myself "DAAAAMNED IF YOU DOOOO, OR YOU DON'T, now we've got you in our TENTACLLLLLLLES!" We really need more games where the voice actors sing and that's woven into the gameplay itself. It really is just more of Hades, and I'm looking forward to see what Supergiant decides to work on next.
发布于 1 月 17 日。
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总时数 65.7 小时
Demons Roots was such an incredible surprise to me. What looks like a throwaway low-budget RPGMaker gooner game is actually one of the greatest JRPGs I've ever played, seriously holding its own in terms of writing against the best Final Fantasy games or classics such as Chrono Trigger or the best SMT games. It's seriously that good and I could gush about its merits for hours.
Beneath a thick layer of indulgence and vulgarity are seriously well-written characters and emotional, heartfelt writing. It's obvious how turned on Akai Mato was while doing the character designs and he clearly made no attempt to conceal his fetishes (every new party member reminded me that it only takes one hand to draw!) but it doesn't really detract from the game at all. Rather, the writing treats the characters seriously as individuals and every party member goes through significant character development. There wasn't a single one that I didn't like.
Demons Roots is the story of the defeated. It's a story about slavery and oppression, but one that is told from the perspective of the victims, of those who have been subjugated. Every party member has experienced their lowest moment, the absolute depths of degradation, and their story is that of their fight for a better world for themselves and those like them. Oftentimes when slavery is depicted in a story, it's depicted from the perspective of the (potential) oppressor, granting them all the agency of hapless victims - but Demon's Roots is truly about the defeated, about characters who seek agency without even their humanity left to them.
If I have one complaint about the game, it's that the combat can be a bit boring and enemies can be hard to avoid on the map, and some of the random battles have too much HP. There can be stretches that are on the dull side because of this between major story beats. It's fine, and Demons Roots would not work as a VN - it does need to be a game for its story to work and for its narrative to actually function right. The boss battles, on the other hand, are fantastic, and Quick Nail Aristocrat uses the limited functionality of RPGMaker to great effect to convey quite a bit. Little things like bosses having Do-or-Die mode and cut-in scenes for special attacks are presented in a way that builds incredible tension and these little things really draw you into the atmosphere of Demon's Roots. It's hard to explain how effective this is until you play it.
This is the part where I have to throw in that I'm a female player, which I only bring up because it will be relevant to how people perceive the rest of this review. If the H-scenes are unpalatable to you, I totally understand - the ideal way to play the game is with the patch on the developers' website, and you can turn R-18 skip on, which skips over any of the H-scenes that are unnecessary to the plot, and that simply presents a summary of the scenes that are (they're also unlocked in the event gallery if you decide to see them later - there are a few that were actually a bit too brutal for my taste, notably a specific one involving Deathpolca). There aren't that many, and most of the H-scenes are locked in a special area of the game, so you won't miss anything by playing with the skip on aside from Bad End mode, the H-scene area, and a specific endgame farming area. I do recommend at least checking out Bad End mode if you can stomach kinkier content - personally I thought it was hot, but I understand not everyone shares that sensibility.
All that is to say, if you aren't playing Demon's Roots you're missing out - or rather than that, you're lucky because you still get to experience it for the first time. Play it now if you're at all a fan of JRPGs - you owe it to yourself.
发布于 2025 年 9 月 22 日。
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总时数 3.5 小时
Behind the cutesy exterior is a surprisingly deep strategy visual novel that actually really made me think in order to win. Most visual novels really aren't designed this way - instead of choosing from branching routes, Long Live the Queen dynamically adapts based on how you choose to play.
It's not always perfect at achieving its goals. At its core, in order to win without following a guide, what you have to do is think about what the characters involved in the story actually want. I felt a bit like the respawning protagonist of an isekai, and I almost wish the game had leaned into a premise like that, because based on statements the developers have made, it seems they actively wanted you to use knowledge from failed playthroughs to help you win.
When I looked up a week-by-week walkthrough to see if there was any content I'd missed, I was stunned at how much content I had managed to not see while still surviving to my coronation. In Long Live the Queen, there are a lot of ways to win (or lose), and there are entire subplots and characters that may never be introduced based on your choices. I'm still planning on trying some more playthroughs to see some of them play out. There are multiple different builds that can succeed, and the way you experience the story will be drastically different based on how you choose to play - and furthermore, that build will be diegetically reflected in the story (without spoilers, my first build focused on magic powers and physical combat skills, but you can alternatively win literally through song if you want, which will make the story play out very differently).
I also appreciate how many options there are and (in my opinion) the relative maturity with which the setting is handled. Almost every character is romanceable, including multiple same-sex options, and despite the fact that these often involve massive age gaps in keeping with the faux-medieval-European setting, it always feels tasteful. While dark themes come up, the game does not attempt to go out of its way to make the player uncomfortable.
There's not too many visual novels like this at all. There are definitely criticisms I have, like the fact that sometimes it really does just feel like trial and error, but honestly they're really more like nitpicks. Hanako games really did come up with something good here and I am going to check out the rest of their catalog too now.
发布于 2025 年 3 月 26 日。
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总时数 1.0 小时
So I actually only have one complaint about this game and it's that the font hurts my eyes. I'm sure it's a really good game and I'm probably going to try one of the other many versions of it eventually but having to read low-resolution pixelated fonts made my head hurt and i just gave up.
Yes making it look like handwriting is cute but please just let me hover over it and see the text in a simple, readable sans serif font.
发布于 2025 年 3 月 17 日。
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总时数 4.3 小时
Honestly it's just not for me and I wanted to offer a take that is an alternative to the amount of praise this game gets. I ended up not finishing it because I just wasn't having fun.
I didn't care for any of Talos Principle. The whole game felt pointlessly obfuscated. The story was somewhat intriguing but I hated how it was delivered in bits and pieces for no discernible reason. The core concepts could easily be expressed in a short story or some other work of fiction that doesn't gate itself behind chores.
Speaking of, the chores. The entire game consists of puzzle after puzzle after puzzle. The structure of the game is just "do puzzles so you can gain access to more puzzles". The puzzles are either trivially easy or frustrating in their structure, and none of them seem to naturally build upon each other. Most of the puzzles took 30 seconds to solve, but a select few had me struggling for half an hour or more. I never once felt like the process of solving one of these puzzles was actually rewarding - they felt a little more like when your substitute teacher in elementary school gives you busywork. I get that this is supposed to be diegetic storytelling and that they have a purpose within the context of Talos Principle's story but if I wanted to torture myself I would just... well, you get the point.
After a while I just looked up the story and while it's not strictly bad, I think the presentation is pretentious and the premise is just fine, not amazing.
It's a shame too, because I found the initial presentation to be pretty intriguing. The pseudo-religious themes had me hooked from the beginning, and it's a shame that Talos Principle isn't really a game that felt rewarding to actually play. I'm not saying it's actually bad, but the games I like make me feel challenged, and the Talos Principle just felt sometimes frustrating, mostly boring. Maybe you'll like it more than I did.
发布于 2025 年 3 月 12 日。
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总时数 135.2 小时 (评测时 38.0 小时)
It's a shame that what Capcom learned from their earlier mistakes is that they can keep committing the same mistakes over and over again, because at its core, Monster Hunter Wilds is a pretty good game.
Most of the problems that Wilds has right now are the same ones World had at release. Lack of content, low level of difficulty, poor optimization. With World, we saw all of those problems resolved over time - when Iceborne came out World actually had things to do again. This isn't to excuse Capcom, because Wilds is a blatantly unfinished game on release, with some comical bugs, no gathering hub, and several monsters delayed into title updates. Personally I haven't had issues with performance, but I do have a high-end graphics card (7800XT at 3440x1440) and run the game on high settings (ultra causes unacceptable texture streaming stutters). In my opinion, the visual quality is pretty poor for what we get, with the entire game relying on upscaling, and while frame generation works well if you can brute force yourself to 60 fps without, it seems Capcom expected players to use it even at low framerates (which is not how it is meant to be used).
That said, at its core I think Wilds is a very good game. It's definitely been streamlined a lot more than it probably needed to be, with almost everything outside of hunting barely being a part of the game anymore, and while i think that's unfortunate, as preparation and gathering materials always felt like a good breather as well as a form of diegetic storytelling, it's been clear even since 4th gen that that's the direction Capcom has been moving in. In its place, the action mechanics feel very fluid and once you get used to focus mode, it allows a lot of room for player expression. When I started in 3U, Monster Hunter had a reputation as an iterative franchise that reused a lot of assets, but this time around the new monsters are fantastically designed (special mention to Jin Dahaad for being probably the best siege fight we've ever seen in the franchise) and the returning monsters are better than they've ever been (Rathalos in particular has had even more of a glow-up than he had in Rise, and his THEME). Wounds are a better realization of what clutch claw was trying to do.
There's been a lot of talk of low difficulty, and I wanted to mention that because I'm a little confused as to why that's something people have been saying so much. Wilds is not a hard game. The beginning portion of the low-rank story is trivially easy. As a series veteran, though, I felt that upon reaching the fifth and final major map in the game, there was a noticeable increase in difficulty that brought it in line with other Monster Hunter games in low rank. That is to say, it's not very hard, but it's also not unreasonably easy, in my opinion. High rank was appropriately challenging, and I would even say it was harder than base World's high rank. Tempered Gore Magala and Arkveld actually gave me significant trouble until I learned their movesets and upgraded my gear, which is more than I can say for anything in World or Rise at their releases. There are a lot of tools given to the player, but Gore Magala in particular is a lot trickier than he used to be and there are plenty of ways for Capcom to crank up the difficulty with harder monsters in Title Updates.
Given that it's an incomplete game with performance issues, I can understand why someone would hesitate in giving Capcom their money. I wish I didn't have to put that caveat in, because over the next few years I can see myself putting a lot of time into Wilds as title updates come through to fill in the lack of content and a master rank expansion. The core of this game is solid, and while I wish more emphasis was placed on preparation and gathering and exploring the world, once the game opens up in high rank it really does feel like a realization of a lot of the elements that make Monster Hunter so wonderful.
发布于 2025 年 3 月 9 日。
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总时数 4.2 小时 (评测时 1.6 小时)
Incredibly well written English language kinetic novel with fantastic art and music. The characters are all well written and likable and have a lot of depth to them and there's a good bit of worldbuilding sprinkled throughout in a natural way so as to avoid becoming too self-indulgent. The art does give the impression of being an eroge but it's really not; there's a nudity filter if you prefer as well. Think of it as being inspired by Boris Vallejo rather than being outright hentai.
If I have one criticism it's that the prose is a bit purple at times. There's an explanation given for why Otto has such an overdeveloped vocabulary, but sometimes it feels like minor characters are just a bit too gradiloquent compared to what you'd expect. It barely counts as a negative point really but is more of a bit of advice I'd give to the developers.
And it's free. I was really surprised by how high quality Queen Beast is and it could still be worth it as a paid product, but it's free. If anything about the premise interests you about it at all, click that download button and play it. It's very worth your time and clearly a true labor of love.
发布于 2022 年 12 月 6 日。
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总时数 19.0 小时 (评测时 8.4 小时)
RULES OF NATURE!
I can't believe this game got popular again, I remember loving it back when it came out. I'm pleased to report it is just as good today. Zany wacky fun, 10/10 cyborg ninja simulator.
发布于 2022 年 10 月 31 日。
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总时数 64.6 小时
it's not really that good. The story basically just repeats itself over and over and comes to an unsatisfying conclusion. I can't imagine that this is how Kojima actually meant to end the series. Yes the stealth gameplay is good but as a Metal Gear Solid fan I was pretty disappointed.
发布于 2022 年 9 月 25 日。
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总时数 22.0 小时 (评测时 21.1 小时)
VERY good game. Hitman is a very unique take on the stealth genre and a very good one too, where the emphasis is not on crawling around without being spotted or using a cardboard box to hide, but rather on the invisibility of just not being noticed. There are lots of cool and fun ways to take on different missions and you'll want to play all of them more than once to see all the different ways you can take out your target. You can commit murders and make them look like accidents, or even pin the blame on someone else; or, you can find a perch high up and use a sniper rifle to assassinate your target from a distance. If you can think of it, you can probably do it!
Anyway, if you're like me and are coming into the Hitman series fresh and don't own anything already, you'll want to get the base game and the GOTY legacy pack. The GOTY legacy pack gives you access to the first game within the engine of the 2nd game which is probably what you want if you don't already own the first Hitman. IO Interactive made it as confusing as possible to know what you need to buy so try not to think about it, just the base game of Hitman 2 and the GOTY legacy pack will get you all the important content.
发布于 2022 年 9 月 25 日。
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